[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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Great work!

#63 There should be an addition for trickplay, of some sort (it's the gold mine move).  It just shouldnt allow for exploitation to gain ridiculous amounts of gil.  How does it work?  Wondering if there's a way to cap how much you can gain each time it uses it.  It shouldn't be so great that it makes gaining gil remotely easy.  Just a nice bonus or whatever.  Maybe it's best that the gil thing is disabled completely.  What do you think?

#62  Can this be fixed by making chocobos react to Remove/Warp? Which is the best way if possible.

#13 Yeah, Wallmarket seems to be broken with that flag (Silver Barrette sellable).  I remember now. 
If the gil+ was put under an incrementing conditional then it could be adjusted so that you only get the gil, say, a certain number of times. That or adjust the frequency of the attack itself so it can only be used a certain number of times...except Trickplay's entire AI is a massive Random MOD check so it would prob need to be rewritten.

Enemies can be set to react to certain commands in certain indexes. It all depends if Remove triggers this or not though; if the command misses the Chocobo then it might not trigger. It might trigger if the check was put into post-action AI though. Otherwise something would need to be done to the actual spell itself so that it 'makes contact' with actors immune to death if that makes sense.
 
#13 Yeah, Wallmarket seems to be broken with that flag (Silver Barrette sellable).  I remember now. 
WallMarket is broken in every "sellable" flag there is. Still, if you double-click the name, you can instead hex edit the flag and it will stay that way. It is the second to last byte, set it from FF to FE and the item will become sellable.
 
Hi DLPB, I've updated my Steam mod to now point to Beacause instead. I think your mod supersedes mine.

That said, I know there's going to be people asking me if XBox 360 icons can be added to your mod (people have already asked me before). The XBox controller layout is pretty much defacto for PC gaming, so I understand why people would want it. Is this something you might consider adding? I can assist with the icons if need be.
So glad this is happening, yet another change that makes Reunion the update FF7 deserves. You guys rule.
 
Yeah, disable autorun(both in ochu and 7h), its triggering creacking action always. Even holding circle to walk doesnt work. You can enable it afterwards.

Sent from my Xperia ZR using Tapatalk
how do i disable? what is ochu and 7h? thanks for your help.
 
Ochu is a tool I made.  It's in tools section. But if you are stuck on that part of the game, just run in the correct areas.
 
hey, i really like this mod so far, but am having trouble in aeris's house. i put on auto run when i installed but even though i try walking out, when i get past the bedroom door, something happens and it triggers a run, which triggers aeris and i can't escape. is there a way to quickly turn on and off the autrorun? or am i doing something wrong?

Thanks!
What happens is that it doesn't actually detect if you're running. It detects if you're holding down the button. As long as you don't hold down the run button without autorun, or the walk button with autorun, it'll be fine.
 
I am likely going to add a fix for the field in question when using autorun, as this issue pops up a lot.
 
how do i disable? what is ochu and 7h? thanks for your help.
As DLBP said for ochu, disable run in tools section and in 7h you have cheats mod disable running there, wherever you have it checked.

Sent from my Xperia ZR using Tapatalk
 
Hello... I just installed this mod, the only things I had checked in the installer are the ones required. and my game constantly crashes at the scene right before placing the bomb in reactor 5. (the second reactor)

I browsed the thread and haven't found a solution. anyone else have this happen?
 
@Tetra.  Sorry to do this to you, but the first post sums it up, sadly :P  I don't know anything about other mods.

@Saijenode.  Not related to this mod, otherwise it would have been stated a ton of times.  I can only assume you are using some other mod or 7th Heaven... that's messing something up.
 
@Saijenode.  Not related to this mod, otherwise it would have been stated a ton of times.  I can only assume you are using some other mod or 7th Heaven... that's messing something up.
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Thats strange, I have only installed this mod. I've tried a few times on fresh installs of the game and its always at this place in the game. But without reuniun I can get past this moment.

I recall you mentioning something to do with a game driver yes: https://www.ff7catalog.com/threads/5456/   however the link provided in this thread is dead.
Is that Custom graphics driver by Aali required? perhaps someone could reupload it since the link on Aali's post is not working.
 
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I am an Idiot. It was a mod conflict. I had previously installed a high quality model mod and saved it on my back up copy... when I could have used the one provided in Reunion mod.

I am sorry for my mistake. and I appreciate you response.  Mod works perfectly and I Love it. =D Thank you !

You wouldn't happen to have any music replacement recommendations?
 
Can we get an option to only translate the dialogue? I'd like to keep all of the item/materia/character/place names the same so they match online walkthroughs/guides, but I'd like the dialogue to be properly translated.
 
How would I go about applying only dialogue translations? Are they in separate files? I'd really like to have your dialogue translations, but I really don't want name translations.

My main issue is googling things in the game while using your translations. If I google "property materia ffvii," I don't get anything. Plus, all online walkthroughs/guides are going to use the original, incorrect translations for names. I just don't want things in the game like "Beacause, you are... a puppet" and "This guy are sick."
 
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