[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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No I doubt it is...  if it was a clean install and you used the installer, the issue has to lie on my end (well, on Luksy's end... he programmed the main translation tool touphScript).  I will check this out immediately.
 
Enjoying the retranslation, menu overhaul and new models but i'm not sure it's installed correctly.

Only Cloud use a new Battle model? and i saw this in wall market restaurant : http://i.imgur.com/PLFmsnR.png
I also see this popup ''UNEXPECTED: zero count''

Yeah, I used the installer from the first post on a clean and newly converted Steam copy of the game.

I used your preset during installation with the exception of checking the incorrect character names.

Could be an anamoly on my part, so it's probably better to wait for more reports regarding the matter before spending any time on the problem.
I encountered the same bug.
 
None of the other battle models available fit in with the original game.  I only choose models that do.  So only Cloud, Sephiroth were changed in battle.


Zero count is an issue that is already known and is due to how Kaldarasha made the models.  He has to fix it.  It won't make any difference to how they look in game usually.
 
None of the other battle models available fit in with the original game.  I only choose models that do.  So only Cloud, Sephiroth were changed in battle.


Zero count is an issue that is already known and is due to how Kaldarasha made the models.  He has to fix it.  It won't make any difference to how they look in game usually.
Thanks, i was worried i messed up somewhere in the installation process.

Something a bit confusing about your Faqs too, ''The following mods will never be supported:'' ''Weapon : Gjoerulv's Hardcode mod''

then i get that option during installation : ''Options : Enable if Using Gjoerulv's hardcore mod''

It's compatible ?
 
If I understand correctly, Weapon won't work with hardcore, but the other mods in this package should.
 
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The mods are listed under the heading of my mods.  Any listed won't work for the mod in question.  For example, hardcore mod will never be supported in Weapon..  It will install of course... but will break hardcore mod and may cause crashes and other errors down the road.

Also I can't get honeybee manor to fail.  The options are working correctly here.  I assume you all used a CLEAN ORIGINAL  flevel before starting, as requested by the installer. (i.e. the one off the disk, and replacing it before the installer begins).  Place it in the backup-reunion folder.

If so, I need to know the exact dialogue and what happens.
 
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It was the MO prepatched window.bin.  :oops:
Anyway your minigames causing a conflict with 7th Heaven when using my mod. There is something different with the models, but it shouldn't be a problem for me to fix it. Took a while until I find the reason for the crash.
Window.bin could not cause the error you saw.  Only a non original exe.  I suggest you replace all files with originals, delete backup-reunion, and run installer again.
 
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My apologies.  I see the bug.  This will need fixing.  It's a different bug to the one that originally existed... it's doing BOTH options even when you select one.  First she goes away, then she comes back.  However, the above is still true.
 
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My apologies.  I see the bug.  This will need fixing.  It's a different bug to the one that originally existed... it's doing BOTH options even when you select one.  First she goes away, then she comes back.
If i remember correctly.

After confirming the room the door is still lock and the lady doesn't move, you can re-talk to her and choose an option again, choosing *no* will make her go in the middle of the room, then back to open the door.
 
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After some testing yesterday with Covarr, I can confirm that Steam FF7 exe is compatible with Beacause: The Retranslation Project, and all other mods except Menu Overhaul.  I will be adding Steam support for R02.
Great news! Thank you, guys! That means we can keep achievements and the rest, right? Too bad I'll be busy with my law exams for the whole month, I have a huge urge to play now :D
 
Still think "achievements" are no match for the new menu.  The old is abysmal.
 
This may not have anything to do with this, but it's driving me crazy.  Just trying to start the game, during the opening video, the sound gets choppy while it's still showing the stars.  Then, for the rest of the video, the sound lags WAY behind the video.

I did a complete uninstall (including registry keys), and redownloaded from Steam.  I used the game converter, installed Reunion, and installed FF7Music.  That's it.  Other than that opening video, everything else is working fine.

My previous version also included mods from Bootleg.  In that version, the opening video was fine (even after installing Reunion), but the Buster Sword was plain white in battle (missing texture?), so I did the fresh install, without Bootleg.

I actually installed less, this time, so, I don't understand the problem.  The main difference is, I installed FF7Music separately, since I wasn't going to use any other Bootleg mods.

Are there any options in ff7_opengl.cfg that could cause this?  I edited that manually, this time, since I don't have the BootLoader.
 
