[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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Exactly, Bahamut.

As for Reunion R06, I am having a real problem in how to approach the release.  You see, the DLL is now an add on by itself and has separate optional mods - as well as mandatory bug fixes.  But I don't want people to think that The Reunion is still how it was...  a fixed installer where you HAD to have Menu Enhancement/Beacause.  That's no longer the case.  The DLL is itself a tool!  And It powers the other now completely optional additions. It also allows modders to add their own complete packages to the game, which the user can switch between with the options.ini file.

Basically, if I treat the DLL as a separate mod... I then have to do more work, whereas I can include the DLL and make it part of The Reunion - but sow confusion.  I think the latter may be the price.  Perhaps I can get out a tutorial video to clear this all up.

Anxious Heart,  Menu Enhancement, Audio Replacement, Beacause (has to come with Menu Enhancement), 60fps Battles, Soldier Quest, Tweaks...  All of these are now COMPLETELY Optional and standalone.  If you want to simply have 60fps battles... you can.
 
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I think Reunion's new approach is a great improvement.

I don't see why the user should be so confused by it though. It's enough to update the Read Me to explain how it works.
 
So I'm finally getting around to testing my 60fps models, but I've found that when I add them to the battle.lgp after running reunion with the 60fps option, they're moving much too slow.  Basically it seems like reunion is telling the models to triple every animation frame, whereas I've already done that work and saved it in each models animation file.   How did you implement this?  Is it interpolating frames or just duplicating?
 
The interpolated model mod programming isn't released with Reunion so it won't work at all (plus will hang game when you are a frog).  I've got the inter + non inter lined up for release and it works perfectly so far.  But when I finally get this latest version out it will need a lot of testing.  There are certain things that are known to be wrong at moment.  I left them on your(?) 60fps model thread.
 
Weird. The player frog model should be fine. It's the others that kimera doesn't display correctly.
 
nah it's my 60fps mod that breaks the game.  It's not stable in this version of The Reunion.
 
depends what the mandatory bug fixes are.

I am hoping this will be compatible with 7th heaven as well as that tool has proven brilliant, in memory hacking so on disk install not trashed and easy to merge various mods.

Whatever 60fps is in 7th heaven that seems to work almost perfect, I have only noticed minor glitches with it.
 
Not sure if it's been said before, but your link to The Reunion Database is dead.
 
The one in 7th Heaven is the one I made - and it has major glitches in there. The mandatory fixes are listed in The Reunion Database, which is on the first post.
 
Not sure if it's been said before, but your link to The Reunion Database is dead.
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...No it isn't? I just clicked that link and it loaded fine.
 
Update:  progress on The Reunion is currently on hold while Luksy creates a workable build of Aali's source code.  I'll decide then how to proceed.  Ideally, I want to add to my mod manager the ability to load individual files, something Aali has definitely already helped with.  But it may be that editing of Aali's driver code must wait.  NFITC1, Luksy, and perhaps others will have to collaborate on how to proceed.

In the meantime, I will probably get R06 to a state that it can be released using my new approach, and then worry about the further more complicated changes for R07.
 
Well since you have a little time on your hands, wanna take a crack at adding 360 degree movement?
 
I wish I had time on my hands... I am studying Aali's code and trying to get the mod file thing working.  But also a lot of other stuff going on like starting a new job.  Still, I may be able to look into it at some point.

Don't worry, I didn't forget ;)
 
In the meantime, I will probably get R06 to a state that it can be released using my new approach, and then worry about the further more complicated changes for R07. 
I think that this is a good idea to do so. However, maybe you shouldn't implement the mod manager yet but focus the tool to suits the reunion itself and leaving the manager for R07 (that also give us time to test release candidates of it and giving you feedback of what we moders need). You already have implemented a good bunch of new and needed features. I mean no matter what you add, it is already awesome.

BTW. your batch file for ulgp is really helpful.
 
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EDIT: Pressing the start/select button at the same time brings it back up! ...and I can't do anything and it goes away again. I figured that might be an important detail, though.

Long time no comment, everyone! I think I found a bug and I can't seem to find it on the Database!:

In Cosmo Canyon, when Bugenhagen is doing his big old explanation inside his machine. After he shows what would happen if you took the spiritual energy from the planet and it collapses... the game screws up? Like, it goes to black as if it's going to shift the scene and it just stays there, black. It's not a hang because the music keeps playing. I waited a really long time and pressed a bunch of buttons and nothing happened.

I have Tifa and Barrett in my party if that makes any difference. I don't know how to do an info/error dump or I would.

I have the current build of Reunion (excluding Weapon) and Anxious Heart installed in terms of mods. I'm on Windows 7.

PS - Literally just smashed buttons again and the scene came back... and then went away again??? Yeah it seems to flash on and off irregularly and with long periods of black between. Huh. (It wasn't the smashing I think it was the start + select as mentioned above).
 
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