[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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I assume the Shin-Ra company has had many heads or figureheads?  Or was his father the only one who went before him?  If the only predecessor is his father this will need amending.  It could also be "different from the others" meaning the other members of Shin-Ra. 
I don't think the game (or even the compilation) ever even states explicitly whether President Shinra founded it, or inherited it the way Rufus did.
 
I remember reading that Pres Shinra was the founder though...  I'm not sure.  Ultimania and Luksy will know.

This is the Japanese, at any rate.

「ルーファウス社長は先代と違う。
 神羅の持つ科学力を総動員して
 この星を守っている」

I'm guessing like most plural issues, this can be either in japanese.
 
I would assume by context, even if there were more predecessors, it's still referring to just President Shinra. The difference between him and Rufus is brought up repeatedly in the game, and anyone who may have come before that wouldn't be relevant anyway.
 
Hmm well, depends.  A worker on a dock may talk about people who have come before and made that point because finally someone new has been elected (well...  given power).  But it prob is intended to be "not like his father", but if so, it's weird the japanese uses predecessor.  In other areas, father is used.
 
Well, shinra discovered mako around 40 years before the start of the game and president shinra was in charge at that time IIRC. It's unlikely that an infantryman (the one speaking, whom is almost certain to be younger than 40) would either remember other presidents or talk about "scientific potential" other presidents didn't use when shinra, before the discovery of mako, had none.
 
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Luksy: All ultimania says is he oversaw shinras expansion from a weapons manufacturer to the juggernaut it is today in a single generation. I'm guessing it would have mentioned if he were the founder, looks like it's modelled on a typical Japanese company so his father before him was presumably president.

[23:56:39] Daniel Burke: does it say when shin-ra founded?
[23:56:48] luksy: Nope
[23:56:59] Daniel Burke: the question is whats more likely given the japanese?  That he means it plural or?
[23:57:31] Daniel Burke: he could always mean the whol,e heirarchy that went before him too
[23:57:34] Daniel Burke: so that makes sense anyway
[23:57:52] luksy: Yeah, I don't think they would have used 先代 if it were only his dad

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The plural stands.  The idea is that those people in charge before Rufus (including the current crop like Heidegger) are too closed minded to embrace the future properly.
 
Can you add an option to keep the original materia names? Just can't get use to these new ones... change seems unnecessary to me
 
Can you add an option to keep the original materia names? Just can't get use to these new ones... change seems unnecessary to me
I'm afraid not.  The whole point of a relocalization is to relocalize. If you want the original names, you'll have to edit them in yourself using wallmarket or touphScript.  The argument you make could be made for armours, weapons, and even the original text.  There's no way I am duplicating effort adding options for all and sundry.  The vast majority of people are fine with it, so me going to a ton of effort would be more unnecessary.
 
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Update:

I am now finally on to the shop menus.  It's not as difficult as the first time round since a lot of the code is in place.  But it's still slow and annoying to edit the positions of almost everything .... again.
 
I'm afraid not.  The whole point of a relocalization is to relocalize. If you want the original names, you'll have to edit them in yourself using wallmarket or touphScript.  The argument you make could be made for armours, weapons, and even the original text.  There's no way I am duplicating effort adding options for all and sundry.  The vast majority of people are fine with it, so me going to a ton of effort would be more unnecessary.
I guess my line of thinking was just to have the dialogue retranslations to fix the story. I didn't originally realize this was a complete overhaul re-localization of the entire game which I respect. Thanks for your hard work.
 
Update:

I am now finally on to the shop menus.  It's not as difficult as the first time round since a lot of the code is in place.  But it's still slow and annoying to edit the positions of almost everything .... again.
I was wondering... seeing how this new menu overhaul consist of minor tweaks to the original menu instead of a retextured one, will it be compatible with the 2012/steam version as well? and if not, the 2012 exe is that much different from the 98's 1.02?
 
It will be fully compatible with Steam.  It's one of the reasons I am switching to the old menu ;)  The exes addresses for main data are the same.
 
Out of curiosity for the memory patches would it be possible to make one that stops the game from being paused when the window isn't in focus? It's kind of an annoying "feature" active on my steam release that stops me from multitasking when in windowed me.
 
It will be fully compatible with Steam.  It's one of the reasons I am switching to the old menu ;)  The exes addresses for main data are the same.
Great, thanks! I'll be waiting for it then.
 
Out of curiosity for the memory patches would it be possible to make one that stops the game from being paused when the window isn't in focus? It's kind of an annoying "feature" active on my steam release that stops me from multitasking when in windowed me.
I don't have the Steam version but anyone who has a decent assembly knowledge could do that.  The music stopping is how Aali has programmed it...  and I also find that annoying.  I like music to carry on.
 
While going through the materia I've realized that some liberties need taking.  The Japanese uses Cloud specific materia naming, like "Added Cut".  That looks v dumb when equipped on Barrett.  And then you have "Slash All".

So I've renamed some of the materia to compensate.  I think this deviation is for the best really:

Added Cut = Added Attack
Slash All = Strike All (the command is Strike)
Consecutive Cut = Multistrike (the commands are 2x Atk and 4x Atk)

In addition, the "Omni All" materia had "Attack All" in the materia menu by accident.  This has now been changed to Omni All.

