[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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It will be here soon enough.  Everything is done now except installer mainly.  That's had a few issues that I have to resolve, and Kaldarasha's models.  You've waited this long!  ;D
 
soon enough being today because god I'm excited for this like everyone else ha!
 
It's looking like 24-48 hours.  But it's virtually complete.
Hi, DLPB

I have a question, but I hope you don't mind.

Is there a possibility this mod can be compatible in other languages or can be translated?

Regards.
 
The logistics of making that work are well beyond any effort I have left for the game.  People are always free to use our translation to create a new localization in another language.  I won't be adding anything non-English to Reunion.
 
Did you get what you needed from Luksy for R02?
Yup, although a bug still needs ironing out.  In meantime I am perfecting the readme and touching up other areas. The Submarine battle is still not done, but that's next on the list. I was rather hoping that there was some AI that could be done to it, but it's all programmed very basic... just patterns of movement... usually circles.  So that's a no go.  It will still be better than it was originally.
 
Everything is done now except installer mainly.
At this stage, do you think you could write up a batch script that does what the installer does (given all default/reccomended options)?
 
OK here are the general script fixes with credits.  If I have missed anything or you know of any other bugs in the field, let me know.


Script Fixes
Code: [Select]
Code:
ancnt1 / ancnt4: Corrects Vincent's animationblin67_2:  Fixes Tifa infinite Love Points bugcanon_2: Fixes story skipping glitchchrin_1b: Aerith missing dialogue in dream sequence reinstated              Cloud/Aerith no longer turn to face Reno by accident              Other changes to fix Cloud/Aerith interaction with Renochrin_2: Fixes issue that led to removal of Gongaga cutscenecosin1_1: Fixes Barret infinite Love Points bugdel1: Allows player to talk to NPC on boatelminn_1: Inserts missing Barret dialogue if not in party when receiving PHSelmin4_2: Fixes old man's dialogue so that all three are shownfr_e: Possibly to correct animation speed during FMVfship_4: Fixes menu access bug after talking with Yuffiegongaga: Tifa/Aerith Love Points check is now >40 and not >120goson: Fixes the mayor's dialogue to show up correctlyhyou8_2: Fixes infinite Elixir issuejtemplb: Aerith/Cloud now correctly exclaim at the same timelas2_1: Removes stupid "secret cow" added with 2012 versionlastmap: FMV is now full length and not choppedmin51_1: Some TV dialogues originally had little chance of being seenmtnvl3: Second soldier's dialogue is now accessiblenmkin_2: Door will now open and shut for Jessiepsdun_2: Enables Aerith's dialogue when skipping Kalmsichi: When proceeding north, you are not returned to world maptrnad_2: Missing Cloud scene reinstatedtrnad_4: MP Turbo materia is now blue instead of yellow

DLPB:
   canon_2
   chrin_1b
   chrin_2
   del1
   fship_4
   hyou8_2
   jtemplb
   las2_1
   lastmap
   min51_1
   mtnvl3
   nmkin_2
   sichi
   trnad_2
   trnad_4

Luksy:
   blin67_2
   cosin1_1
   elminn_1
   elmin4_2
   gongaga
   goson
   psdun_2
   
2012 Release
   ancnt1
   ancnt4
   fr_e

Kaldarasha
   chrin_1b
 
I have a few more fixes. The first scene with the disappeared MP and the jump and landing sound in gold saucer gate. I have also fixed disappeared ambient sound, but I guess it is better to use ficedula's ultrasound for this in future.
Here is a list of the changes:

