[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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"You the one"

is just short hand for "are you the one", and Big Bro and the gym speak in a more informal manner.
 
The Reunion



READ THE README!

Download R03c
Donate HERE

The Retranslated FMV are on the first post and need to be manually placed in your movie folder.


The best way to install Reunion (so that you can reinstall time after time) is to install all non-conflicting mods FIRST, starting with clean files. From there, place the correct files (noted in the Readme) into a new folder "Backup-Reunion" inside the game root. Each time The Reunion is installed, it will then use those files, saving you the need to mess about each time.

Any and all issues should be reported.  Before you report a bug / issue, please check the Bugtracker, found HERE

Changes:

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Installer30-May-2015 1. Check for Weapon when using Hardcore mod            2. Check for target exe and correct file size            3. HextLaunch files are now placed in a sub folder "Reunion"               This folder will be deleted on every Reunion installationBeacause30-May-2015 1. Small corrections and updates to text / boxes            2. Longinus changed to Holy Lance            3. Junon Left / Right changed to Junon East / West            4. Love hearts added to the original texture     This means menu_us.lgp is now edited 5. Corel Bridge scene updated and fixed     Love Points also added 6. Straight apostrophes are now curlyMenu Overhaul30-May-2015 1. Limit bar flashes red in battle 2. texture_cache_size is set to 102460fps Battles30-May-2015  1. Mod is utilized using HextLaunch         Weapon30-May-20151. On-going additions / changesModel Overhaul None.Memory Patches30-May-2015 1. Faster Summon / Supernova 2. Condor speed1:35 Soldier QuestNot released yet.Other30-May-2015 1. zz5, zz7, zz8, las2_4, blin60_1 script fixes added 2. Removed option for curly apostrophes
 
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One thing that bugs me a bit though, is the Junon East/West split. Judging by the way it's placed on the world map, shouldn't it be split between North and South sections instead?
 
If I had to guess, it was probably the three Materia caves where you can sometimes not get the Materia when you pick it up (the Independent/Purple cave didn't have the issue though, I think; that was set up differently). As for las2_4, I bet he's gotten rid of...a certain trick that's not common knowledge. The fiend.
 
Also I need to know in which scene map happens this dialogue:

{CLOUD}
“There’s something in here vital
  for cross dressing,I know it.”

{AERIS}
“Suuuure!
  Whatever you say.”

PD: Thanks Sega Chief.
 
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One thing that bugs me a bit though, is the Junon East/West split. Judging by the way it's placed on the world map, shouldn't it be split between North and South sections instead?
You are mistaking the maps?  East and West are part of "Junon". "Under Junon" is the part with the lift / dolphin etc.

What was the problem with these maps?

zz5, zz7, zz8, las2_4
The readme tells you the reason ;)
 
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"Under Junon" is the part with the lift / dolphin etc.
Does Junon specifically refer to the military installation? Given there's a village of sorts there, "Lower Junon" sounds more natural to me otherwise (but I don't know what the Japanese says).
 
Does Junon specifically refer to the military installation? Given there's a village of sorts there, "Lower Junon" sounds more natural to me otherwise (but I don't know what the Japanese says).
It's not Junon.  Junon is the city above. They built it on top of a pre-existing village, that's why the villagers below are all pissed off. The part below is "Below Junon" / "Under Junon"

“You know,my grandma and
  grandad told me the cove
  was beautiful when they
  were little.”{NEW}
“But after Shin-Ra built the
  city above,the sun stopped
  shining here,and the sea
  got all polluted.”{NEW}
“I was brought up listening
  to those stories. It’s no
  wonder I hate Shin-Ra’s
  guts.”
 
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In other news, I am seriously considering leaving the current Menu Overhaul and, instead, working on the original graphics only.  I'm still not satisfied with it all and I think it's because the style of the game simply doesn't suit the new font and so on.  But if I do ditch it and work on the original font again, I'll leave this installer (which already comes with two projects fully completed) up permanently so people can choose to use the MO.  A lot of work went into it, so there's no way I'd remove it.

There is also another reason... the installer is getting out of hand. I am having to take into account old / new font with pretty much every part of  every mod. Plus there's no benefit anyway for Steam users.  I'll have a look later and see.
 
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OK, this is what's gonna happen.  And some of you aren't going to be happy with it, but at least R03c will always be here should you want the Overhaul Project. 

Beacause + original menu (which will be drastically cleaned up) will be forced.  That is, R04 will only support the older font / borders with the new translation.  They will form the base. The original translation won't be supported with Reunion anymore. 

After that, the other options (such as models and canon names) can be chosen. 

I have done this for two reasons:

1. The new menu, however nice, does not fit in with the game's original style.  FF7 needs a proper remake.
2. The workload I am having to compete with in order to make all the mods work together is unacceptable.
 
You are mistaking the maps?  East and West are part of "Junon". "Under Junon" is the part with the lift / dolphin etc.
Nope, I specifically mean how Junon is split between "left" and "right". Take junonl1, junonl2, junonl3. That's the left side of Junon. In the same manner, junonr1, junonr2, junonr3 and junonr4 are the right side of Junon. However, if you name them West and East, it wouldn't work because the Left Junon maps are the north side of Junon and Right Junon is the south side. Remember, the cannon of Junon faces west on the world map.
 
Hmm... perhaps.

But if this is awkward, we could always use upper and lower. 

East and west don't have to conform to the actual geographic east and west (same with Corel).  But I guess it does look strange when thinking about the world map.
 
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At first meeting in his kitchen, Bugenhagen is invisible? I don't know, but I guess that's not the hardcore mod? Don't know if it may be yours. He does appear with a new model in his planetarium. This is in the previous version; I just saw the new one when I came in here to post.
 
Hmm... perhaps.

But if this is awkward, we could always use upper and lower. 

East and west don't have to conform to the actual geographic east and west (same with Corel).  But I guess it does look strange when thinking about the world map.
The difference is that during your hike through Mt. Corel, you are actually going from east to west. But Junon is placed vertically; the city faces west, and it is the cannon that divides the Left and Right sections. Left being to the north and Right being to the south.

Anywho, my point is that changing Left to West and Right to East isn't really correct, since it should be north and south. And I do realize this sounds like I'm being a smartass, but it's just that I tend to have an unhealthy obsession attention to detail. :P
 
There are only 2 scenes that are accidentally missing:  The bridge scene and a scene in Gongaga.  The Gongaga scene is easiest to reinstate since it's just a change to a var in the church map of District 5.  I'll list the changes here later.
I don't quite understand. What's the relationship between the gongaga scene and the church map in district 5?  :?
Anyways I'll have to update the PSX patch soon, so thanks for the R03.

PD: thanks Sega Chief.
 
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There's a variable that is triggered during the Church scene that is relied on as a trigger for the scene with Barret in Gongaga. Because of this, that scene is effectively disabled and cannot be seen in a normal playthrough.
 
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