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NFITC1 has fixed up one of the death animation speeds - and fixed the number display speed in battle. The melting death animation is also fixed (the enemy will no longer display whole for a frame after melting). I've sorted the rest and so we now have a working 60fps mod with one exception (Tifa's somersault crashes the game. Not sure if related). I just have to fix the fade-in and make sure that parts are working correctly. It's going to take a bit of comparison work - timing various actions.
edit.
Tifa's Somersault and Surface Sweep crashes are fixed. Seems certain magic functions do not like the new method of drawing all frames and refreshing all frames when at the same time using pause function to limit magic speed. The real dilemma now is that this may not be a limited thing... there are thousands of these handlers and if two of them are known to fail... how many more will? If it happens again, I will need to look at the actual underlying cause to see if a general fix can be made.
So far so good... no other crashes.
edit.
Tifa's Somersault and Surface Sweep crashes are fixed. Seems certain magic functions do not like the new method of drawing all frames and refreshing all frames when at the same time using pause function to limit magic speed. The real dilemma now is that this may not be a limited thing... there are thousands of these handlers and if two of them are known to fail... how many more will? If it happens again, I will need to look at the actual underlying cause to see if a general fix can be made.
So far so good... no other crashes.
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