[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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I appreciate your apology, even though I can see why you react the way you do to a lot of people. I still think it's very big of you to have the ability to be introspective enough to apologise for behavior you aren't proud of. So I applaud you for that ^_^.

That being said, I have come to post another bug I've come across.

So I'm in Junon, Disc 1 and I go to the tunnel with the alarm (the one leading to the under water mako reactor), I turn on the alarm and start killing enemies. The only enemies that show up are "Death Machine" and "Slalom". Every now and then I get a crash at the battle swirl. It boots me to the desktop with the launcher up, without a crash.dmp. This has also happened on the worldmap surrounding Junon. I've got the crash to occur twice in that tunnel though, only once on the worldmap surrounding Junon.

I found this on the database:
"Game crashes when a random battle is initiated against the following enemies: Mu, Trickplay, Hammer Blaster, and X-Cannon. Please delete files DADA, HRDA, CCDA, and JCDA from The_Reunion\BASE\60i\battle."

I wonder if it is the same vein, because I am using the 60fps mod. And the crashing doesn't seem to happen when I turn the mod off, but because the crash has been happening randomly I haven't been able to pinpoint the exact cause.

Here are the files I could gather (save, app.log, and reunion.log)      https://drive.google.com/file/d/1LGpxvPKNlyC0jmbUnOpINiJH8iIIL_Bm/view?usp=sharing
I wonder why no crash.dmp was generated? It never generates though, only a boot to desktop with the launcher up.

Also, I am on Window 10, and my CPU is an Intel Core i5-8400 @ 2.80GHz. I don't think it is a performance issue, but for completionism sake :).
 
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I am using hotfix 6. I removed the files now. But, the files weren't removed as of posting the report. Now I am seeing that was probably silly of me. My mind said "Mu, Trickplay, Hammer Blaster, and X-Cannon" aren't the ones spawning here, so perhaps more enemies that cause the bug. Testing now.

Edit:

Can confirm I still get a soft crash when grinding monsters in that hallway, even with the files removed.

Should have said in original post. The exact screen is "Junon, Passage".
 
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hello all, I apologize, but I am a FF7 modding newb

I previously had satsuke's full mod with kalderasha's models both working in 7th heaven, but now i've decided i want to play with the reunion mod, so i am downloading the game over and starting the process over, when i install from steam (i have steam version) do i need to run the non-7h version of gameconverter before i run reunion06?
 
No R06 has its own conversion.
ty

now i have a fresh installed game, installed r06, but now am confused on how to start the game, i no longer have ff7.exe, just ff7_en.exe and ff7_launcher.exe (both try to run the game through steam)

any clue on what i am missing and/or doing wrong?
 
also, i dont seem to have a mods folder, will a texture mod need to be unpacked in the folder ...The_Reunion/SavedTextures/ folder?  this is the part that 7th heaven made easy

btw my game is installed to E:/SteamLibrary/steamapps/common/FINAL FANTASY VII  and inside that folder is where there is no FF7.exe nor mods folder
 
With my Reunion install, I just play it through the Steam launcher, and it works. Also don't forget to install the hotfix. :)
 
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@Mendelevium  it's unrelated and I can't replicate.  Likely some sort of issue that's gonna be very difficult to spot without the crash handler kicking in.

And for some reason it's not always kicking in.
 
Thank you for looking into it. I'll let you know if it ever produces a crash.dmp. Sorry for the vagueness of it. Perhaps I'll try a fresh install of the game, mod, and hotfix and see if the crash occurs in that scenario with the same save file.
 
Hi DLPB, I just encountered a bug on the field where cloud blew up to cover most of the screen, but he was still controllable and invisible at his proper location (the location finger still worked).

Zoning to a different field screen always fixes it, and battle sometimes fixes it.

Only encountered it at this specific zone and reproduced it multiple times by changing fields repeatedly, hard to explain so I recorded a video, it happens at exactly the 2:57 mark, can only see it for a few seconds because unfortunately a battle triggered and fixed it:


Here is logs and save file:

https://drive.google.com/file/d/1S5mD6Rc1Rd5sg3DgV6UtoZVYf49XnzUu/view?usp=sharing
 
This was a known issue with the original game that I fixed with New Translation option (as that's got my own specific fixes).  I can't read your log as I'm in work.  Are you using New Translation?  If not, I'm afraid it's one of the many bugs you'll have when not using the translation option ;)

It's always worth making sure the bug doesn't happen when Reunion is disabled - because many bugs existed with the original game.  See Reunion Database field bugs tab for more info.  In this case:

mtcrl_3   Cloud's model can be seen briefly on screen load at Game Progress 448 and 451.   ?   tonysonico   DLPB   R06

Though to be honest... this does look like a separate mess up.
 
