[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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Anxious for the milestone to come.

Will be there a glorious trailer/sneak peek of the whole thing?

Thanks for don't stop this DLPB.
 
I'll certainly try ;)

In the meantime, here's how the new ini currently looks

[OVERRIDE]
Disable_The_Reunion = n

[OPENGL]
full_screen = n
window_x = 0
window_y = 0
window_width = 1280
window_height = 960
preserve_aspect = y

enable_vsync = n
texture_cache_size = 1024
compress_textures = n
save_textures = n
use_pbo = n
use_mipmaps = n
fancy_transparency = y
post_file = psx.post
enable_postprocessing = y

# on-screen logging
show_fps = y
show_missing_textures = n
show_stats = n
error_popup = n
info_popup = y
ff7_popup = n
trace_reunion_direct = n
trace_direct = n
trace_files = n
trace_all = n
trace_loaders = n
more_ff7_debug = n
opengl_debug = n

[CUSTOM]
Mod_ID = x12345

[AUDIO REPLACEMENT]
Music_Vol =89
SFX_Vol =62
Mono_Output = n
Centre_Battle_SFX = n
Field_SFX_In_Battle = y
Music_Balance_Functions = n
Load_SFX_To_Memory = y
Audio_Log_Level = 5

# Weapon mod: 0 = Off / 1 = Minigame updates / 2 = Further field updates / 3 = full mod
# 60fps Battles mod: 0 = Off / 1 = On (no interpolation) / 2 = On (interpolated model animations)
[MAIN]
New_Translation =  y
Model_Overhaul = n
Soldier_Quest = n
Weapon = 0
_60fps_Battles = 0

[TWEAKS]
Default_Run = n
New_Gauge_Colours = n
Closed_Mouth_Models = n
QPC = y
Game_Time_Is_Realtime = n
Transparent_Dialogue = y
Show_More_Status = 0

[FIXES]
Disable_Internal_Fixes = n
Battle_Key_Press = y

#For those poor souls with epilepsy
[DISABLE SCREEN FLASH]
Critical_Hit = n
Boss_Death = n
Summon = n
Transition_Effects = n
Disable_All = n
 
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use_mipmaps can be set to y. Tough, i honestly didn't see a noticeable difference in visual, but it should make the image less noisy in 3d scenes by reducing the texture resolution the bigger the distance of the camera is to the texture.
 
Those aren't the default values - simply my current settings for testing.  But as you say the difference is minimal.
 
This mod is top notch man, I've read some articles and went through the db and damn y'all put in so much effort to un-jank this beloved game. Thank you so much, I'd like to help contribute with testing and improving the experience for this mod when ran on FF7 for Steam Play / Linux.

I tried the R05c installer with wine-4.2 staging, and it completes the install but with two errors at the end (both TextMod.exe and HextEdit.exe with the usual encountered a serious problem and needs to close). I've now found this to mean most tweaks don't work, only Beacause and Model Overhaul seem to work.

If I run the installer in my Windows 10 VM, and copy the files from Windows steamapps to Linux steamapps, it runs with all the mods, except if 60FPS battles is installed, the game crashes, and when omitting 60FPS battles in an install, I end up losing menu enhancement and autorun too for some reason. These are probably fault of steam play, I'll have to wait for when I get my new graphics card to test on the Windows side more.
 
Just installed R05c to see what it's like (knowing R06 is right around the corner), and love the way the models look and the new script I've read so far (especially how Barrett doesn't carry on and on and on and.....)  However, even while holding cancel to run, it's almost as if everyone's trying to run through molasses.  I don't see any indications of being CPU or GPU bound, everyone's just moving at maybe 50-75% of normal speed.  Is this typical?
 
If you install FRAPS or dxtory or something similar, it should report the FPS to you.  See if it's at 30 for field. This isn't a Reunion issue, though.
 
Thanks for this great work!

Is there a script available containing the full re-translated dialogue? I'm trying to go through the game in Japanese and would love to use your English version to look up phrases.
 
Speaking of the retranslation, has there been any recent progress with Charlie Beer's readthrough?
 
>when you finish snowboarding
"She died. Accept it."

no


By the way, what does the Fixed length character names option do in the installer, I tried a diff -r on the generated .txt files and nothing seems to be changed with this option.
 
It should really be "I'm dead.  Accept it."

I'll amend haha.

