[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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Wait, so you're locked out of getting the top prize on the 2nd and 3rd attempts? That seems overly harsh to me. Locking the player out of the best reward on a lower difficulty is one thing, but locking them out if they deliberately tanked their 1st attempt because they knew they'd made a mistake just seems mean and counter intuitive.

By the way, if you choose not to lower the difficulty and you fail again, does it keep asking you to lower the difficulty each time? I think it should probably ask after every 3rd attempt, or you'll seriously piss some people off :P
 
You can't top prize if you fail even once.  You need a perfect run.  That's how games should be ;) No-one should get a top prize for failing at something and then having another go, that's why there are different prizes depending on score.
 
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You can't top prize if you fail even once.  You need a perfect run.  That's how games should be ;) No-one should get a top prize for failing at something and then having another go, that's why there are different prizes depending on score.
Erm, not really sure I agree with this. You'll probably be enticing people to reload their save file until they get the top prize, and only giving one attempt will cause frustration all round I feel.
That's just my opinion, and I'm a completionist; I'm not content with missing out on something, unless it's my first time ever playing it. I have a feeling that many will agree with me.

When I used to DJ I would try to find a 50/50 balance of what I wanted to play, and what the crowd wanted to hear. If I just play for myself then I might as well not playing at all, same goes if I hate the music I play and I'm just playing for the crowd. There has to be a balance.
 
I don't think top prizes should be allowed for not doing what the minigame wants first time. You shouldn't gain the best score if you fail at something.  That isn't fair on the better player, and it offers no replay value to someone to make them want to improve. The balance is already there - if you keep failing you get a much lower score but an easier minigame. There is a reason this is called a top score.  It isn't much of a top prize or top score if you can still reach it after failing.

Games have become too easy these days as it is.  This game is from the '90s, where games didn't hold your hand and gamers didn't cry when they lost.

The minigame directly after this one was harder and required precise timing to get the best prize, and that was the original game. It's also the reason I enjoyed replaying it.
 
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Yo don't get the Huge Materia if you fail the button combination in the Rocket (disc 2), so I agree with DLPB.
 
Yo don't get the Huge Materia if you fail the button combination in the Rocket (disc 2), so I agree with DLPB.
I didn't think this point was going to be argued, because there are prizes depending on score.  If someone gets the best score, that needs to be rewarded.  Why wouldn't it be? If you do a poor job and get rewarded the same, that's nonsensical.  So I definitely won't be changing it. Plus, the minigame is tough to complete in 3 goes regardless, so then it automatically becomes easier - by which time you can't get any decent prize at all, due to lost ratings.
 
I don't think top prizes should be allowed for not doing what the minigame wants first time. You shouldn't gain the best score if you fail at something.  That isn't fair on the better player, and it offers no replay value to someone to make them want to improve.
But there's no replay value this way either - someone isn't going to play the whole game again up to that point just to get a better score at a minigame. Like DynamixDJ said, you're just forcing people to reload from their last save, which makes it pointless to even let them retry without lowering the difficulty. Games are all about practicing and getting better - you shouldn't reward people who get by on talent alone more than someone who worked hard to get as good. In addition, you're rewarding knowledge of this obscure topic - I know what I'm going to do if I fail it, but if someone who doesn't know and just keeps trying until they get it finds out that they could have gotten a better prize if they'd just kept reloading their save, they are going to be understandably pissed. At the very least you should make it obvious that if you've failed once, you can't get the best prize anymore.

But it does depend on how the retry works. Does the entire scene restart from scratch, so it's like you never did it in the first place? Or do you get scolded, then get another chance to join a different group of soldiers? If it's the latter, then I can support not getting the best prize, because you screwed up in the continuity of the game. If it's the former though, it makes no logical sense for you to get a worse prize even though you did everything perfectly - if the game world doesn't know you screwed up, it shouldn't penalize you for it (unless you deliberately lowered the difficulty).
 
