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Hopefully not so many issues with R06....
Mod ID: x12345Activated: New translationActivated: Menu EnhancementActivated: Weapon - Mode 3Activated: Model OverhaulActivated: Soldier QuestActivated: Audio ReplacementLoaded: 60fps BattlesLoaded: 60fps Battles - InterpolationActivated: New frame limiterActivated: Centred field screensActivated: Playable character will run by defaultActivated: New gauge coloursActivated: Closed Mouth Models [original character models will not have open mouths]Activated: High precision timer (QPC)Activated: Game time is realtimeActivated: Transparent dialogue boxesActivated: Show more status - mode 1Disabled: Screen flashes for critical hitsDisabled: Screen flashes at boss deathDisabled: Screen flashes during Summon attacksDisabled: Screen transition effectsLoaded: Submarine text file G:\Games\PC\FF7\The_Reunion\CUSTOM\x12345\text\Submarine.txtLoaded: Chars text file G:\Games\PC\FF7\The_Reunion\CUSTOM\x12345\text\Chars.txtLoaded: Exe text file G:\Games\PC\FF7\The_Reunion\CUSTOM\x12345\text\Exe.txtActivated: Mandatory fixesNote: Core fixes cannot be disabled when using Weapon mode 3. Core fixes have been implemented.Activated: Battle menus require a key press (no auto press)Loaded: Real ddraw.dllLoaded: Any global DLLs - See hext.logLoaded: Any custom DLLs - See hext.logLoaded: Any global hext files - See hext.logLoaded: Any custom hext files - See hext.logLoaded LGP:G:\Games\PC\FF7\data\menu\menu_us.lgpLoaded LGP:G:\Games\PC\FF7\data\battle\battle.lgpLoaded LGP:G:\Games\PC\FF7\data\battle\magic.lgpLoaded LGP:G:\Games\PC\FF7\data\field\char.lgpLoaded LGP:G:\Games\PC\FF7\The_Reunion\BASE\New_Translation\flevel.lgpLoaded LGP:G:\Games\PC\FF7\The_Reunion\BASE\New_Translation\chocobo.lgpLoaded LGP:G:\Games\PC\FF7\The_Reunion\BASE\New_Translation\condor.lgpLoaded LGP:G:\Games\PC\FF7\The_Reunion\BASE\New_Translation\world.lgpLoaded LGP:G:\Games\PC\FF7\data\cd\moviecam.lgpLoaded LGP:G:\Games\PC\FF7\data\cd\cr_us.lgp
Before reporting a bug, please check that it isn't already noted in The Reunion Database, found HERE.
25-Nov-2016 DLPB 60fps Battles Bahamut Zero flickers violently.
I'm at Cosmo Canyon for the first time, and after going up into the laboratory with Bugenhagen, he does his spiel. Right after he sucks the Lifestream from the Planet, it turns dark and falls into pieces. There's a split second where the camera pans outward to show the original wide view of Cloud, Bugenhagen, and your two other characters, and then the screen goes black. The music continues to play in the background, but I have no video. Uninstalling The Reunion fixed the problem.
https://www.ff7catalog.com/posts/185548/ is this bug being reported in March 2018. (I reported it in July 2017).This isn't a bug with Reunion. Check The Reunion database. I've listed the issues with this map there. It's a coincidence that uninstalling R05 fixed it.
I think it is unfortunate to have told someone who asked about it that it's not a Reunion bug; it also seems unfortunate that the fix from 2018 is now lost.It may have been added by Tony's fix - but an original game bug exists there. Can't be sure now. In any case, it's irrelevant. It's listed as a bug and it's resolved.