[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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Transparency is a permanent mandatory feature of New Translation.  Is there some reason for wanting it turned off?  I can probably look into showing you how to do so if it's really needed.
 
Oh, that's why. It's personal taste, that would be helpful DLPB.

Edit: on top of that if a person want transparency deactivated everywhere, this person would assume that  goes off in battle as well which is not ATM.
 
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It would but then we're going to get requests for every small thing,  At moment, it's not a priority but I'll look into it.
 
i actually stole your idea and took the "thinbars" folder from the Iro file you mentioned and put the picture files in menu and its working for me flawlessly, i also made sure to put the .txt file that was under hext to the direct/hext folder (not sure if that is needed or not)
Do not add hext files unless you know what you're doing.  You're asking for trouble.
 
I think I found a minor bug with the scene-skip function.

In the Honeybee Manor, if you view the lower-right room [Fantasy King Shin-Ra], and skip the scene, you'll return to the field in front of the upper-right room, and if you then view that room it's the same Fantasy King Shin-Ra.

Obviously, you should be returned to the field in front of the lower-right room, and the upper right room should still be Reeve's parents?

Handy-dandy savefile for verification
I already spotted this but had no time to correct.  Thanks for the report.
 
Do not add hext files unless you know what you're doing.  You're asking for trouble.
This ^^^^^^ So true!

That's why I am unable to get it to work with the Main Menu of the game, because unless you change the main menu it won't be affected by the thin bars or any png modifications you put in the "texture/menu" folder, and this will only work on dialog and battle boxes. And I did say I'm not good with manual modding, well I rephrase it, I'm not even a noob on it, always install mods with mod managers
 
Is anyone else not getting achievements while playing? I was supposed to have gotten the 1st limit break achievements for Cloud, Barret and Tifa as well as the complete your first battle achievement. I thought this mod didn't break achievements?
 
I've added the following to Q and A just now:


Q. Why aren't achievements working?
A. The Reunion bypasses Steam code and anything Steam related is removed.  This is not something that can be resolved.
 
Holy crap. Can I still get achievements if I just replay the game with the mod turned off?
(Also, I saw multiple posts on Steam forums from people who said they still got achievements with the mod on. Are they referring to a previous version or something?)
 
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They're probably referring to ancient versions.  Since R06 the above has been the case.  Of course you can turn off The Reunion - see help file.
 
I cannot replicate the mulitple music issue.  Tried everything - 50 battles.  Nothing.

So if this happens, I need to see Reunion.log, audio.log, app.log, save file, and all information on when it occurred.
 
I cannot replicate the mulitple music issue.  Tried everything - 50 battles.  Nothing.

So if this happens, I need to see Reunion.log, audio.log, app.log, save file, and all information on when it occurred.
Happens to me quite frequently, I'm going to try and replicate it with full verbose logging enabled when I have time (probably tonight, sitting at work atm). Funny thing is, it already happened to me back in the first R06 version, so it's definitely not a new issue with R06c, maybe it just got more common with it?
 
I need to know exactly what point it happens - what battles - if there is any commonality.

Then need app.log, reunion.log, audio.log, hext.log, save file as soon as it happens -

What mods you have installed would help too.

How frequent is frequent?
 
I need to know exactly what point it happens - what battles - if there is any commonality.

Then need app.log, reunion.log, audio.log, hext.log, save file as soon as it happens -

What mods you have installed would help too.

How frequent is frequent?
Haven't played much at all in the past weeks, just from the start of the game to the flashback scene in Kalm. In that amount of time, I ran into the issue five or six times.
I am running Reunion R06c (although the issue happened in earlier versions as well as I said), and I'm using Satsukis textures as a custom mod with a few additional textures that I extracted from 7th heaven mods (a new main menu background, avatars for the chars for the ingame menu).
The problem happened at various battles throughout Midgar, can't recall the specifics of most of them. But I know that the last time it happened was in the Kalm flashback, in the cave right before the scene with the Mako Fountain, and I remember another one in the train graveyard after I escaped from the sewers.

I still had a save file for that last one, so that's the one I loaded for testing it. I had some battles that finished normally, then the issue happened again. I quit the game right after it, so it is the last battle that is in the logs that produced the issue.
Logs and save file: https://www.mediafire.com/file/aenobick91nytu7/logs_and_save_file.zip/file
It's in save slot 12.
 
Quick question: is there a reason while you choose your equip/changing sword etc the menu has a big space on the left-side of the "hand" cursor.

Is that on purpose?
 
So, since updating to R06c, I've had quite a few times where the game would spontaneously just up and close on me, and the recurring theme seems to be a string of errors in the app.log repeating with:

"ERROR: texture cache is full and nothing could be evicted!"

I've tried googling and using the forum search to see whether anyone else has been encountering this issue, and it seems to boil down to something with Aali's driver.  I tried to see if I could use the aali.dll, ddraw.dll, and ffmpeg_movies.dll from the previous hotfix with R06c to determine whether the error would go away, but alas, those end up with the game having absolutely no sound.

The strange thing is that sometimes I've been able to play for like 45 minutes in an area without seeing the error or a crash/force-quit, and other times, I've seen it as early as two battles in, from launching the game and loading a save.

I'm using Satsuki's fields, battle textures, and movies, with Satsuki's update of Kela51's magic textures, which I know reasonably ought to make things more demanding, but it's just in the past few days where this issue has been absolutely chronic.

Adjusting texture_cache_size in Reunion's Options.ini file seems to make zero difference to how soon, late, or randomly the issue seems to crop up for me, and I've even tried resizing the .png files from Global/Texture/World and placing them into my custom/upscale/texture/world directory, cutting down on ~60 megs of texture data, which *seemed* to help, initially.

Anyone else encountering a similar issue, or experienced it in the past and found a way around it?
 
So, since updating to R06c, I've had quite a few times where the game would spontaneously just up and close on me, and the recurring theme seems to be a string of errors in the app.log repeating with:
"ERROR: texture cache is full and nothing could be evicted!"

Adjusting texture_cache_size in Reunion's Options.ini file seems to make zero difference to how soon, late, or randomly the issue seems to crop up for me, and I've even tried resizing the .png files from Global/Texture/World and placing them into my custom/upscale/texture/world directory, cutting down on ~60 megs of texture data, which *seemed* to help, initially.

Anyone else encountering a similar issue, or experienced it in the past and found a way around it?
I've also encountered this, but have not posted about it because it's so random and I cannot provide steps to reproduce. I also haven't tried playing without the extra textures to isolate if they are responsible or not.

I don't think that error message is related. texture_cache_size is related to save_textures, which defaults to no. No matter what size you specify, if save_textures is no you will repeatedly get that error message.
 
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