Code: [Select]
Code:
fship_1  66 Kaldarasha Volume of Chanel #2 set to 0fship_12 67 Kaldarasha Volume of Chanel #2 set to 0fship_2  68 Kaldarasha Added sound 38 to Chanel #2,position 64, Volume set to 80fship_22 69 Kaldarasha Added sound 38 to Chanel #2,position 64, Volume set to 80fship_23 70 Kaldarasha Added sound 38 to Chanel #2,position 64, Volume set to 80fship_24 71 Kaldarasha Added sound 38 to Chanel #2,position 64, Volume set to 80fship_25 72 Kaldarasha Added sound 38 to Chanel #2,position 64, Volume set to 80fship_3  73 Kaldarasha Added sound 464 to Chanel #2,position 64, Volume set to 78fship_4  74 Kaldarasha Added sound 464 to Chanel #2,position 64, Volume set to 127fship_42 75 Kaldarasha Added sound 464 to Chanel #2,position 64, Volume set to 127fship_5  76 Kaldarasha Added sound 464 to Chanel #2,position 10, Volume set to 78md1stin  116 Kaldarasha Changed script to prevent the MP to disappear visibly and they are changed to gun version nmkin_1  120 Kaldarasha SoundFix Alarmelevr1  121 Kaldarasha StopSound Reactornmkin_2  122 Kaldarasha SoundFix Reactor & Alarm (the door sound has mute the Sound, even on PSX) nmkin_3  123 Kaldarasha SoundFix Reactor & Alarmnmkin_4  124 Kaldarasha SoundFix Reactor & Alarmnmkin_5  125 Kaldarasha SoundFix Reactor & Alarmsmkin_2  129 Kaldarasha SoundFix Reactor & Alarm smkin_3  130 Kaldarasha SoundFix Reactor & Alarmsmkin_4  131 Kaldarasha SoundFix Reactor & Alarmsmkin_5  132 Kaldarasha SoundFix Reactor & Alarmmds7pb_1 154 Cloudia  Added Barret throws moneychrin_1b 183 Kaldarasha Sound and Music added; small changes in the script so Reno comes in a bit latermktpb  204 Kaldarasha Cloud is moving to the bar when Aerith said he shouldelmin2_2 337 Grimmy  Added Elmyra and Marlen on the later game + New text  spgate  417 Kaldarasha SoundFixsemkin_2 421 Kaldarasha SoundFixsemkin_8 422 Kaldarasha SoundFixsemkin_3 423 Kaldarasha SoundFixsemkin_4 424 Kaldarasha SoundFixship_1  436 Kaldarasha SoundFixship_2  437 Kaldarasha SoundFixshpin_2  439 Kaldarasha SoundFixshpin_2  440 Kaldarasha SoundFixgldgate  497 Kaldarasha Added jump sound + Script 11 & 12 to Cloud from PSXcosm_btm 525 Kaldarasha Added sound 442 to Chanel #2,position 64, Volume set to 50cosmo  527 Kaldarasha Added sound 442 to Chanel #2,position 64, Volume set to 44cosin1  529 Kaldarasha Volume of Chanel #2 set to 0cosin2  531 Kaldarasha Volume of Chanel #2 set to 0cosin3  532 Kaldarasha Volume of Chanel #2 set to 0cosmin7  539 Kaldarasha Volume of Chanel #2 set to 0rktsid  558 Kaldarasha MoveDerectionFixblue_2  641 Kaldarasha Changed the model for Aerith to a death looking one; Added a swordless model of Cloud when he finally kill Aerith :Pancnt1  646 Kaldarasha Character folow now Clouds movement instead of staring to nothingancnt3  648 Kaldarasha Changed the model for Aerith to a death looking oneancnt4  649 Kaldarasha Changed the model for Aerith to a death looking one; Added animations to Cloud for a sad looklas0_1  744 Kaldarasha Volume of Chanel #2 to 0sininb34 780 Kaldarasha Added Models for Zack to have the correct models when he is equiping himself with his swordmidgal  782 Kaldarasha Added Models for Zack and Cloud so there is only one Buster sword in the scene (for those who like the Sword equiped Cloud)
 
I am reporting this just in case as an addition to a previous bug report of mine, regarding the room with the icicles in Gaea's cliff. I did report back then that only the first icicle fight would trigget the jump down prompt to appear whereas, the successive ones would have cloud automatically jump off without prompt appearing. I did fix this by changing the following line in script3 within the group "Cloud". The line reads If Var[5][12] == 3 (else go to label 1) I replaced the 3 with 2 and that worked as Cloud would not jump off automatically when reaching the trigger point, allowing you to get the last elixir.

However this brought forward another issue. In the PSX version, if you decline all four times to jump off when asked, you can get the prompt to appear again by simply walking up to the spot where the first icicle fight triggered. That is not happening in the pc version and, the only way to get the prompt to appear again is to leave and re-enter the screen and then, walking up to the spot where the first icicle was.
 
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Sorry, I know this will have been addressed somewhere in this thread, but is R02 is going to be compatible with the Steam version of FF7?
 
It is, sort of. Not all the mods in R02 work with Steam version; IIRC, Menu Overhaul still requires the 1998 version. However, when Reunion R02 is released, Beacause will absolutely be compatible with Steam. I nagged (and a little bit helped) DLPB to make sure this happened, though I would've figured out how to do it myself if he didn't.
 
This may be a little early to ask, but I remember old posts saying they were able to install Bootleg to the first version of Reunion. Will it be possible to install on top of Bootleg with the new one?
 
I believe so,  I have done so with Bootleg and Reunion before, many tries because i love experimenting with features that interest me. I am positive it will be an absolute YES. YES. YES. -Daniel Bryan pose. -   xD
 
Will there be an iro version of the R02 release? Now that I have fully switched from Bootleg to 7th Heaven, I don't want to go back to installers :P

If not, then is R02 compatible with a modded FF7 using 7th Heaven?
 
I can't even play the original game now.
Are you kidding, I stopped being able to after R01. XD Super excited it's so close now though! Woo!
 
In anticipation for the release of this re-translation I thought of a very important question that has yet to be addressed:

Does Tifa still bang Cloud under the highwind if your affection with her is high enough?

For those of you whom are not quite sure what I am talking about - 

Please do not delay in responding to my inquiry for this is a matter of utmost importance and urgency.
 
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