D
DLPB_
Guest
ive missed a file out of this. illupload again soon
Lmao thought that was for me. Anyways, I think I'll be ok since I found a guide.Thank you
All English translations after the original game are botched. They have long given up on accuracy. The retranslation is and always will be what was originally intended.For example, Barret does indeed has one 't'.
Honestly, assuming there isn't a bug - it's this easy:Well, the point wasn't so much achieving the highest score, the point was more it took ~2 hours for me to get past the screen at all even with 0 points, even trying to run behind. I largely got the "get that grin off your face" scold (iirc). This isn't me wanting to get perfect, it was purely a progression concern. There's also still the issue with the screen not scrolling properly in the airfield.
This isn't about difficulty - the original minigame was broken in the original game and incomplete.isn't minigame difficulty supposed to be part of Weapon? I wasn't expecting any gameplay changes in the retranslation
I'll agree that you should get 3 chances in one go before the Game Over - but Weapon mode 2 and above are tailor made to be difficult and unforgiving in some places - this is a choice you make by using Weapon 2 and 3 - both of which are in VERY early stages and totally incomplete, which answers most of your other questions.I just got to Junon and did the big fish boss fight and the CPR minigame... 4 times. Every time I tried to do the CPR minigame I lost, and it seemed really weird that I was having so much trouble with it,
See The Reunion Database and please read the first post on how to send bug reports.(Quick completely unrelated side note cause I just had a look and no one else has mentioned it yet but: the latest hotfix (5) seems to have broken default run? everything else is working smoothly though, so it's not a huge problem)
Doesn't matter - I need the app.log / Reunion.log / crash.dmp file to be sure.which I don't think are specifically the mods fault and aren't the point of this comment
Nice! You are too quick.Hotfix 6 is literally above and fixes that![]()
ha - that's a cool find. Not sure what can be done about the latter... it would involve switching the battle itself and updating so it all made sense [not easy] - or forcing an elevator door to be "broken" - a bit cheap.- When exiting the glass elevator, the light that shines from the open door turns off too early (before you leave the elevator). Entering the elevator works fine though.
- Player can enter the left elevator, in which case the boss battle is on the wrong side and doesn't make sense.
Is this interpolated or non interpolated or both? There are a lot of issues like this.60fps battles issues:
- The elevator boss battle looks really jerky, probably the case that the background and the 3D elevator itself aren't animating at 60fps.
Not sure what you mean by clips - but there's a known issue with jerky motion.- In the fight with rufus, when he grabs helicopter to fly away, clips through the helicopter pretty bad (May also be issue with original game?)