[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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Yes, I play over SteamLink as I just said. I don't have Alt-F4 :( I now have to force close it through Steam. Not the end of the world.

The reason it wasn't in the original game is that you just turned off your PS when you were done. Console games of that era didn't have "quit" options. The PC version should really have a quit option, as you can return to the operating system afterwards, even if it's just for players who don't know about Alt-F4.

Actually that makes me think of one great feature that Reunion could have: Remove the need to press 'X' on the keyboard before playing. Or allow a controller to skip past it. It's a stupid thing they added that makes lives difficult for SteamLink owners!

Edit: One more question. Have you altered Cloud's control in any way from the Steam release? I swear he's suddenly incredibly more difficult to control with an analogue stick. Is it just my imagination?
 
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It's your imagination.

As for the Quit menu, I'm afraid it's gone for good. At least you can now force game over.

On "Press X" - that's a fault with Steam that I won't correct (not least because changing it means altering the driver, which is even more work).  I'll only fix original PC errors.  I'd just convert to 1998 tbh; it's much better anyway and can be modded more.
 
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Thanks. I like the Achievements in the Steam version, so I'll probably keep it.

As for the Quit menu, I'm afraid it's gone for good.
Just out of interest, what's your reasoning for this?

PS - A minor bug: When characters are talking about the Lunar Harp, it should be capitalised because it's a proper noun. Just as it is for Temple of the Ancients or Cosmo Memory.
 
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I'm not sure how the Lunar Harp case was missed. Just an oversight. A lot of these minor issues will be fixed as I do the final walk through video. But it's best that they get reported just in case.

The quit menu reasoning has been given.  a. you can force game over. b. it did not exist in psx version c. you can use alt+f4.  I know your case is a problem compared to most, but it's not one I am satisfied warrants me changing what I have done. I'm not making an entire exception because you're playing the game in a way that wasn't originally intended.


edit.  All references to the harp are lower case. I am thinking that I made some sort of edit using a text replace and forgot the case.
 
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Re: The Lunar Harp. It's a key item within the game, but actually the characters talk about it being commonplace ("a girl passed through and she had a lunar harp"). Maybe it should be lowercase, as it appears to be common.
 
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Another question: I was wondering what's with the new colour scheme for the Limit/Time bars? I know it's optional, but I just wondered why? Does it match the Japanese PSX version or something? Is it just because it's more aesthetically pleasing? I was just wondering as there's no explanation in the read me. Thanks.
 
The Lunar Harp is an item, so it should always be capitalized.

The bar colours are just personal preference.  I think they do a far better job conveying the current status than the originals/
 
You're nothing if not a bundle of contradictions, DLPB. Thanks for your hard work.
 
Is that overlay issue specific to 60fps battle or the Menu Enhancement.

Also, what contradiction ?  :P
 
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Thunder peel, if your streaming on Steam you should be able to custom map a button to get past the launcher now that Steam has made all controller types completely reconfigurable.

The removal of the quit option I do find a bit strange, while I get that you trying to make it as close to the PSX release as possible, ultimately it is still running on a PC, while there are workarounds, none of them are as graceful as having a quit option.
 
Alt+F4 is quicker and more graceful.  There is no reason to have a quit option when you can simply use that shortcut.  Or, if in a window, close the window. It was poorly implemented from the start.  I use the Steam version and 1998 version, and I honestly can't say it's troubled me. Not to mention the quit option likely won't work in all modules anyway (like minigames), making it even more useless.
 
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Psh, who has a keyboard around when playing a PC game these days anyway  :P
 
First of all, I apologize if this problem has already been dealt with. I couldn't find any fixes.

I've been experiencing jittering/stuttering in animations during battles with the 60 FPS fix enabled. Whenever a character is moving at the same time as the camera, their model jitters erratically back and forth. It's distracting to say the least.

I'm aware this has already been talked about before and logged in the database, but the last mention I've found of it was about a year ago, and I'm not sure what the status of it is (if any). Is it a side-effect of the 60 FPS hack, a bug on the mod's end, or a bug on my end? For the record, I don't use any other mods with this game—just The Reunion.
 
Alt+F4 is quicker and more graceful.  There is no reason to have a quit option when you can simply use that shortcut.  Or, if in a window, close the window. It was poorly implemented from the start.  I use the Steam version and 1998 version, and I honestly can't say it's troubled me. Not to mention the quit option likely won't work in all modules anyway (like minigames), making it even more useless.
Make it as they did with the FFIX port and place the quit option into the config menu. I think that this would be a fair compromise. Personally I would like it back to the menu itself because I still open the menu to realize that I need to use Alt+F4. Another solution would be to add a hot key for the quit menu to your already implemented speed buttons.
 
First of all, I apologize if this problem has already been dealt with. I couldn't find any fixes.

