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Pretty sure changing config battle message speed would fix that?
Shame - I happen to like the minigame. Is there something manual I can do to unmod it individually or is it too entwined with the other mods?The Fort Condor minigame models being corrupted with Steam version is likely some sort of issue with their version of Aali's Custom Driver. I doubt it can be fixed - so I'll remove Fort Condor models with R06 when using Steam version. I may remove the mod altogether from Fort Condor since it was never completed.
Yeah, I figured out what was going on. I usually set every option to fast, and it'd be fine and dandy, but your 60 FPS mod sped things up a bit more than usual... I totally forgot about that option altogether.Pretty sure changing config battle message speed would fix that?
We can use uMod as an alternative way for it, but... no, people will only start with questions why it doesn't work and that's nothing for this thread.Just copy condor.lgp from the backup folder to the minigame folder
You'll end up with the old control icons too, but it's a small price.
No. I've left the original style intact for the original game. People that want the original style generally don't want any tinkering with it. Best to leave the update for the proper model changes - unless there is an error. The mouth thing looks a bit silly but it's intended, no?Two questions: Does the Reunion install the remove mouth fix for the original models, for those who like the chibi style?
With work it probably could - but definitely not as simple as just going in and changing a single value. Too much messing basically.And can the black bars be ported to the other modules as well?
Do you have a fix?The Hojo bouncing up and down thing is actually simple to fix. It was caused by editing his root height in some of his animations while leaving the others untouched. The height is very easy to fix using the propagate frame option in Kimera.
https://www.ff7catalog.com/posts/177053/In that case, yeah, it needs fixing. Any link to a complete fix?
I'm sorry if this is the wrong topic to post this in, but it seemed to be the most approperiate to my very specific issue.
I'm seeking help to remove a minor annoyance I have with the PC version of FF7... I really don't like the mouths they added to the avatars, is there any way at all to just remove the mouth textures? Really, it's just the open mouth O's that I don't like, it looks silly to me, and they didn't have them in the original game.
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"Uuuuuh...." Sephiroth looks like he's very confused and/or eating an Oreo...
Why wouldn't they give Sephiroth the same mouth that Cloud has?
Anyhow, again, if there's a mod out there that removes the weird mouths, I'd love that. If not, someone please point me in the right direction to request such a mod. If there is not such a mod in existence, I would very much like to recruit a modder to help make such a mod for me, so if that's possible, I'd love to know the details to make that happen.
Hell, I'd be happy if it's just taking Sephiroth's O mouth off, no one else who has it particularly bothers me.
EDIT: I don't want to use the Chibi replacer either, I like the Chibis, I just don't want the open mouth O mouths is all, they're distracting to me.
I do, actually. Here is a neat package. Do take note that these are specifically adjusted animations for Kaldarasha's Hojo, so it might look silly if used with the chibi model. Anyway, these will fix the bouncy behavior in the conference room and lab cutscenes. It will also affect any other scene using these specific animations, but I haven't gone through all of them so there are likely to be more instances where Hojo will derp up.Do you have a fix?
Yep, 100% made sure I checked that box. Could you also double check on your end? I'm 99% sure I'm not crazy...3. It should have been changed if you selected American English option. Are you sure you did?
The platform switch was depicted with that as well in the PS1 version.http://imgur.com/a/peUNf
Is that a treasure box instead of a switch...? Seems really similar to the gold treasure box model to me.
Holy crap, I was just about to post this remark as well. The mini-game is no longer fun (and I'm sure many players will share this sentiment if they're trying to get the top prize), and basically guarantees failure now. I don't see a single soul on this planet getting it right the first time right off the bat. In fact, I don't see anyone being able to get it right before their rating hits 0. This mini-game is impossibly hard now. The room for success is slim to nil.[I was also unable to even get a perfect score during the first mini-game in Junon, even through an hour of repeated attempts. Even if I were to get it "perfectly" on the first try, my rating only hit 49; while 50+ is required for the best prize.]