[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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Hi,

I downloaded a pirated version of the Steam version. To get the game to run without a serial number, I copied the files from the crack folder after installing the game to my x86 program files directory into that directory and the game runs fine. My biggest interest is playing this game with a proper translation so I downloaded the reunion setup and tried to set it up in the x86 program files directory but when I do that, I get the error message "FF7_en.exe: File size is incorrect"

I apologize if this issue has been addressed before but there are hundreds of pages to fly through on this forum. If pirated versions are the problem then I guess I better just stick with the half assed version that was done. Any help at all would be great. Thank you!
 
I'll give you a hint (which you could've found yourself if you read the forum rules):
We Do Not Condone Software Piracy
Asking where to get illegal software or cracks will not be tolerated. Asking for support for the Ultima Edition or any other pirated version of the game will not be tolerated. Any discussion regarding pirated software is an immediate warning. Assisting people that use pirated software is also forbidden.
Want help with this, or with any other mod? Buy the game. We do not support pirated copies here. ~Covarr
 
I was wondering what the current status of Weapon is, specifically the battle side of things. Will we see a release this year or is there still a lot of work to be done?
 
I was wondering what the current status of Weapon is, specifically the battle side of things. Will we see a release this year or is there still a lot of work to be done?

I am bogged down at minute with 100 things, but I hope to get serious headway into it this year.   The question is whether I can really make it all work. It's a very big task.
 
Battle menu is coming along.  I tried to put the Japanese item menu back (2 columns instead of 1) but maybe NFITC1 can have a go some time.  I think it might need some work, but it shouldn't be too difficult.  I'll also give it another look.  All menus now have 4 rows (like with the new font MO).  Magic has 3 columns, Eskill has 2 (like originally).

Before
http://i.imgur.com/XnGuO4x.png

After
http://i.imgur.com/w1lDQWx.png
 
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Decided to install FF7 again and give this mod pack a try, unfortunately I get the error "FF7.exe: File size is incorrect.  Tried patching FF7 after to 1.04 and still no luck.

EDIT:  Got reunion installed, needed the 1.02 patch.  But now after the New Game or Continue screen it goes black and does nothing.


EDIT2:  Just ignore me I'm an idiot.  Dunno what I did wrong but on  try #4 got it all working.

Looks nice, like the installer options.
 
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It there anyway your new Menu Overhaul could display the Magic boost you get from a weapon under the Magic Atk row in the Equip menu? I've never understood the point of that row, it seems to always display zero. In my own file, I've modded the description of each weapon so it displays all the hidden stat boosts you get. However, that takes up a lot of room in the kernel :(
 
I don't think magic attack is ever utilized there?  But in any case I have no plans to alter that in MO or add any other stuff as it takes way too long.

In other news:

Everything is done mostly with new menu (new being the old game and font) apart from naming menu and chocobo race menu.  Those are next.  To give you an idea of the hell I am going through, take the MP Hp Status submenu in battle (found when using ether, potion, cure, or tranquillizer and so on)

Here are the changes I needed to make to get it looking like this

http://i.imgur.com/lTjE6sC.png

Code: [Select]
Code:
#hp mp status submenu{titles6E1891 = 73 016E1896 = 43 016E18D4 = 73 016E18D9 = FC 016E18FB = 73 016E1900 = FC 016E1925 = 73 016E192A = EE 01{names6E139C = 6B C9 1F6E13A1 = 81 016E13A7 = 43 01{status6E185E = 6B D2 1F6E1863 = 81 016E1869 = EE 01{hp6E1487 = 6B D2 1F6E148C = 85 016E1492 = FC 016E14BC = 6B D2 1F6E14C1 = 85 016E14C7 = FC 016E14ED = 6B C0 1F6E14F1 = 85 016E14F7 = 34 026E1530 = 6B D2 1F6E1535 = 85 016E153B = 3C 026E1551 = 6B C0 1F6E1555 = 95 016E154B = FC 01 {mp6E1626 = 6B D2 1F6E162B = 85 016E1631 = FC 016E165B = 6B D2 1F6E1660 = 85 016E1666 = FC 016E168C = 6B C0 1F6E1690 = 85 016E1696 = 34 026E16CF = 6B D2 1F6E16D4 = 85 016E16DA = 3C 026E16F0 = 6B C0 1F6E16F4 = 95 016E16EA = FC 01
 