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Post that in Aali's driver thread.  This mod does not alter music or video.  Also, FF7music is no longer needed as of latest driver.  Don't reply to this message.  Thanks :)
 
This project turned into a lot more than I was expecting. I was wondering about changes to the flevel though. Is it solely going to effect the dialogue or will it change other things too? I know the church scene with Reno walking in too soon was fixed, but I just wanted to be sure nothing else in the script is effected. I don't have a default flevel so it already has quite a few changes. I suppose if necessary I could install to default files and then copy in the new dialogue, I'm just hoping to avoid that.
 
That Leno fix has not been added yet. I didn't mention it to Luksy but it does need adding.,  Perhaps kaldarasha can get him the full list of changes needed?

There are no additional script changes like that.  The only script changes there are when adding Beacause are ones that are to do with the plot.  Like accidentally deleted scenes and cursor fixes.  Nothing more.  Only Weapon will significantly alter scripts.

I have not done anything with Beacause that Sakaguchi wouldn't have done (well, aside from mistakes we may have made here and there).

The thing is, you WILL need a new flevel or some of the fixes for cursor options will be missed. Surely you can find a default flevel?
 
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That could probably just be mixed in with Kaladrashas community flevel project than. The list of changes are pretty long.

If that's the case than installing over mine should work fine. It mostly just has a few fixes and alterations, nothing extra added like Nightmare or anything. It does have the original retranslation installed too but that's probably not an issue. When you say cursor do you mean the pointer for the menus (like hand_1.01.png)? Like the elevator issue at Shrina HQ when the cursor doesn't point at the option it's actually selecting, or saving the game after a disk ends? I don't remember if I currently have those problems or if they were fixed. If that's the case I'll run the installation and test those menus.
 
It will be an issue.   The fixes to cursor options require that a clean flevel be used for Reunion (you can add the other mods after).  The result if you do not will be dialogue boxes being totally wrong in at least one map.  And probably more.   Using an flevel that's been encoded already is also very bad idea because MO had bugs.

The exe being original is critical...
 
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Crap that'll be a problem. My changes aren't installed by an executable or anything, they were manually done in makou reactor. What map in particular would probably have issues? If that's the case I'll double check how everything's organized in makou reactor, maybe I can paste in the script changes to a new file after running reunion.
 
It's impossible to know at moment since ts is very volatile with options...  luksy isn't best pleased with it and neither am i.  Think it needs a new strategy.  But anyway...  maps affected would be any with a script fix (possibly others too that had an option).  These are:

# Enable extra Barret cutscene later on in gonjun1
chrin_2 = 1
# Activate village elder extra dialogue immediately after other two
# (instead of having to ask 10 times)
goson = 1
# Enable old guy's 3 random dialogues (only 2 shown normally).
elmin4_2 = 1
# Enable Aerith's dialogue when attempting to pass
# before Kalm (uses Tifa's without)
psdun_2 = 1
# Change Tifa & Aerith's lovepoints check to > 40 (was > 120)
gongaga = 1
# Fix Barret infinite lovepoints bug
# (gives +6 points if you hear him out to the end, otherwise none)
cosin1_1 = 1
# Fix Tifa infinite lovepoints bug
blin67_2 = 1

# Enable extra cutscene (text needs to be copied over from PSX version)
mtcrl_9 = 1
# Insert extra Barret dialogue if not in party when receiving PHS
elminn_1 = 1
# Change when TV dialogues appear
min51_1 = 1
# Fixes movie end chopping
lastmap = 1
# Patches question var in case mods change it
frcyo = 1
# Fixes menu access bug after talking with Yuffie
fship_4 = 1
# Increases crew member talk range to enable dialogue
del1 = 1

Anything patched with old MO is likely broken.
 
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I have made a few more changes. For example, I ever find it odd (the Wallmarket event) that Cloud only turns around when Aerith clearly says to him, that he should go to the bar. The other thing is an added jump and landing sound of the Goldsaucer when Cloud is jumping in the tubes or is coming out of them.
I hoped that we could enhance 7th Heaven with a precalculation function for the flevel and an ability to read the text files ts creates. It would make things a lot easier to modify with also an easy support of different languages. But Iros isn't active anymore, so I think this door is closed for a while (until he comes back - at last I hope that he will).
I personally like things, which alters the game without being obvious (like Barret throws visible money to Cloud or the machine sound in the Highwind) or funny addings like a theater presentation in the event square (the one of FF9 would be a nice Easter egg).
Clever changes in the flevel can make the game much more immersive then any model overhaul could do.

We really need a way to patch the flevel in an easy way... hmm, I guess I should asked myst6re for something...
 
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