[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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Howdy!  I'm still just getting started on my play-through, these two lines seemed to have awkward question marks.  Please ignore my post if I'm just being grammar incompetent:

Cloud:
"Hey, you did ask for a bodyguard?"
Zeng:
"This must have been a real thrill for you?  Did you enjoy?
 
1.  The potion error must have been there in the original Japanese. I have checked with Makou and made the fix.  There is also another, where you get 3 Elixirs when really it's 5 X-Potions.  Edit:  The errors are NOT present in the original Japanese.

2. I will look into the Fort Condor battle.  Can you confirm that it does this on an original game too?
3. Superball is correctly localized to us as "Bouncy Ball".
4. I have fixed up those question marks. 

Sometimes question marks are used to change the tone of the person's voice, same as an exclamation mark does (anticipating a response).  However, I have certainly overdone it at times.  Thank you for the bug reports.
 
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So there is no error?

Also, keep these bug reports coming.  I'll also give full credits to those who run through whole game, as testers.
 
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Hey Daniel. First, thanks and congrats for all your hard work.  ;)
I would like to know if it's possible to have a bootleg install ofg ff7, and then installing the Reunion and copy the files from the mods/Reunion folder to 'mods/bootleg' ? The goal is keeping all the mods installed by bootleg and add reunion too.
 
Been playing and really enjoying the new localization (up to Cosmos Canyon myself) and I had a thought:

Would it be possible to add some sort of optional hack/cheat to The Reunion that allows you to activate/see all the hidden scenes regardless of who's in your party, like seeing Tifa and Aerith's scenes in Gongaga Village about Zax without having them in the party? I ask because you've said a want to do a full story walkthrough was what led you to start Beacause and I think something like that would really help.
 
Keeping Moguri for singular as well as plural, is a possibility.  That would be for Covarr to decide.
I'm in favor of this. It works for sheep, and frankly "Moguris" sounds awkward.
 
Hey Daniel. First, thanks and congrats for all your hard work.  ;)
I would like to know if it's possible to have a bootleg install ofg ff7, and then installing the Reunion and copy the files from the mods/Reunion folder to 'mods/bootleg' ? The goal is keeping all the mods installed by bootleg and add reunion too.
I have no idea how bootleg works.  I install all my mods separately.  I will be updating Anxious Heart soon.  However, I won't be supporting or adding any other mods.  I am also far too busy to take ANY feature requests.  This thread is here for bug reports and suggestions on the translation only.
 
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Hey Daniel. First, thanks and congrats for all your hard work.  ;)
I would like to know if it's possible to have a bootleg install ofg ff7, and then installing the Reunion and copy the files from the mods/Reunion folder to 'mods/bootleg' ? The goal is keeping all the mods installed by bootleg and add reunion too.

Bootleg seems to be obsolete now anyways. Aalis driver doesn't seem to work with bootloader from what I can tell. I've tried it a few times, and the new update is definitely an improvement since it wont keep showing the same errors, but it would need an option to fully disable it before I fully upgrade to it. Most of the mods aren't very hard to install so it's pretty manageable. Run an instance of bootleg with the models you want and copy your char, battle, and world lgps, then just reinstall with the reunion and new video driver and add the lgps back in.

Is Anxious Heart being added to the Reunion? I like the idea of the update so it's compatible with the new video driver, I'm not 100% sure what the story is about ff7music and how to rename the files so they work without it, and I'd like to keep using the original Anxious Heart tracks. I don't like how some of the other audio mods sound different than the original game.
 
Bootleg seems to be obsolete now anyways. Aalis driver doesn't seem to work with bootloader from what I can tell. I've tried it a few times, and the new update is definitely an improvement since it wont keep showing the same errors, but it would need an option to fully disable it before I fully upgrade to it. Most of the mods aren't very hard to install so it's pretty manageable. Run an instance of bootleg with the models you want and copy your char, battle, and world lgps, then just reinstall with the reunion and new video driver and add the lgps back in.

Is Anxious Heart being added to the Reunion? I like the idea of the update so it's compatible with the new video driver, I'm not 100% sure what the story is about ff7music and how to rename the files so they work without it, and I'd like to keep using the original Anxious Heart tracks. I don't like how some of the other audio mods sound different than the original game.   
Thank you !! :)
 
Bootleg seems to be obsolete now anyways. Aalis driver doesn't seem to work with bootloader from what I can tell. I've tried it a few times, and the new update is definitely an improvement since it wont keep showing the same errors, but it would need an option to fully disable it before I fully upgrade to it. Most of the mods aren't very hard to install so it's pretty manageable. Run an instance of bootleg with the models you want and copy your char, battle, and world lgps, then just reinstall with the reunion and new video driver and add the lgps back in.