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DLPB,

SquareEnix should put you in charge of the English localisation of FF7 - Remake but I guess you were never contacted... :)
 
I doubt they're even worrying about localizing the remake yet, but even if they were, they've got a solid team of professionals who know what they're doing (except with VA, which they consistently mess up through horrible miscasting and lousy direction). Not that they'd do better than DLPB, but they probably wouldn't do worse, either. The quality of the remake's English-language writing is ultimately gonna boil down to two things:

1. The quality of the new Japanese script, since it's being rewritten completely
2. Mandates passed down to the localization team (mostly for adherence to both FF7 compilation and FF series canon).

Their current US staff has the competence to localize it well, it's just a matter of whether they have good material to work with.
 
They're gonna change the entire script anyway, so it's all moot.  As Covarr said.  Saying that, it's not iron clad that they'll do a great job - we all know how Advent Children turned out.  But the game translations after VII have been solid.
 
One of the entries has been bugging me for a while, so it';s been fixed.  The NPC is a kid, so this needed amendment.  Plus it sounds less literal now.

r03c
“My dad’s still at the bar
  drinking,even though he
  knows Meteor’s on its way.”{NEW}
“It’s stupid how an adult
  can end up like this.
  I don’t know what to do!”
------------------------------
r03d / r04

“My dad’s still at the bar
  drinking,even though he
  knows Meteor’s on its way.”{NEW}
“Why do grown ups act so
  stupid? What am I gonna do!?”
 
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Just the naming screen and chocobo race text to go.  The after battle menu was  a bitch.
 
IlDucci has worked tirelessly to fix up the original game texture issues.  Here are the fixes:

1. Menu icons are resized and smaller, this was needed to fit more items into menus and make it look neat.
2. LEVEL is now LV in the limit menu.  Looks neater.
3. Limit/Time bars and Barrier bars are 1 pix smaller in width.  Corrected because original game got their size wrong. The inner bar never fills the graphic originally.
4. The number 9 in battle (and possibly menu) no longer has a red dot on it.
5. Cursors are smaller, their shadows are removed.
6. Materia is smaller and now properly fits the slot.
7. Playstation controller icons created and added to font.
8. Love hearts added to font
 
Cheers!!

I was wondering, in battle in the magic menu, is the "009/999MP" there to stay instead of a "  9/999MP" ?
 
The menus are done.  I now have to go over everything and test every single cursor movement and so on.  But at least that's the last time I'll ever have to touch the menu.
 
So, here's a few inquiries, and some probably sound a little confusing, sorry in advance.

I patched FF7 on the PC with Reunion at one point, although I'm unsure exactly when that was... maybe back in April? I think it was a version previous to this one, maybe even older. At the time Beacause only seemed to have the first Disc of the game retranslated, so I think I uninstalled Reunion and Reinstalled it without Beacause. But, then I noticed that my Cait Sith was still speaking Scottish. Maybe that was a bug with the uninstall? Or maybe I've always been playing the retranslation and never noticed it didn't uninstall? Any ideas on that?

Anyways, my other actual questions are:

- Does this version of Beacause cover all 3 discs of the game?
- I don't believe I had this latest version installed. I just arrived at Gongaga, it sounds like whatever missing scene there was was linked to something in Sector 5? Guess I missed it?
- Does anybody have videos of the two missing scenes? I'd love to see them, since I doubt I'm replaying the game again.
- I heard there was a missing scene with Palmer in the Honey Bee Inn that was in the Japanese version or maybe an early version of the Japanese game? Any ideas that?
- Finally, what about the mysterious "Test 0" or whatever Panther monster that was in the Well in Corel? I think it was a debug leveling trick monster, but I was wondering if it still existed.
 
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