Diving materia is now Dive.
 
Tidier, prettier, less confusing to the eye and makes much more sense. I'm liking it.

Some observations though:
- LV 99 : Wouldn't Lv 99 be better, with a lower-case v ? (but if the font remains untouched, I don't know if you can alter that)

- Equips xxx magic : In that menu, I don't understand what is said to equip the magic. The materia ? Selecting the materia ? Equipping the materia ? Wouldn't "Equip xxx magic" (imperative mood) fit more ?
Or maybe that's the term Equip I'm not comfortable with. You're equipping a materia, ok, but then can you say that you're equipped with the magic that that materia lets you use ? You're equipped with the materia, not the magic.. I find it odd.
And when I think about it, the presence of those lines hardly makes sense.. Full Cure : Equips Full Cure magic, Shield : Equips Shield magic, and so on.. What's the point in being told that ?

- And some words look a bit awkward due to the spacing between the letters..
Sword looks like S wor d
Im perial
m agic
eff ect
T ornado
In tellect
Full C ure
Ultim a
Shiv a
If rit
Ram u
Some are slight, others aren't. But don't know if you can do something about that within the scope of that project.
 
I agree with what White Wind mostly said as well.  I also have a few other quips with this last before/after pictures.

Top row:
1.) The 'Check' and 'Order' commands.  If possible, I don't see why they should be in between Wpn and Arm.  Maybe have them be out to the left between the stats and the materia???

2.) The word 'Wpn' and 'Arm'.  In the non-modified old menu, they were abbreviated because they had no space.  Seeing as how the modified version allows plenty of space, maybe they should be completely spelled out as 'Weapon' and 'Armor'?

3.) Dan, you've been a very detailed oriented modder to this day, and I admire and respect that aspect of yours.  So why not have the padding in the first box be equal to each other?  On the left of Cloud's picture has less spacing from the border than on the right of the materia section.  Not to mention that everything on the bottom is aligned with the picture, but not the top?  The name is slightly lower the the top of the picture, which in turn makes everything else on that same line a little bit lower, which also makes the top above 'Wpn' to have more space than the bottom.

Third row(left side):
1.) The location of the materia name is not aligned with the stars on the right.  The non-modified version had it right.  I don't see why you have the name float to the top left corner.  There's so much space to work with, and it's not like there's anything else that will use that space.  So why not align it like how the text is aligned on the right side (with the exception of the % symbols)?  TLDR; the name should be lowered to align with the stars and pushed to the right to left align it with 'Ability list' under it.

Edit:
Adding to White Wind's previous post.  LV -> Lv, because it's not an acronym.  HP/MP should be all caps because it stands for full words (hit points, magic points) whereas Lv is a singular word that is abbreviated like Weapon -> Wpn.

Consistency is the key.  :)
 
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1. I've looked into the font before, but it's a limitation with the font itself and is impossible to fix with just spacing changes.  Unfortunately, that is largely here to stay.  I'm going to go through it again soon and see if it can be improved.  It's also a limitation with how the menu squeezes the text together.  It *may* be possible to make each letter slightly wider by changing hard code data.

2.  Having "Weapon / Armour"  looks worse than Wpn Arm.  They then don't align nicely and you have to also use Accessory, which looks even more stupid in the Equip menu

3. LV again  aligns properly to HP MP and looks neat.  Lv doesn't and also means I have to change an actual font texture which is not easy.  The small v does not exist on that font.

4.  All of the other changes ed up making other parts look weird.  I'm afraid there really is no way to make it look any better, because changing one part ends up just making another part look crap.  It's a shit engine and menu system.  If you want to see what I mean, use photoshop and change things up.  You'll find the difference ends up negligible.

5.  I will look into moving the materia down, but if you look at it at the moment, the matreia name X is aligned with the "Ability List" word.  The element word ends up aligned with the abilities.  The matreia is aligned with the right side materia.

6.  The avatar IS centred.  It's just that you are not seeing the dark line on the border because of the dark red background.  A lighter colour makes it look centred.  One pixel change in hardcode results in 4 pixel change at that resolution... so that's as centred as the avatar can possibly get.

It's also an incredible amount of work to move things about.  Every single item requires 2 edits X Y.   But if you want to give me a picture of what you think is better, use PS.

Wouldn't "Equip xxx magic" (imperative mood) fit more ?
That's one for Covarr.  I personally think it makes more sense to say what the materia does and other areas of the game are consistent with that, like the command menu.

Full Cure : Equips Full Cure magic, Shield : Equips Shield magic, and so on.. What's the point in being told that ?
A limitation with kernel size (I think the size is increased now) and also what the Japanese says.  It doesn't offer any additional info.  It just says "Equips Full Cure materia [possibly magic]".  Other materias have an explanation.  I could add an explanation but then I'm also changing the game and I don't like going too far, plus what explanation can you really give for "Full Cure"?  "Fully restores HP to one target"?  Materia help is largely redundant.
 
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