Is Anxious Heart being added to the Reunion? I like the idea of the update so it's compatible with the new video driver, I'm not 100% sure what the story is about ff7music and how to rename the files so they work without it, and I'd like to keep using the original Anxious Heart tracks. I don't like how some of the other audio mods sound different than the original game.
I tried to install Reunion over Bootleg, and ended up with a pure white Buster Sword (missing texture). There were probably more problems, but I reinstalled after seeing the first one.

I'm using Reunion, HQ movies, and FF7Music, without any problems that I would attribute to the combination of mods. After using Reunion, I also have to agree that the models they chose fit better than what I had originally chosen from Bootleg.
 
FF7music seems to cause problems. It isn't necessary anymore with Aali's new driver, so don't use it.  Instead, just put your ogg files into music/vgmstream and enable the plugin in ff7_opengl.cfg.
 
Can I also remind people that this is not a bootleg thread.  It's a thread for bug reports specifically caused by the Reunion and local to it, and improving the translation.  I want to keep the thread tidy.  8-) 

As for music, I'll be releasing Anxious heart in good time.
 
I got everything working pretty well, and the reunion seems to work well with the flevel I put together for the new game. I'm getting an odd issue in battle though. I actually had it cover the battle options once too, so I couldn't see any of the menu.

When I reinstalled I kept the original mods folder from bootleg and copied most of them in. Anything the reunion installed I mostly left alone, like with the menus I only changed the avatars. Magic, battle, field, and condor I copied in though. That shouldn't effect anything, but it looks like a magic texture for fire on the menu.

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[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b[00000000] INFO: Auto-detected version: FF7 1.02 US English[00000000] INFO: NVIDIA Corporation GeForce GTX 660 Ti/PCIe/SSE2 4.4.0[00000000] INFO: OpenGL 2.0 support detected[00000000] INFO: Using PBO[00000000] INFO: Found swap_control extension[00000000] INFO: Max texture size: 16384x16384[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048[00000000] INFO: FFMpeg movie player plugin loaded[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.[00000000] INFO: Loading external library multi[00000000] LOCK UNLOCK TEST [00000001] MATRIX INITIALIZE [00000001] INITIALIZE DD/D3D END [00000001] ERROR: could not open file S:\Games\Final Fantasy VII\FF7\ff7input.cfg[00000001] initializing sound...[00000001] creating dsound primary buffer[00000001] reading audio file[00000001] loading static sounds[00000001] sound initialized[00000001] INITIALIZING MIDI...[00000001] selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,[00000001] midi data type: GENERAL MIDI[00000001] using midi data file: S:\Games\Final Fantasy VII\FF7\data\midi\midi.lgp[00000001] midiOutGetVolume returned: ffffffff[00000001] MIDI INITIALIZED[00000001] set music volume: 127[00000001] MIDI set volume: 127[00000001] 100% of 127 = 127[00000001] set music volume: 127[00000001] MIDI set master volume: 100[00000001] MIDI set volume: 127[00000001] 100% of 127 = 127[00000001] Entering MAIN[00000001] Exiting MAIN[00000001] START OF CREDITS!!![00000001] INFO: S:\Games\Final Fantasy VII\FF7\data\movies\eidoslogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 11.333333, frames: 170[00000012] set music volume trans: 127->0, step=60[00000012] MIDI set volume trans: 127->0; step=60[00000028] MIDI stop[00000028]  - OK[00000076] MIDI stop[00000076]  - OK[00000077] END OF CREDITS!!![00000077] Entering MAIN[00000077] set music volume: 127[00000077] MIDI set volume: 127[00000077] 100% of 127 = 127[00000077] Exiting MAIN[00000077] START OF MENU SYSTEM!!![00000583] END OF MENU SYSTEM!!![00000583] Entering MAIN[00000585] Exiting MAIN[00000585] -=-=[START OF WORLD MAP!!!]=-=-[00000585] stop_sound[00000585] MIDI set volume: 127[00000585] 100% of 127 = 127[00000585] cross play music: 0[00000585] set music volume trans: 127->0, step=4[00000585] MIDI cross fade: 71, time: 4[00000585] MIDI set volume trans: 15->127; step=4[00000585] MIDI set volume: 127[00000585] 100% of 127 = 127[00000585] MIDI play: 71[00000585] reading midi file: KITA.mid[00000585] current volume: 127[00000585] MIDI is playing SUCCESSFULLY!!![00000586] set music volume: 127[00002423] MIDI play: 7[00002423] reading midi file: BAT.mid[00002423] current volume: 127[00002423] MIDI is playing SUCCESSFULLY!!![00002424] stop_sound[00002425] -=-=[END OF WORLD MAP!!!]=-=-[00002425] Entering MAIN[00002425] Exiting MAIN[00002425] Entering FRAME_INITIALIZE SWIRL[00002425] Exitting FRAME_INITIALIZE SWIRL[00002428] Swirl sound_effect1[00002428] stop_sound[00002428] End of Swirl sound_effect1[00002507] Entering FRAME_QUIT SWIRL[00002507] Exitting FRAME_QUIT SWIRL[00002507] Entering MAIN[00002509] Exiting MAIN[00002509] [BATTLE] Entering FRAME_INITIALIZE[00002509] [BATTLE] Scene# 64[00002509] [BATTLE] Exitting FRAME_INITIALIZE[00002570] [BATTLE] Begin main battle loop[00002835] [BATTLE] End of current battle[00002835] [BATTLE] Begin end battle stuff[00002836] MIDI play: 46[00002836] reading midi file: FAN2.mid[00002836] current volume: 127[00002836] MIDI is playing SUCCESSFULLY!!![00002901] stop_sound[00002902] [BATTLE] Entering FRAME_QUIT[00002902] [BATTLE] endof battle.[00002902] [BATTLE] Exitting FRAME_QUIT[00002902] Entering MAIN[00002902] Exiting MAIN[00002902] START OF MENU SYSTEM!!![00003071] END OF MENU SYSTEM!!![00003071] Entering MAIN[00003071] Exiting MAIN[00003071] -=-=[START OF WORLD MAP!!!]=-=-[00003071] stop_sound[00003071] MIDI set volume: 127[00003071] 100% of 127 = 127[00003071] cross play music: 0[00003071] set music volume trans: 127->0, step=4[00003071] MIDI cross fade: 71, time: 4[00003071] MIDI set volume trans: 127->15; step=2[00003071] MIDI set volume: 15[00003071] 100% of 15 = 15[00003071] MIDI play: 71[00003071] reading midi file: KITA.mid[00003071] current volume: 15[00003071] MIDI set volume trans: 15->127; step=2[00003071] MIDI set volume: 127[00003071] 100% of 127 = 127[00003071] MIDI is playing SUCCESSFULLY!!![00003072] set music volume: 127[00003970] WM_CLOSE [00003970] -=-=[END OF WORLD MAP!!!]=-=-[00003970] Field Quit[00003970] MIDI stop[00003970]  - OK[00003970] resetting MIDI driver volume[00003970]  - OK[00003970] UNINITIALIZE DD END UNINITIALIZE DD
 
