[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

  • Thread starter Thread starter DLPB_
  • Start date Start date
Status
Not open for further replies.
According to Makou, only the main characters have a mouth on PSX. Still, it's true that in-game, I remember clearly commenting on the lack of mouths even on Cloud, and not nearly just once.
 
Search in Google Images "cloud final fantasy", some of them have mouth and some don't.
 
Search in Google Images "cloud final fantasy", some of them have mouth and some don't.
Yeah that scene above doesn't have it - but as he's walking about he does. At least in the walkthrough I saw.  I think it's safe to say that a mouth was intended but accidentally left out in places and on certain models. They also buggered up the blinking a lot too.  Some models only blink with one eye and so on.
 
Yeah that scene above doesn't have it - but as he's walking about he does. At least in the walkthrough I saw.  I think it's safe to say that a mouth was intended but accidentally left out in places and on certain models. They also buggered up the blinking a lot too.  Some models only blink with one eye and so on.
Cloud doesn't have a mouth walking about in the PSX version. Here's a screenshot from me:
http://imgur.com/DU3KnQM

Here's another example I found online:
https://html5img1.s3.amazonaws.com/f_7j_ScreenShotFF7.jpg

And you can also check by running Cloud towards the camera in the Junon Harbor.

The only special scene I can think of when a character is given a mouth is Tifa outside of the Highwind at the end of Disc 2.
 
Last edited:
I stand corrected. The vid I saw must have been from PC then (even though it labelled itself PSX).  But I think it's safe to say the mouth was meant to be there but they didn't have time to fix the issue - so in PSX they removed them and in PC they left it with the O shape haha.
 
Last edited:
I have a suspicion... does anyone want to check on an emulator, both at a high resolution and at the PS1's native resolution? I would not be at all surprised if he technically had a line mouth in PS1 but it never showed at that size. But I'm too lazy to verify this, so I could be completely off-base.
 
I played recently the psx game because of the different lighting and no there isn't a mouth.
 
Whatever the conclusion is with the mouth dilemma, I'm glad to see it added. Just make sure to check it with the save file I posted a while back, as using the Mouth Remover mod after applying Reunion is what was causing the ill-reported crash.


  • Anyways, I few errors I noticed more minor errors I noticed during my play-through:
    • Capitalization error when entering a Chocobo Race, the attendant says "Good Luck!" as opposed to "Good luck!".
    • After finishing the Special Battle in the Battle Square for the first time, after the popup for "Received Final Attack Materia", there was another popup claiming something around the lines of "Not enough space for left for materia, please make room." even though I have nearly 100 spaces left.. the materia was added properly anyways.
    • I should have taken a screenshot of this, but after a successful romp in the Battle Square, the textbook prompt akin to "BP Gained: 10,000 Total BP: 20,000" had some sort of overflow error, where the BP Gained numbers (something over 12,000 at least) pushed into the next line, and the Total BP line was not displayed.
    • I experienced a similar soft-lock that was reported earlier (after using Added Effect = Hades) but this also occurred when simply using [Added Effect = Transform].
    • I can't be entirely confident on this report, as I cannot recall if this is how it was in the original game. However, during the climb on Nordpol, whenever you're outside (climbing, with your core temperature dropping) there was no music or sound effects (other than Cloud's "grabbing" sound when climbing). I remember there being wind/storm sound effects.

    Thanks again for all your hard work, DLPB & co.
 
Whatever the conclusion is with the mouth dilemma, I'm glad to see it added. Just make sure to check it with the save file I posted a while back, as using the Mouth Remover mod after applying Reunion is what was causing the ill-reported crash.
Will do.


Anyways, I few errors I noticed more minor errors I noticed during my play-through:

  • Capitalization error when entering a Chocobo Race, the attendant says "Good Luck!" as opposed to "Good luck!".
No need to report grammar issues until R06 - there are hundreds of them and I'll be running through it all as I fix the boxes too. I'll correct this though.


  • After finishing the Special Battle in the Battle Square for the first time, after the popup for "Received Final Attack Materia", there was another popup claiming something around the lines of "Not enough space for left for materia, please make room." even though I have nearly 100 spaces left.. the materia was added properly anyways.
This is the kind of error that happens when you correct so many jumps and I knew there had to be an oversight somewhere.  I'll recheck this map and fix it. Shame the original script programmer was so lazy and untidy.

  • I should have taken a screenshot of this, but after a successful romp in the Battle Square, the textbook prompt akin to "BP Gained: 10,000 Total BP: 20,000" had some sort of overflow error, where the BP Gained numbers (something over 12,000 at least) pushed into the next line, and the Total BP line was not displayed.
Already reported. Already on the Reunion Database. See first post.

  • I experienced a similar soft-lock that was reported earlier (after using Added Effect = Hades) but this also occurred when simply using [Added Effect = Transform].
It's definitely something I've done with the hacky 60fps mod.

  • I can't be entirely confident on this report, as I cannot recall if this is how it was in the original game. However, during the climb on Nordpol, whenever you're outside (climbing, with your core temperature dropping) there was no music or sound effects (other than Cloud's "grabbing" sound when climbing). I remember there being wind/storm sound effects.
This is normal.


I have a suspicion... does anyone want to check on an emulator, both at a high resolution and at the PS1's native resolution? I would not be at all surprised if he technically had a line mouth in PS1 but it never showed at that size. But I'm too lazy to verify this, so I could be completely off-base.
Checked with emulator.  Definitely no mouths in PSX version.
 
Last edited:
The battle freeze when status has been added to enemy is to do with my fix for the flickering summons. God knows why that's doing this.  It shouldn't really.  But then again the summon fix is a pile of shit anyway haha.
 
I'm redoing the 60fps mod.  Turns out my old way is doomed to failure.  Parts of the game simply will not work when using the current method. It's going quite well so far.  The new way should also sort other issues like missing textures (such as bullet fire) and any flickering.
 
I don't know if it'll be actual 60 FPS (as in not just duplicated frames) but as long as it fixes the "Target" symbol not accurately keeping with the actual target I'm fine.
tho honestly 60 FPS on the PC version in general is fine  ;)
 
It's still psx style but properly done.  NFITC1 has just made a nice discovery that fixes the stupid numbers messing up with the new method.  Not sure what you mean with target.  Got pic?
 
b65e5d53fa4b47f19e9300f1eb475e03.png

It usually doesn't appear unless the camera itself is facing the enemy (i.e. using magic), but I do like using the Target function, and it feels weird when there are multiple for a single character.
 
That's actually on purpose I think.  I already know about it - but I figured it was done to give the illusion of a trailing target.  Clearly it is drawing two target's one after another. It makes it look like the target is trying to follow the enemy... a cheap way to make a trail effect.  On other hand... it could be that they drew it twice by mistake.  It isn't related to The Reunion changes.
 
Good news is the new method is working. May need some more testing but it's a damn site better than before already. 

I also discussed with NFITC1 the possibility of making a hybrid of the old project.  It should be possible to have interpolation in all areas apart from Summon / Magic.
 
I also discussed with NFITC1 the possibility of making a hybrid of the old project.  It should be possible to have interpolation in all areas apart from Summon / Magic.
This is probably my favorite post you've made.
 
Status
Not open for further replies.
Back
Top