I've been experiencing jittering/stuttering in animations during battles with the 60 FPS fix enabled. Whenever a character is moving at the same time as the camera, their model jitters erratically back and forth. It's distracting to say the least.

I'm aware this has already been talked about before and logged in the database, but the last mention I've found of it was about a year ago, and I'm not sure what the status of it is (if any). Is it a side-effect of the 60 FPS hack, a bug on the mod's end, or a bug on my end? For the record, I don't use any other mods with this game—just The Reunion.
The Reunion Database notes its status.  If it's there it's either fixed or being worked on.  There is no status other than I am either trying to fix it or cannot fix it :P
 
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You're nothing if not a bundle of contradictions, DLPB. Thanks for your hard work.
Also, what contradiction ?  :P
I think he's pointing out that the reasons for a change can range from "as the devs intended" to "clearly a bug that needs fixing" to "personal preference". I'm sure it's case-by-case, but it can be a bit difficult to see a consistent rationale from the end-user side of things, especially for those who might not have kept up with the project since the beginning.
 
I don't see a contradiction when there is a choice being given. If I were forcing different coloured gauges on you, then yeah. The reason a choice is being given is precisely because I know I am stepping outside of my own criteria.  Plus the gauge colours and other things are nothing to do with the retranslation.
 
Whether you know it or not, DLPB, you're rationale is ALWAYS "because I think it's best", despite what you say. Which is why it's so confusing for the rest of us to understand why certain things are as they are. But hey, it's your mod.

I really hope you reconsider commenting out the code that removes the Quit option. A lot of PC players user their PCs with their TVs nowadays, like a console. They don't have Alt-F4 to hand.

Anyways, I've been playing a lot more of Beacause and I have to say, despite the quirks of having to rename everything (Maze to Labyrinth, Inn to Tavern, etc. etc.), it's a VAST improvement over the original. The original is also quirky, but in a very bad way: It doesn't make sense! Whatever flavour the original dialogue has is completely pointless... because it never made any sense. It's only when you switch over to Beacause that you realise how much you've been missing out on. FFVII's plot does actually make very clear sense! Playing with Beacause is like putting on a pair of glasses when you didn't know you needed them. Suddenly everything is clear.

I have to say, right now, it's the way I'd recommend anyone to play the game. Well done.
 
And whether you like it or not, I disagree with you.  When you say or imply that I am full of contradictions, such a comment needs more than just your say-so.   There is no contradiction in allowing options.  Your philosophy the last few posts seems to be that such options should not be given, and I should instead force the incorrect translations on people (Zack, Elena, Megalixir and so on). I don't see any logic in that whatsoever. I have to be honest in saying I believe your opposition to certain changes made - even though they are optional - is purely fanboyism. Indeed, your previous "too scared to play" comment regarding this retranslation would point to that. My rationale the last few comments has certainly not been "because I know best" (even though, yes, I certainly do more often than not.  I won't apologize for that.).  I've given you logical reasoning, and I've gone with that reasoning. I can't claim I am 100% across the board consistent, but I am far from what you have accused me of.  8-)

I am happy, however, that even though you clearly had serious reservations about our work, you have actually enjoyed it and have recommended it. I had a feeling I was going to be here defending every comma. It's a pleasant surprise to see otherwise.

quirks of having to rename everything (Maze to Labyrinth, Inn to Tavern, etc. etc.
Those are totally logical changes. For a start off, a maze and a labyrinth are not the same thing. Look at The Reunion Database (Tornado Labyrinth is absolutely the correct term here - as opposed to Whirlwind Maze).

http://www.diffen.com/difference/Labyrinth_vs_Maze

FF7's Labyrinth is a series of puzzles leading to the centre [of the crater]. This is basically the fundamental definition of a labyrinth. I did not change it for "the sake of it". 

And a cellar is not a basement.

Edit.

No inns have been renamed tavern that I am aware of.  Do you have the map handy where this happens?  I will need to keep an eye out for this in future, since some of those "inns" should probably be renamed tavern.  I'd have to check. Generally speaking, the game is clear when a bar or pub is the intended name.  Often it's in English via kana.
 
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Code:
[SETTINGS]ModID=60IDelay=2000[THE REUNION]Enabled=0[NEW AUDIO]Enabled=1Centre_All_SFX=1Field_SFX_In_Battle=1Audio_Log=1#Use QPC unless it causes a problem with the frame rate.[NEW FRAME LIMITER]Enabled=1QPC=1Game_Time_Is_Realtime=1#Requires New Frame Limiter to be enabled.#Interpolation requires that the interpolated battle files have been installed.[60FPS BATTLES]Enabled=1Interpolated=1[TWEAKS]Field_Centred=0Default_Run=1New_Gauge_Colours=1
That will do for now.  That's how the ini for my dll is shaping up.  8)
 
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