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This is not related to this installer.  It is caused by manual alteration of files, or not using the default files.  Create a new thread for this problem.  This thread is for issues caused by this mod on default files, or fixes to the translation dialogue.
 
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I'm confused, is the reunion not compatible with stuff like the enhanced magic and battle backgrounds than? I tried removing all the pngs that bootleg puts outside all of the folders inside the mod folder, it just changed what ever file it was using before. Looks like a ground texture maybe. What file is related to the highlight of the characters name in the battle menu? When it blinks it goes back and forth between the odd texture and the actual menu behind it. This looked like it's related to the menu overhaul so I posted the issue here.
 
basic changes to files will not have any effect on The Reunion, but changes to the executable can do.  Model files being changed can too.  This mod works best on default files.  There are a number of issues that may cause problems when using Reunion AFTER you have used another mod. The Reunion is designed to be one package, installed alone.  The only mod I have added compatibility for is Hardcore mod, and even that's a partial compatibility.  Making Reunion compatible with other mods requires that someone go through things in a lot of detail and make fixes where needed.  Your problems above are not caused by the Reunion installer.  :)  They are caused by conflicts between the mods you have installed, and my mod.

Each mod in the Reunion will have its own particular issues with other mods.  Sometimes none, sometimes what you see above.
 
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...I only used the reunion installer. I did a fresh install of the 2012 and used the converter on the Tifa tutorial. I added the new video driver files and then ran the reunion. I added the folders with png textures for battle, field, world, magic, and condor to the mods\reunion folder for better textures and effects, and swapped out the avatars in the menu folder. That's it. The iro's I use in 7H only have models in them, which would be no different than the ones the reunion installs. Is the reunion not compatible with the enhanced png textures? Or possibly the new driver?
 
I have no idea what advanced png textures are, but start again with default files (delete backup-reunion folder too) and rerun the installer.  Then you'll know where it is going wrong. The only way something like above can happen is using non default files or by adding some sort of conflicting mod.  The name issue above is caused by bad font files, or corrupt exe.
 
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