[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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Steam is waiting for R02. This is my mistake, I forgot that Steam support wasn't actually out yet when I was renaming threads. Should be fixed now.
 
Very small bug, or perhaps a typo in the readme.

5. Wiremesh is used by default. F2 can turn it off.
When I start a submarine game, the wiremesh is off. F2 does turn it on.
 
Luksy has also pointed out that it may have been intended that way also, and be a ridiculous Japanese trope.
I don't know whether or not you agree DLPB but FF VII is a very mature and serious game. This kind of humor/trope doesn't suit the atmosphere of the game at all, in my opinion.

I sort of symphatize with Kaldarsha's concern about the "Holy is making things worse" / "Holy has added to the problems" sounding a bit weird (but still way better than "holy is having the opposite effect"). Of the two versions though, the first is by far preferable.
 
It wasn't always serious...  Cait Sith for one thing.  ;D 

Also, I am looking at that line in game.  There are a few ways of saying the line, like "making matters worse"  and so forth.  I'll see what fits best.
 
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As DLPB said the only semi-official explanation is in Ultimania, which states that as Holy is too late the collision between Holy and Meteor will happen too close to the planet, so it's not wrong to say it's having the opposite effect (i.e. it would be better at this point for Meteor to just collide) although perhaps it can be phrased better.

Think of it as a crash between two cars: if one is stationary the energy released by the crash will be less than if both are travelling towards each other (assuming the speed of the first car is the same in both cases).

Quite how this release of energy is worse than simply letting Meteor smash into the planet isn't explained either in Ultimania or the game, so this is what we're left with. We can only assume some kind of magic cataclysm.
 
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You guys' attention to detail is kind of incredible. I never batted an eye at that line. I can only guess the final product will be all the more incredible for it. And I'm adding a happy face here because I did read the FAQ about all the arguments and I am very far from meaning to be starting that up :)
 
As DLPB said the only semi-official explanation is in Ultimania, which states that as Holy is too late the collision between Holy and Meteor will happen too close to the planet, so it's not wrong to say it's having the opposite effect (i.e. it would be better at this point for Meteor to just collide) although perhaps it can be phrased better.

Think of it as a crash between two cars: if one is stationary the energy released by the crash will be less than if both are travelling towards each other (assuming the speed of the first car is the same in both cases).

Quite how this release of energy is worse than simply letting Meteor smash into the planet isn't explained either in Ultimania or the game, so this is what we're left with. We can only assume some kind of magic cataclysm.
Then have the animators done a bad job. Because Holy looks like a shield and not like a counter force.
But honestly the whole speech of Red is redundant. Because that the planet would be deadly injured was clear since the Temple. I think it would make more sense if he would say "That's no good. If Holy collapse things might get worse. This wouldn't only injured the planet this would kill him!", but again this project was meant as a translation not as a story correction.  :-X
 
The animation ending is pretty bad, yes..  what it should be showing is Holy blocking Meteor, but a reaction that is damaging the planet because it is too close to the ground.

I am almost certain that the line "opposite effect" is saying as Ultimania describes.  It's just a very very literal line in English.
 
I'm really looking forward to R02!! You guys have done a stellar job on Because from what I've seen. I just bought FF7 (again) for Steam when I read R02 was almost ready for release. I can't wait to dive into FF7 again for the millionth time and earn that Materia Overlord achievement!!  ;D

Just wondering though, edit: nvm I read the thread again
 
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The animation ending is pretty bad, yes..  what it should be showing is Holy blocking Meteor, but a reaction that is damaging the planet because it is too close to the ground.

I am almost certain that the line "opposite effect" is saying as Ultimania describes.  It's just a very very literal line in English.
"opposite effect" in this context seems to mean more "side-effect" or "unintended consequence"... but "making things worse" sure does work and make things simpler.
 
It's prob best waiting for R02...  although I do remember adding a link earlier in this thread.
 
Yeah, I just found a link a couple pages back. I'll listen to your advice and wait for R02, though.
 
Another of the fun facts this project brought up (I think it was Luksy who researched this one):

This is where Final Fantasy's Chocobo name originates. The Japanese snack Chocoball. The noise Chocobos make "Kweh" is also based on the advert jingle.  You can hear them singing "Kweh".

 
I dunno how much room there is, but it'd be ideal to put the full credits in there. While DLPB and Luksy were obviously the big players in this, there are seven names with definite attachments to the project (eight if you count Michael Baskett, which you really should since some of his lines remain intact even in Beacause).


What do you think?  :roll:
 
How about placing the names along the bombing mission like it's done in the metal gear games? When a certain point is passed a variable will be checked and then a borderless window will pop up with the name of the project member and his department. I would also separate Michael Baskett from Luksy and DLPB, so he will mentioned as original translator and Luksy and DLPB as new translators.
 
How about placing the names along the bombing mission like it's done in the metal gear games? When a certain point is passed a variable will be checked and then a borderless window will pop up with the name of the project member and his department. I would also separate Michael Baskett from Luksy and DLPB, so he will mentioned as original translator and Luksy and DLPB as new translators.
That would be great but I believe it involves some coding skills in order to insert all those borderless windows, variables etc, don't you think?

Ok I'll separate Michael in a different line:

 
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Not really. You can make a location in Makou Reactor, you will need to set two points with its coordinates (here we would need Ochu to get them).
So when the player walks over the location it should work as follow:
If Credits = 0 then  add 1 to Credits and open a window and place the text XY for 6 seconds, then close the window; else go to label one. Resume.
Credits will be the variable we use ,so we make sure it the window wont pop up when we walk over the point again. The only problem I see is that a window will pop up and a random battle will start right after it.
 
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