[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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There's no way to edit my last response, so I apologise, but are you (DLPB) going to update the retranslation database as more info about the Remake comes? For example, Barret does indeed has one 't'.

Or is it still a "purist" thing? Where is the line drawn, especially since the remake IS the bottom line in terms of modern and professional translation? Or do we just wait until it comes out and we complete the game/look through the datamine? I'm guessing that's what R07 will be about (I'm going to read through all 211 pages).
 
Say I'm starting from scratch, do I need to get all the hotfixes from the last few pages, or does HOTFIX4 include all of that?
 
For example, Barret does indeed has one 't'.
All English translations after the original game are botched.  They have long given up on accuracy.  The retranslation is and always will be what was originally intended.  8-)
 
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After getting captured in Junon, when you control Barret to lead him down to the press room - while walking down the stairs from the platform with the save point - rather than Barret zoning at the top and seeing Tifa walking up ahead, Tifa spawned at the top and walked the wrong way up the ramp and zoned back into the save room.  From here I was in control of Tifa's model and, when running ahead to the press room, Barret never appears and so the scene does not progress.

I turned the translation off the first time it happened and tried again while saving in the room this time for the error to repeat again.  Now when loading the save file, I start with Tifas model rather than Barrets, changing party formation does not help.  Additionally, when turning the translation back on, the save point is no longer there (and it might not have been there on my first run, though I can't be sure) and in this scenario, the menu won't open.

app: https://pastebin.com/7kLfpFqU
reunion:  https://pastebin.com/hi90NEbF
save file:  https://www.sendspace.com/file/xejryq

Intel Core i7-6700K
GeForce GTC980ti
Windows 10
 
Confirming Hotfix 4 didn't fix the 3D offset issue for me, but hotfix 5 did! Thanks DLPB.

FYI when I was using hotfix 2 before, I noticed this issue with Barret standing waayyy off the first shinra glass elevator:
https://imgur.com/rgHvzRU

Probably not offset related as this screen doesn't pan.
 
the junon march isn't a bug zaeri, it's intended and now more difficult. you can no longer cheat.  you have to get in formation perfectly to achieve highest score
 
Well, the point wasn't so much achieving the highest score, the point was more it took ~2 hours for me to get past the screen at all even with 0 points, even trying to run behind. I largely got the "get that grin off your face" scold (iirc). This isn't me wanting to get perfect, it was purely a progression concern. There's also still the issue with the screen not scrolling properly in the airfield.
 
Also, (sorry for double post, I lack edit permissions): isn't minigame difficulty supposed to be part of Weapon? I wasn't expecting any gameplay changes in the retranslation, especially given it throws off walkthroughs.
 
@wivesq Yup.  This is a problem - again caused by the fact they didn't think through member ordering.  I am working on a solution.

Note that I moved the Save Point to avoid another bug in the original game.

@Timber It's related - since it wasn't just scrolling - all 3d objects were placed and calculated wrong.
 
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Well, the point wasn't so much achieving the highest score, the point was more it took ~2 hours for me to get past the screen at all even with 0 points, even trying to run behind. I largely got the "get that grin off your face" scold (iirc). This isn't me wanting to get perfect, it was purely a progression concern. There's also still the issue with the screen not scrolling properly in the airfield.
Honestly, assuming there isn't a bug - it's this easy:


What were you doing that it took 2 hours? [also note after 2 failed attempts the accuracy needed is much reduced]  I am asking this as a serious question, because you were doing something very wrong or there is a bug.

You have to enter from the rear as he tells you and reach the correct spot.

isn't minigame difficulty supposed to be part of Weapon? I wasn't expecting any gameplay changes in the retranslation
This isn't about difficulty - the original minigame was broken in the original game and incomplete.
 
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Hey, new here, enjoying the mod so far, bar some random crashes (which I don't think are specifically the mods fault and aren't the point of this comment) and felt the need to raise a concern?

I just got to Junon and did the big fish boss fight and the CPR minigame... 4 times. Every time I tried to do the CPR minigame I lost, and it seemed really weird that I was having so much trouble with it, so after time 3 I googled it to see if I was some how doing something as simple as pressing Square twice wrong, eventually found a video of original 7 and saw there wasn't a timer... so I switched off Weapon and et voila, got it right away.