As to Fixed Length - the explanation should be in the readme.  It simply makes tidier dialogue boxes as the character name will be fixed length.
 
One of many examples of the corrections Charlie Beer is helping uncover.

Original game:
Staniv
“The rule is the best fighter on
   each floor will be your opponent…
   This is a five-storied pagoda,but
   the fourth floor is the highest…”{NEW}
“In other words, no one has ever
   defeated me--Master of Weaponry!”{NEW}
“You still want to try…?”
{CHOICE}Just come on!!
{CHOICE}I'll pass!

R05
Staniv
“Up to the fourth level,it is our
  custom to face those from above.
  Verily,I consider this the summit.”{NEW}
“That is to say,
  no man hath defeated me,
  the Master of Martial Arts.”{NEW}
“Wouldst thou still make
  the challenge,I wonder?”
{CHOICE}You betcha!
{CHOICE}Pass! PASS!

R06 (and R07)
Staniv
“Up to the fourth level,it is our
tradition that a Master bear
witness to the battle below.”{NEW}
“Verily,this should be
considered the summit.”{NEW}
“That is to say,
no man hath defeated me—
the Master of Martial Arts.”{NEW}
“Wouldst thou still make
the challenge,I wonder?”
{CHOICE}You betcha!
{CHOICE}Pass! PASS!

Along with grammar fixes and better localization, the retranslation in general looking very good.
 
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I've made it so the game adds it - to save a character in the main menu, where space and char limit is a big factor.
 
I've finally managed to make that flow OK as a clue to the bell you need to ring - which is what the Japanese does. I've had to cheat a bit.

Original game and R05 both miss it.

Charlie Beer:
"lit. “You want your materia?
  Then go find it yourself!”{NEW}
“And to find materia, you gotta be ready use your [kane (money/bell)]""{NEW}
“Heh,heh.
  [kane]. Get it?”

the expression she's using in Japanese is basically ""money talks"", ""To find materia, you gotta make money/bells talk."". I think the idea is that shes hinting that she'll give it back if they bribe her. Which is why she repeats ""kane"". but through this she ends up giving away the hiding spot.

""Steel"" is a bit too farfetched a clue, the ""bell"" really has to be in there.

{YUFFIE}
“You want your materia?
  Then go find it yourself!”{NEW}
“But, hey... I doubt the hiding place will ever ring a bell for you.”{NEW}
“Heh,heh.
  Ring a bell... classic.”"
Original English game:
{YUFFIE}
“The Materia's mine!
   Tough!”
------------------------------
{YUFFIE}
“You want your Materia?
   Then go find it yourself!”{NEW}
“Yeah that's right.
   And when you're looking for
   the Materia, remember you gotta steel it.”{NEW}
“Heh heh…
   Steel…steel! Get it?”
------------------------------
{YUFFIE}
“C'ya!!”
R05:
{YUFFIE}
“The materia’s mine…
  Tough luck.”
{YUFFIE}
“You want your materia?
  Then go find it yourself!”
{NEW PAGE}
“Yeah,that’s right.
  And when you’re looking for
  the materia,remember that
  you’ve gotta ‘steel’ it.”
{NEW PAGE}
“Heh,heh.
  Steel. Get it?”

{YUFFIE}
“See ya!”
Final:
{YUFFIE}
“The materia’s mine…
  Tough luck.”
------------------------------
{YUFFIE}
“You want your materia?
  Then you’ll have to find me,won’t you?
  Now,that rings a bell…”{NEW}
“Heh,heh.  I could give you suckers
  100 clues like that one and you’d still
  never work it out.”
------------------------------
{YUFFIE}
“Buh byyye!”
 
If you're taking liberties, I think saying "100 clues like that one" is a bit too on the nose.  Something like "100 more clues" doesn't draw as much attention to the clue itself.
 
If you don't use "that one" then it doesn't follow at all for the player that it's even a clue - plus the original English seems to heavily imply there is a clue also.  I think it's meant to be utterly obvious or you get stuck in Wutai for ages - like many players did in the original game (without that clue, it's almost a game breaker for a lot of people).  I enjoyed hunting for Yuffie with no clue to go on - but the original staff wanted you to get it. 

I'll see what Charlie Beer thinks is best - because "Ring a bell...  classic" or something can also work.  But my feeling is the original staff want it to be obvious.
 
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