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i finally got satsuke's mod and kalderasha's mod to work with r06

its already been mentioned that marlene has been changed to marin, not that big of a deal, but now
i just noticed that Reno has been renamed Leno for some reason, i have Jay Leno's son out to kill me and kidnap aeris, lmao.... please help

also i would love to help work with the translation, there are way more dialogue you fix and give clarity to, there are also a couple of things made worse IMO
by a weird word choice, for instance "spare me the speeches" is a quote from cloud at the beginning instead of "spare me the lecture"... i've never in my life heard
anyone say "spare me the speeches", whereas the latter is quite common and sounds way better

seriously, though, great job dan, i got to the "this guy are sick" part and that part no longer makes me cringe, since its fixed!
 
Unknown cause.  Very likely linked to:

?   ?   Returning to md1_1 from md1_2 can cause Cloud's model to become huge and upside down. This happens more regularly after a battle. [This bug is confirmed to not be caused by field script. I think it might be some sort of weird memory issue - or something unique to this field compared to others.  Currently testing field scale value. - DLPB]   Uprisen      

It seems to happen only on mtcrl_3 and md1_1.  Checking for commonalities. 

-- current suspects: 

1. Faster loading field code in Reunion. Seemed to happen to me when screen loaded faster than it should have - which is itself a bug though.  Can anyone confirm if this bug happens in original aali dll with no reunion enabled?

2. It's very rare for a field to have a character model size of 1024 along with a field scale value of 1024.  Usual is 512.  I will test Corel Desert in a minute as that's a place where we get random battles AND it's a field you can go into and out of.   Nearly all the other fields that have 1024 field scale don't have random battles and you don't go back and forward to them.  They;re one off fields.  I'd have to say this is the likely contender - there is a model /background size commonality with this bug.  Especially if desert fails.
 
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its already been mentioned that marlene has been changed to marin, not that big of a deal, but now
i just noticed that Reno has been renamed Leno for some reason, i have Jay Leno's son out to kill me and kidnap aeris, lmao.... please help
May be worth checking help file - I think you may have not chosen the incorrect name option on main install.
also i would love to
help work with the translation
there are way more dialogue you fix and give clarity to, there are also a couple of things made worse IMO
by a weird word choice, for instance "spare me the speeches" is a quote from cloud at the beginning instead of "spare me the lecture"... i've never in my life heard
anyone say "spare me the speeches"
I'm only working with Charlie Beer and Luksy tbh - there's no way to expand on this as this will never get done otherwise. There will always be issues or things one person or another disagrees with - that will happen with any and all translations and localizations.  That said:

https://www.google.co.uk/search?sou...hUKEwj92PKz2P_mAhVtyoUKHQdPBJYQ4dUDCAg&uact=5

And

https://www.google.co.uk/search?ei=...hUKEwiUyOe22P_mAhU3REEAHTuKA5kQ4dUDCAs&uact=5

Has a lot of results and it certainly is a reasonably common phrase - even used in American film and TV scripts.

It's subjective which is better.
 
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May be worth checking help file - I think you may have not chosen the incorrect name option on main install.
will look into this, i remember being confused on what to do on that setting, and ty (many names are changed in my game and its becoming quite annoying... Reno - changed to Leno, Tseng - changed to Zeng, Nibelheim - changed to Niblheim, Marlene - changed to Marin, etc etc)

i am also getting a set of character models being stuck while moving, i originally thought it was kalderasha's 3d models, but i have disabled that mod and still get the same results, i then tried disabling reunion but then my save file wouldnt load (do i just need to move the save file out of the reunion folder? or will the save file not work without it?)

but to the bugs... 1. i could not visit the group hive room in the honey bee inn, mukki gets stuck while running off the bed, i worked around this by visiting the other room

2. then in shinra HQ right before the recruitment of Red XIII, barret would get stuck while running out of the party, (he continuously ran into the control panel that was in the way) and i managed to fix this by moving him to the lead spot in the battle order so he would 'run off' from a different start point

3. in nibelheim i could not visit cloud's mom, when i first entered the house the other cloud model runs in place continuously into the corner by the entrance to the hall (i worked around this by just not going through this scene)

after i disabled the 3d models the only mods i had active were Reunion06 and satsuke's graphical mod, the next time i come across this same type of bug i will do a fresh install and install mods 1 by 1 to figure out if its even a mod causing it ... unfortunately i'm an idiot and when i got passed each part i over-writ the save i had

lastly, seriously thank you very much to everyone helping on here, i know how annoying it is to troubleshoot for a never ending supply of lazy newbies :P
 
Please see the first post and look over The Reunion Database.  It lists the known bugs and all of those are there, I think.
 
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