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I guess I see your point, thinking on it, but in actuality the better player is always treated unfairly due to the "reset button" (unless playing an online game of course).
But, being as you are a game's developer (or at least someone with the mentality of a game's developer),  I can see your reason for making the minigame as such. It's completely down to the individual to choose to reset or not, but as Ver Greeneyes mentioned, it's important for the player to know that they have missed out on the top prize available. Maybe some additional dialogue at your discretion, either before or after the game saying something to the effect of "50% is our highest yet, let's try to beat it!"?
 
We're talking about a small minigame here.  Hands up how many of you reset the game when you failed at it originally?  I know I didn't - and that was despite the crap programming that made it either super easy or super hard depending on where you moved.

I can't use extra dialogue - and that isn't how the original game did it either.  How did you know you had the best score originally?  You knew because it's obvious from the dialogue afterwards - the exact same as here.  In fact, I've managed to make it so that the scores fit the original thresholds.  50% is still the best prize, except now it is the highest score, as well. 

I think you guys are really overthinking this. You either play good and get a good prize, or you don't - and don't.   :-P If you want the best prize - earn it.  As for other question - if you fail, you just have to keep trying until you do it. As I said, 3 failures makes it a lot easier - but by that time, you are close to 0% before you get in-line.
 
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As for other question - if you fail, you just have to keep trying until you do it. As I said, 3 failures makes it a lot easier - but by that time, you are close to 0% before you get in-line.
OK, my memory of this sequence is more than a little hazy, but that sounds like it's obvious in game that every attempt is part of the same continuity - in which case I don't have a problem with it. After all, you made a fool of yourself on camera at least once already, and it'd be weird if that wasn't held against you (though if you think about it, why does the absence of a single soldier make the ratings drop so much in the first place? :P).
 
Yeah, if we want to go down realistic road, I think we can safely say there wouldn't be a spare slot - and hanging around waiting to cut in line on national television in a dictatorship would not get you very far :P
 
Did the PC port refuse to play the Game Over music when failing the Bombing Mission?  For me it seemed to want to play the Mako Reactor music again.  Seems PSX handled this outside of script (possibly game over function deployed the music automatically), but it's failing on PC?

I have fixed it, regardless.
 
Yup.  FF7 PC didn't port Opcode FF fully.  The Game Over music does not play as it should - so you have to manually add in the play music operation. On PSX version, Game Over initiates the music as well as the screen.
 
Have to admit...  even I didn't see all this coming.  It's quite literally a nightmare :P
 
I hope you don't wake up to find you haven't actually fixed anything yet!
 
:P  The good news is I am very close now to finishing R05.  I am in testing stage. This part is a bitch.  I have to make sure that all 200+ fields I have fixed - and exe fixes - work properly.  I will do as many as I can and then the rest will fall on you guys.  Hopefully I have done a perfect job, but I wouldn't bet on it.  This is a huge task.
 
This might be stupid to bring up, but these days I'm mostly playing classic games on my laptop, when I'm on the go. Incidentally, my laptop has GNU/Linux as its operating system installed, and so I use both SteamOS+Linux Steam and Win32 Steam. I use WINE as a compatibility layer to get Win32 Steam and certain games running, and even played FFVII with the New Threat difficulty mod installed.

When I try to install Reunion, it is mostly successful, but it gets stuck on the final steps (I can't recall at the moment, something like "sorting files"). I left it at these steps for about an hour, and the entire time it used CPU cycles and appeared to be working. I assumed it may have been file permissions, so I made sure to chmod the FFVII directory to 0777. It appears to be patching minigames when it gets held up, killing some of these processes moves it forward (I know that's a bad idea, but I was experimenting), but it never fully completes.

I know you probably don't intend to support the patch working through WINE, but just in case your interested, I thought I'd bring it up. I can run the patch on a fresh copy of FFVII via terminal and paste the logs for you if you are interested.
 
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The issue here will be WINE not supporting the .bat file operations needed. As you say, WINE is untested and unsupported. The only work around would be to disable Model Overhaul option, as that is the part using the Sort Files.  Although, it may still use it in that version of Reunion.

It's a bit of a shame that WINE doesn't like the batch file.

I may be able to do away with sorting files in the next version, because I have spent a lot of time organizing model folders.
 
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