[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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During the Gold Saucer date, when she asks if you enjoy spending time with her, Cloud's response animations seem backwards.  The response seems right.  It's just the animation that's backwards.

What I mean is, if I choose yes, he shakes his head no.  If I choose no, he shakes his head yes.

Edit:  I just found a minor inconsistency with the Fort Condor battles.  The guy at the window says, "Oh, and you can now use Bomb Catapults."  But, when you're placing them, they're called "Fire Catapult".
 
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Kalkano, the "fire catapult" is wrong, but that's because the Fort Condor files need editing.  Someone else can do that, I really don't want to start messing with Fort Condor font. (It has to be changed with photo editor, not text).  A Bomb Catapult is literally the enemy Bomb fired in a catapult.  The original localiser obviously didn't get that.  I have not touched animations (Are you sure they are backwards, and that they were correct without Reunion?). It could be another ts issue with questions.


@mugenginga, the + sign is the same as the old red arrow used to be.  It is informing you that the action has All applied. It is intended.  Also your screen resolution is wrong.  For window mode use 960*720 and you'll get far better results.
 
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@Dan - Oh wow, thanks, I wasn't sure what screen size to use. I was intending on doing at least one replay anyways so I'll definitely edit that. ^_^

Any updates on about when we can expect the FMV retranslations?
 
Girlfriend is over and I am unhappy that I have to reencode the fmv.  But I'll get round to it.
 
Girlfriend is over and I am unhappy that I have to reencode the fmv.  But I'll get round to it.
Oh, wasn't intending to rush! Take all the time you need, girlfriends and relationships are definitely more important than little things like this. ^_^
 
Is this line weird? It sounds weird to me but I'm not much of a culturally fluent person so it could just be me.  After you finish the Gi Cave boss, Bugenhagen says, "Because of you people, we survived." It made me think of this.

Also I hope I'm not nitpicking, I'm just trying to provide as much feedback as I can since this is r01.  Overall the localization feels spot on and already very polished.
 
I have not touched animations (Are you sure they are backwards, and that they were correct without Reunion?). It could be another ts issue with questions.
I'm not sure if it was like that in the original game.  Details:

"Don't you like being with me?"  ->  Choose "Yeah" -> *vigorously shakes head "no"* -> "Well, that's a relief"
"Don't you like being with me?"  ->  Choose "Not really" -> *Nods "yes"* -> "Oh, don't tease!"

Edit:  Minor gripe.  Wouldn't you consider "Malboro" to be series canon?  I chose that option, but it's called "Morbor".
 
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Read the main document linked to on page 1.  It is very likely Morbor.  That;s why it is used and anything there in blue or orange will not be changed.  I will not be adding get out clauses for every tom dick and harry. :)  It's already ridiculous that I am adding any alternatives at all, but "Morbor" enemy is not consistent through the series, which is why I decided against adding it to canon options.
 
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I've just reached rocket town, and when I speak to the old man that offers me to look up at the rocket with him, regardless of what I choose, Cloud shakes his head to say no.

I had a quick look at the script for the dialog in that area and found out what the cause is. Looking at the script for the old man in makou we see this:

"Ask Question "“The rocket is called Shin-Ra 26. I... it with me?” Look up Don't look up" in the window #3 (and put selected answer in Var[5][8]) first line=1, last line=2"

but then just under that at line 106 we have:

"If Var[5][8] == 0 (else go to label 16)" So, regardless of what we select, we'll always end up with a different value than 0, thus triggering the script that shows Cloud declining the offer.

Replacing the set value in Ask question, causes the cursor to glitch, but replacing the 0 with 1 in "If Var[5][8] == 0 (else go to label 16)" makes everything work properly.
 
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This is a known issue. Options in the game may be broken in some places with that installer. I think I might need to make a "known issues" list.
 
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Issue:

i can't  enter the "Group Hive" while at the Honey Bee in. you can tell the lady your ready but she will not open the door
 
Issue:

i can't  enter the "Group Hive" while at the Honey Bee in. you can tell the lady your ready but she will not open the door
That is weird...  the issue with questions should not prevent you going in there.  What about other rooms?  Are you sure you used a clean flevel before you started?  If you are using used flevel from old Menu project there wil;l be issues.
 
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Issue:

i can't  enter the "Group Hive" while at the Honey Bee in. you can tell the lady your ready but she will not open the door
Someone mentioned this earlier, and it helped me get past that part.  The problem seems to be that you're standing in the way, and she can't get to the door.  If you answer the question a second time, but select no, she somehow gets through and opens it anyway (still trying to, from the first time).
 
I had the probleme too.

I had to answer No when she asked me if it was the room i choosed in order to be able to enter.

I I answered Yes, she only got back to the center of the room. When I answered No, she opened the door.
 
A lot of these errors have been fixed for R02.  They were unavoidable with that release.  touphscript tries to correctly place options when they are changed, and it fails because FF7 shares vars.
 
FF7 shares vars.
*facepalm*  ...seriously...?

Edit:  When you get Cloud back, and the whole group is talking on the Highwind, Cloud says, "Hojo's Sephiroth Clones are nothing special. The process used to create them is identical to the one that's used on members of Soldier."

I don't know if it was intentional, but that's the first time they're referred to as "Clones".  Everywhere else, it's "Copies".
 
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Thank you... that is a mistake.  I am still unsure whether I will even leave it as "Copy" too... But the writers are totally at fault for using the English word copy.
 
This is a known issue. Options in the game may be broken in some places with that installer. I think I might need to make a "known issues" list.
That would be really helpful. I think it would avoid clogging the thread with reports of issues you are already aware of.

Anyways, I stumbled across another broken script in the game, this time its in Gaea's cliff, on the screen where you have to fight the icicles (field gaiin_5). After defeating the second one, the window asking you whether or not to jump doesn't appear, and Cloud just jumps off on it's own.

Easily fixed by changing the fourth line in script3 located inside group cloud. The line reads If Var[5][12] == 3 (else go to label 1) the 3 should be replaced with a 2. No idea why it works the first time though, but at least now we can reach the Last Elixir.
 
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It's ts that's doing it.  I haven't altered any script other than some options.  What Luksy is doing with his new script program will fix the remaining issues.  I have fixed 95% by just keeping the option positions the same, so ts doesn't alter the script.  It's safe to ignore all option issues now until R02 is out.  ;D
 
After playing for awhile, it seems strange to see Cloud running around with the buster sword when he hasn't had it equipped since the beginning of the game.  Any chance you plan to include kaldarasha's dynamic weapon model project? (assuming it's moved past the proof of concept of course)
 
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