J
The mouthes are disabled by the engine but they are present on the models. If I remember it right there are a few scene where the mouth is drawn on the face (the scene at the end with Tifa and Cloud).
Yeah that scene above doesn't have it - but as he's walking about he does. At least in the walkthrough I saw. I think it's safe to say that a mouth was intended but accidentally left out in places and on certain models. They also buggered up the blinking a lot too. Some models only blink with one eye and so on.Search in Google Images "cloud final fantasy", some of them have mouth and some don't.
Cloud doesn't have a mouth walking about in the PSX version. Here's a screenshot from me:Yeah that scene above doesn't have it - but as he's walking about he does. At least in the walkthrough I saw. I think it's safe to say that a mouth was intended but accidentally left out in places and on certain models. They also buggered up the blinking a lot too. Some models only blink with one eye and so on.
Will do.Whatever the conclusion is with the mouth dilemma, I'm glad to see it added. Just make sure to check it with the save file I posted a while back, as using the Mouth Remover mod after applying Reunion is what was causing the ill-reported crash.
No need to report grammar issues until R06 - there are hundreds of them and I'll be running through it all as I fix the boxes too. I'll correct this though.Anyways, I few errors I noticed more minor errors I noticed during my play-through:
- Capitalization error when entering a Chocobo Race, the attendant says "Good Luck!" as opposed to "Good luck!".
This is the kind of error that happens when you correct so many jumps and I knew there had to be an oversight somewhere. I'll recheck this map and fix it. Shame the original script programmer was so lazy and untidy.
- After finishing the Special Battle in the Battle Square for the first time, after the popup for "Received Final Attack Materia", there was another popup claiming something around the lines of "Not enough space for left for materia, please make room." even though I have nearly 100 spaces left.. the materia was added properly anyways.
Already reported. Already on the Reunion Database. See first post.
- I should have taken a screenshot of this, but after a successful romp in the Battle Square, the textbook prompt akin to "BP Gained: 10,000 Total BP: 20,000" had some sort of overflow error, where the BP Gained numbers (something over 12,000 at least) pushed into the next line, and the Total BP line was not displayed.
It's definitely something I've done with the hacky 60fps mod.
- I experienced a similar soft-lock that was reported earlier (after using Added Effect = Hades) but this also occurred when simply using [Added Effect = Transform].
This is normal.
- I can't be entirely confident on this report, as I cannot recall if this is how it was in the original game. However, during the climb on Nordpol, whenever you're outside (climbing, with your core temperature dropping) there was no music or sound effects (other than Cloud's "grabbing" sound when climbing). I remember there being wind/storm sound effects.
Checked with emulator. Definitely no mouths in PSX version.I have a suspicion... does anyone want to check on an emulator, both at a high resolution and at the PS1's native resolution? I would not be at all surprised if he technically had a line mouth in PS1 but it never showed at that size. But I'm too lazy to verify this, so I could be completely off-base.
This is probably my favorite post you've made.I also discussed with NFITC1 the possibility of making a hybrid of the old project. It should be possible to have interpolation in all areas apart from Summon / Magic.