My point being, I think the difficulty ramp up on that particular minigame, which you are dropped into very suddenly without warning, and which quickly leads to a sudden game over, right after a bossfight... might be, a tad too much?

I fully support the Weapon mod's intention of adding a little more challenge and balance to the games minigames, hence having it on in the first place, and having a timer on that particular one makes total sense, I just... Think maybe the 30 second timer is a little too challenging? I went from having a perfectly smooth first 9 hours of gameplay to suddenly getting 3 game over screens back to back, after thrashing a very easy boss fight every time, without really understanding why, and that didn't feel challenging, it just felt cheap, ya know? Especially in comparison to how forgiving all the minigames and timers had been up til now, it was so jarring i literally had to stop playing to google it because it made no sense how hard it was.

(Quick completely unrelated side note cause I just had a look and no one else has mentioned it yet but: the latest hotfix (5) seems to have broken default run? everything else is working smoothly though, so it's not a huge problem)
 
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I just got to Junon and did the big fish boss fight and the CPR minigame... 4 times. Every time I tried to do the CPR minigame I lost, and it seemed really weird that I was having so much trouble with it,
I'll agree that you should get 3 chances in one go before the Game Over - but Weapon mode 2 and above are tailor made to be difficult and unforgiving in some places - this is a choice you make by using Weapon 2 and 3 - both of which are in VERY early stages and totally incomplete, which answers most of your other questions.

(Quick completely unrelated side note cause I just had a look and no one else has mentioned it yet but: the latest hotfix (5) seems to have broken default run? everything else is working smoothly though, so it's not a huge problem)
See The Reunion Database and please read the first post on how to send bug reports.

which I don't think are specifically the mods fault and aren't the point of this comment
Doesn't matter - I need the app.log / Reunion.log / crash.dmp file to be sure.
 
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Bug report on Hotfix 5 - Game can hang when in control of Aeris in Midgar.

After seeing that president shinra is dead and meeting roofus for the first time, player is put in control of Aeris, and when you touch the elevator door to progress, the game can hang on the 69 floor scene, and you never see Aeris walk onto the elevator.

Interestingly, this is not 100% reproducible, sometimes it happens first time, other times I tried walking on and off of the elevators repeatedly and it would happen, or I restart the game and try again. Mostly on the closest elevator. One time on the furthest elevator door I observed barret + tifa walking around at the top of the screen briefly (as if still in the cutscene), before the screen changed to the elevator field, but no Aeris character was there, and then it hung on the elevator scene.

Files:
https://www.sendspace.com/file/ua21wb

Windows 10 18362
Intel i7 8700
Gtx 1080TI
 
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Hotfix 6 is literally above and fixes that :P
Nice! You are too quick.

While testing the above elevator I just noticed a few more bugs/inconsistencies, these are probably issues from the original game but I know you like fixing those:

- When exiting the glass elevator, the light that shines from the open door turns off too early (before you leave the elevator). Entering the elevator works fine though.
- Player can enter the left elevator, in which case the boss battle is on the wrong side and doesn't make sense.

60fps battles issues:
- The elevator boss battle looks really jerky, probably the case that the background and the 3D elevator itself aren't animating at 60fps.
- In the fight with rufus, when he grabs helicopter to fly away, clips through the helicopter pretty bad (May also be issue with original game?)
 
- When exiting the glass elevator, the light that shines from the open door turns off too early (before you leave the elevator). Entering the elevator works fine though.
- Player can enter the left elevator, in which case the boss battle is on the wrong side and doesn't make sense.
ha - that's a cool find. Not sure what can be done about the latter...  it would involve switching the battle itself and updating so it all made sense [not easy] - or forcing an elevator door to be "broken" - a bit cheap.

60fps battles issues:
- The elevator boss battle looks really jerky, probably the case that the background and the 3D elevator itself aren't animating at 60fps.
Is this interpolated or non interpolated or both?  There are a lot of issues like this.

- In the fight with rufus, when he grabs helicopter to fly away, clips through the helicopter pretty bad (May also be issue with original game?)
Not sure what you mean by clips  - but there's a known issue with jerky motion.
 
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