[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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NFITC1 has fixed up one of the death animation speeds - and fixed the number display speed in battle. The melting death animation is also fixed (the enemy will no longer display whole for a frame after melting).  I've sorted the rest and so we now have a working 60fps mod with one exception (Tifa's somersault crashes the game. Not sure if related).  I just have to fix the fade-in and make sure that parts are working correctly. It's going to take a bit of comparison work - timing various actions.


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Tifa's Somersault and Surface Sweep crashes are fixed.  Seems certain magic functions do not like the new method of drawing all frames and refreshing all frames when at the same time using pause function to limit magic speed.  The real dilemma now is that this may not be a limited thing... there are thousands of these handlers and if two of them are known to fail... how many more will?  If it happens again, I will need to look at the actual underlying cause to see if a general fix can be made.

So far so good...  no other crashes.
 
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Lucky Girl (Cait Sith) is probably meant to be "Lady Luck".  I think it's the Highwind girl who is depicted.  Same lady.
 
I have sent up-to-date files to NFITC1. The current issues that remain are:

breath of the earth flickers FIXED
cid jumps weird.
cloud jump weird on crime hazard (v likely related to issue with cid).
death (skull animation) is broken (should be easy to fix)
chocobokkuru (chocobuckle) is broken.
jerky movement sometimes - especially noticable when rufus escapes on the helicopter.

- Bahamut Zero is broken.

But other than some teething problems, this really is a much better system.
 
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The last map issue with Holy not appearing on its own is fixed.  Ilducci edited the background out of the field and then I added it as a new field in place of blackbgd.  Then script edits were made to make it all work together with the original field.
 
Although another error has cropped up.  The background FMV in lastmap is set to 15fps and not 30. This means movement / animations are halved.  This FMV should be 30fps.
 
That's actually on purpose I think.  I already know about it - but I figured it was done to give the illusion of a trailing target.  Clearly it is drawing two target's one after another. It makes it look like the target is trying to follow the enemy... a cheap way to make a trail effect.  On other hand... it could be that they drew it twice by mistake.  It isn't related to The Reunion changes.
There isn't a "trailing" effect in the PSX version. A single Target symbol follows each enemy.
 
Thanks for that. In that case it's been drawn twice. I'll look into fixing.

Edit.  It doesn't seem to be doing it with latest 60fps changes - so perhaps this is just an error with how PC rendered the battle originally.
 
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Looks like we're almost good for r05c. Just fixing some remaining issues. Grimmy is having a look at transparent issue. Also need kaldarasha to have a look at why steam version has issue with cloud at chocobo races.

Also note I am getting a lot of general questions from a few users in PM so I've done some culling to the PM list.  This is nothing personal, I am just very busy.  Any questions should be placed on Qhimm's.
 
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60fps model movements that were too fast - or didn't animate - have been fixed. This included Sepher Sephiroth entrance.
60fps crashes have been fixed.
60fps flickering has been largely fixed.
60fps help menu flickering is fixed.

Virtually everything is fixed. There are some things that will need manual tuning. So far these remain:

Bahamut Zero flickering.
Death Sentence skull too fast
Death model with scythe too fast.
Chocobokkuru too fast.

May be some other exceptions.
 
I stumbled upon this today after deciding to replay the game, but I see there's some new r05c version planned.

Any ETA on it? I wouldn't mind waiting a couple of days but if it were to be longer I'd probably start with 5b.
 
It will only be a few days.  I don't usually give ETA - but I've been pushing this time to get it done quickly.  Sadly, I forgot my post count.  Was meant to be released on 7777 posts :(
 
Will the Anxious Heart mod be included in R05c or are you saving that for R06?

EDIT: Nevermind, I found an old thread where the same question had already been asked. I'm guessing it's still considered too bulky to be worth it.  :-[
 
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Plus it's perfectly OK  as a separate installer. And its options would severely complicate Reunion.
 
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Is there anyway you'd consider adding town names to the "Canon Names" option of Beacause in the installer? I really enjoy Beacause, but I do play with canon names, so I've always found it was odd that town names like Niblheim and Midhir aren't reverted back as well. I would really appreciate it. What are your thoughts?
 
No, because then it's getting silly.  It won't be long until someone asks me to do the same for monster names and items.  It has to stop somewhere and I think here is a nice balance.  You're free to use touphscript to change things manually. Get latest one on its thread - the one that I uploaded.

This would all be moot if Square had not been lazy or silly - and just corrected them, like they did Aerith.
 
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