[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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Snowboard is a special  case. The models are packed extra. Anyway, if somebody knew a way to extract them or could bring some light into this, please open a new thread for it.
 
The snowboard mini game model is different than the others. It's been awhile since I checked it out, but I think the model is in two pieces and aren't in regular ff7 formats. We'd have to figure out how to convert the pieces.
 
dan so you know reunion does not install correctly using wine. i get to crashes one for durring the patching (hex editor.exe)step and another durring the text change (textchange.exe). it was a very basic install only selected the lang region and hit next.


also can you check if the exe is ff7.exe or FF7.exe and rename it the way it was . (silght annoyance as it breaks my shortcut to the exe, unix being case sensitive and all.)
 
Those are my own tools... they should come with everything needed to run correctly. Does wine support command line parameters for exes? like Myexe /silent

I won't be checking exe name though.  The default is small case?  If it is large, I'll use that.  Case sensitive filenames is ridiculous.

Need you on IRC.  Will need to test something...
 
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The Flame, Lightning and Water Rings state that they nullify damage as opposed to absorbing it, which is what they actually do.
Flame and Lightning do nullify.  Water absorbs.  The descriptions are already correct with retranslation project.  Look again.
 
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During the Titan summon animation, the status window, on the right, glitches.  It goes back and forth, between background and foreground.
 
For posterity here's a definitive summary of the changes from original flevel to re-release:

ancnt1
ancnt4

Change in vincent model loader:
ACFE.aki -> AFDF.aki
AAFF.aki -> AFEA.aki
AAGA.aki -> AFEB.aki

blackbgb
Minor changes to change CD text

fr_e
Animation change for 'chance' entity, scripts 1 and 4 axed

frcyo
Gizzard -> Gysahl

fship_4
Button description change: ASSIST -> OK

las0_8
Indenting changes for questions

las2_1
Fixes save crystal menu disabled bug
Field name changed to "Secret Cow Level" if you use the save crystal…ho ho ho
Indenting changes for questions

lastmap
Animation fix

uutai1
Single window moved in script 22/1
 
I found a minor issue. I've been testing the new driver to get it to work without the menu problems and needed to uninstall the Reunion at one point, and it completely removes the LOADR folder with all the .dll's. It's not much of a problem as you probably don't need to uninstall very much anyway, and simply keeping a back up works, but if it's something you're unaware of and not sure how to fix it'll probably cause some problems.
 
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What is LoadR folder?  This installer doesn't touch anything like that.  It should only delete dlls if you selected to.
 
It's the folder that has all the .dlls when you use more than one. It works with the Multi.dll. I noticed it was missing after uninstalling the Reunion because the game asked me to insert disk 3 when I tried to load a save. It deleted the whole folder, including the FF7anyCDv2.dll, and converted games wont work without it.

It also deletes the whole mod\reunion folder, which also has like grimmys magic mod and Ozmys field textures along with the reunions MO pngs. I keep backups so it's not a big deal, just thought I'd mention when you uninstall it removes a bit more than just the reunion.
 
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You mean the "Dll_in" folder.  That should be the only one it deletes.  I'll make sure that it just places all these files in backup on an install.
 
Hello,
I am replaying the game with the retranslation (amazing how it clears some things up), and I'd like to report a couple of possible bugs I've noticed so far. The first I am not so sure about. When you reach Wall Market for the first time around the save point there's a guy with red spiky hair and glasses walking up and down. When you talk to him he will comment about Aerith saying that she is "a real beaut". I am not sure if the lack of the final Y is indeed a mistake or, it's an attempt to give the character an accent, something I noticed the translator likes to do. Anyway just throwing it out there.

The second one occurs when going back to sector 7 after the train graveyard bit. If you talk to the train attendant he will say "I heard a rumour that the plate is going to brought down, but I've worked at this station for years. I can't bear to leave.” I think there should be a "be" between to and brought?
 
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I suppose, not sure. I only know about the LOADR folder because I looked it up when my game wouldn't get past the insert disk screen. It was added by Kompass63's converter with the FF7anyCDv2.dll inside it and the Multi.dll in the main directory. I guess he did it that way so you can add others like the toggle run .dll. I'm not sure how the Dll_in folder works and if it comes with a Multi.dll too that's overriding the original. Unless the Reunion also has something to by pass the insert disk screen then the LOADR folder and Multi.dll are left untouched after an installation. Is it possible a copy of each could be automatically added to the back up folder?
 
Guy sitting at the bar, in Wutai:

"They say the god was a like a huge snake."

"a like a"
 
Red46, the attendant dialogue is indeed wrong.  Beaut is fine. 

I have also amended the Wutai dialogue Kalkano.

Thanks for those!

Covarr will not be best pleased :P  But seriously, I went through game dialogue 5 times including with Word.. and you can never get them all.
 
It's definitely much more polished than you would expect, for the first release of a fan translation project. So, your extra playthroughs paid off.
 
Covarr will not be best pleased :P  But seriously, I went through game dialogue 5 times including with Word.. and you can never get them all.
I struggled proofreading Wutai. The pagoda was such a pain because of varying styles of speech that I'm not surprised I overlooked things elsewhere in that area.
 
Possible graphical error, although it looks like a plus sign so it may be because I have it paired with the Omni All Materia.

VIIThing.png
 
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