[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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24-Nov-2019   kalathi   Beacause   Escape magic will cause a game over.


 :evil: Must admit... some of these bugs I never saw coming.
 
this..yes this doesn't want to work for me .. it even calls me a pirate (i guess)
-snip-
Wait until DLPB issues a fix, it's a known problem with the Steam install. Alternatively, if you don't want to wait you can use the converter linked in the first-page post (though this is a bandaid fix and doesn't do anything about the core issue).
 
24-Nov-2019   kalathi   Beacause   Escape magic will cause a game over.


 :evil: Must admit... some of these bugs I never saw coming.
I admit, I laughed when it happened. I used it a couple more times just to make sure it wasn't a fluke.
 
Not sure if this is known already but there's a bug early in the game, when returning from the Don's place and you enter District 7, the scene where Shin-ra is going to take down the tower and Barret is at the top of a long spiral staircase, when I try to talk to Barret, Tifa runs hyper speed into the pillar in the center of the platform and gets stuck in there, causing the game to get soft-locked, likely because she never reaches some position that she is supposed to before the dialogue starts.

It occurs every time. I've re-launched the game several times trying to find ways around this but it always happens. I'll try disabling some of the options to see if I can get passed this. It's the first major bug I've encountered since starting a new play-through with this mod.

(although there is a minor bug involving models not being in-sync with the pre-rendered backgrounds I've noticed..)
I believe I was the one who was having this same issue.

DLPB added the bug to the database, so now we just have to wait until it's fixed. This is what it says: "Microbrain have changed how registry keys are diverted in Windows 10 and so a clean install on Steam with Windows 10 will fail to load The Reunion."
 
I admit, I laughed when it happened. I used it a couple more times just to make sure it wasn't a fluke.
It's because I fixed another bug regarding the escape magic...  and...  it's introduced another.  Thing is when I tested ages ago, there was no game over. So it depends on more factors than what I originally saw.
 
It's because I fixed another bug regarding the escape magic...  and...  it's introduced another.  Thing is when I tested ages ago, there was no game over. So it depends on more factors than what I originally saw.
I've heard other software programmers say the same thing about debugging -- that it's tricky because fixing one thing can break another
 
Update:  If making your own mods, only use Global and Custom.  Future installers will delete and re-add anything contained in BASE - it will be used for my own mods only. Custom will supersede anything in Base - so use that instead until I've figured out a permanent way forward.
 
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Here's the files for my bug report, although keep in mind I'm one of the "pure Steam" users so it's possible my issue is related to that Microsoft problem you mentioned.  I also did the converter thing, but deleted it and reinstalled FF7 when I saw the comment that it wasn't needed, and now I'm still able to run R06 through Steam when I couldn't before...so I'm not sure if I actually properly got rid of the converter or not.  Hopefully this report is actually helpful and not a waste of anyone's time!

1 - During the rescue mission for Aerith in the Shinra building, there's a soft lock during the scene after the player goes up the small elevator to the 68th floor to confront Hojo.  After Hojo says there are too many frivolous things in the world to concern himself with the group, Barret runs forward and Cloud moves down, then raises his arm.  The game soft-locks at this point because Barret never finishes running forward; visually, he's stopped right at the railing before the stairs heading down to the specimen area.

2 - Happens 100% of the time with this save - Save slot 1, save #3 (Shina Building 67th floor) - just go up the elevator and then move south to start the cutscene with Hojo.

3 - Couldn't figure out how to add attachments, so here's my APP.LOG - https://pastebin.com/9eDmSMez

4 - The_Reunion.log - https://pastebin.com/Z6GDfE70

5 - Save file - https://www.sendspace.com/file/15xegh  It should be the third save in slot #1
 
Hey, it's finally out; congratulations.  I well and truly mean that from the bottom of my heart.  This is a hell of an achievement, and I sincerely hope you are proud of it.

That being said, I would also like to state that this has already been backed up, and this version will be forever available.
 
Sarcasm is my daily bread.
PtnAvy8.jpg

 :-P
 
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Please don't quote that idiot or encourage him.  He's on ignore.  Just report his post.
 
The game soft-locks at this point because Barret never finishes running forward; visually, he's stopped right at the railing before the stairs heading down to the specimen area.
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Don't worry, I saw your initial post. I haven't verified it yet but it's certainly looking like it's there.  Thanks for the save file too.
 
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@zombiebisque - this is a problem.

The fix I've made to the slot order bug means that that field is broken because it was never coded to take the fix into account. 

1. I can fix that bug by taking into account game progress - once you have the PHS the new code would kick in.
2. I can fix the bug by correcting the real mistake - the field code.  The issue here is that any project that doesn't also correct the bug in field code is gonna be onto a loser. 

Might be forced into 1.

[edit]

This bug seems to be present in the original game - but I need a save that's been untouched by Reunion to test with.  Anyone got a save close by that's never been saved with Reunion?

Can anyone definitely confirm it doesn;t originally happen?
 
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Oh wow, that sounds like a sizable issue, glad my report was able to help uncover something.  The joys of QA and having more test players...  :o
 
The game soft-locks at this point because Barret never finishes running forward; visually, he's stopped right at the railing before the stairs heading down to the specimen area.
----

Don't worry, I saw your initial post. I haven't verified it yet but it's certainly looking like it's there.  Thanks for the save file too.
I can't remember if I posted it or directly messaged you (this was the first bug I reported, before I knew you wanted save files and logs). The way I got around it was by switching Tifa and Barrett's position in the party -- weirdly, this made them switch positions during that cutscene too and Barrett ran to the correct spot. He definitely can get stuck there though.

Edit: I just saw your second post DLPB. I can only offer anecdotal evidence, but I don't recall it ever happening to me in the vanilla game. I don't have a save file handy but I can try playing up to that point tomorrow if I'm feeling a bit better and nobody has yet provided you with a save.
 
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yeah if playing up to that point, make sure to have reunion completely disabled.  The change needed to make the bug appear might have already occurred long before that point.

Thanks

I can't make it go away even when disabling the slot fix code and using original game - and editing values manually with Ochu.
 
The way I got around it was by switching Tifa and Barrett's position in the party -- weirdly, this made them switch positions during that cutscene too and Barrett ran to the correct spot. He definitely can get stuck there though.
Confirming that this is how I got around the bug as well - I also had it happen to me another time during the Honeybee Manor "Group Hive" scene, but that didn't involve the party slot system at all since Cloud was alone, and the character that got stuck was one of the random guys and not Cloud.  I already overwrote that save though since I was able to get past the soft lock by going to the other room instead.
 
The Honeybee manor issue will be unrelated. This is specifically due to slot position of members.  Cloud is always 0 even when you move him.
 
I know what's caused the slot bug now...  but thinking of best compromise and fix.
 
Finally got my PC hooked up to my 32” CRT so I can play this the way I played it back in the 90’s. Amazing job, DLPB.

So far, there is one small thing I noticed when you talk to the woman outside after Barret chases everyone out of the bar (the one to the north who asks you if you heard about the bombing). In the second dialog tree, if you choose ‘I’m not interested’, the conversation just ends, and if you choose ‘No, what?’, she says the ‘Oh I see’ line. I know in the original she talks more when you say no what, so I think the dialog tree is broken. Anyone else have that issue?
 
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