C
Covarr
Guest
Steam is waiting for R02. This is my mistake, I forgot that Steam support wasn't actually out yet when I was renaming threads. Should be fixed now.
When I start a submarine game, the wiremesh is off. F2 does turn it on.5. Wiremesh is used by default. F2 can turn it off.
I don't know whether or not you agree DLPB but FF VII is a very mature and serious game. This kind of humor/trope doesn't suit the atmosphere of the game at all, in my opinion.Luksy has also pointed out that it may have been intended that way also, and be a ridiculous Japanese trope.
Then have the animators done a bad job. Because Holy looks like a shield and not like a counter force.As DLPB said the only semi-official explanation is in Ultimania, which states that as Holy is too late the collision between Holy and Meteor will happen too close to the planet, so it's not wrong to say it's having the opposite effect (i.e. it would be better at this point for Meteor to just collide) although perhaps it can be phrased better.
Think of it as a crash between two cars: if one is stationary the energy released by the crash will be less than if both are travelling towards each other (assuming the speed of the first car is the same in both cases).
Quite how this release of energy is worse than simply letting Meteor smash into the planet isn't explained either in Ultimania or the game, so this is what we're left with. We can only assume some kind of magic cataclysm.
"opposite effect" in this context seems to mean more "side-effect" or "unintended consequence"... but "making things worse" sure does work and make things simpler.The animation ending is pretty bad, yes.. what it should be showing is Holy blocking Meteor, but a reaction that is damaging the planet because it is too close to the ground.
I am almost certain that the line "opposite effect" is saying as Ultimania describes. It's just a very very literal line in English.
I dunno how much room there is, but it'd be ideal to put the full credits in there. While DLPB and Luksy were obviously the big players in this, there are seven names with definite attachments to the project (eight if you count Michael Baskett, which you really should since some of his lines remain intact even in Beacause).

That would be great but I believe it involves some coding skills in order to insert all those borderless windows, variables etc, don't you think?How about placing the names along the bombing mission like it's done in the metal gear games? When a certain point is passed a variable will be checked and then a borderless window will pop up with the name of the project member and his department. I would also separate Michael Baskett from Luksy and DLPB, so he will mentioned as original translator and Luksy and DLPB as new translators.
