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DLPB_
Guest
I'll supply you the texture later today. There are 2 for the font, I think. Might be 4 given the menu.
I can make them a bit smaller right? As long as they don't exceed the normal dimensions correct?https://drive.google.com/file/d/1gtKUSPoOXzkdv8MG1PQymoe1aBZOBCr1/view?usp=sharing
Playstation icons. I made it work with 2 textures. It's very important to match xbox dimensions precisely to these width wise... and height wise if possible.
I help you when you work on it. I think it will be easier if I tell you the value for a scene rather than letting you import it into the field.If you want to implement that 360 degree field movement (or was it 255), I have no qualms immediately scanning through all of the field files and fixing the default directions.
Also, great to see you posting again, I had wondered what happened.
0: 8a 4d 0c mov cl,BYTE PTR [ebp+0xc]3: 66 8b 85 a8 fe ff ff mov ax,WORD PTR [ebp-0x158]a: 66 ba 80 02 mov dx,0x280e: 66 89 d3 mov bx,dx11: 66 29 c2 sub dx,ax14: 66 d1 ea shr dx,117: 80 f9 19 cmp cl,0x191a: 75 19 jne 0x351c: 04 18 add al,0x181e: 66 a3 1c d2 91 00 mov ds:0x91d21c,ax24: 66 29 c3 sub bx,ax27: 66 d1 eb shr bx,12a: 66 ba 0d 00 mov dx,0xd2e: 66 89 9d 8c fe ff ff mov WORD PTR [ebp-0x174],bx35: 66 89 95 a8 fe ff ff mov WORD PTR [ebp-0x158],dx3c: 66 c7 85 98 fe ff ff mov WORD PTR [ebp-0x168],0xb43: 0b 0045: 66 c7 85 b8 fe ff ff mov WORD PTR [ebp-0x148],0x04c: 00 004e: eb 07 jmp 0x5750: 66 ff 85 b8 fe ff ff inc WORD PTR [ebp-0x148]