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Transparency is a permanent mandatory feature of New Translation. Is there some reason for wanting it turned off? I can probably look into showing you how to do so if it's really needed.
Do not add hext files unless you know what you're doing. You're asking for trouble.i actually stole your idea and took the "thinbars" folder from the Iro file you mentioned and put the picture files in menu and its working for me flawlessly, i also made sure to put the .txt file that was under hext to the direct/hext folder (not sure if that is needed or not)
I already spotted this but had no time to correct. Thanks for the report.I think I found a minor bug with the scene-skip function.
In the Honeybee Manor, if you view the lower-right room [Fantasy King Shin-Ra], and skip the scene, you'll return to the field in front of the upper-right room, and if you then view that room it's the same Fantasy King Shin-Ra.
Obviously, you should be returned to the field in front of the lower-right room, and the upper right room should still be Reeve's parents?
Handy-dandy savefile for verification
This ^^^^^^ So true!Do not add hext files unless you know what you're doing. You're asking for trouble.
Happens to me quite frequently, I'm going to try and replicate it with full verbose logging enabled when I have time (probably tonight, sitting at work atm). Funny thing is, it already happened to me back in the first R06 version, so it's definitely not a new issue with R06c, maybe it just got more common with it?I cannot replicate the mulitple music issue. Tried everything - 50 battles. Nothing.
So if this happens, I need to see Reunion.log, audio.log, app.log, save file, and all information on when it occurred.
Haven't played much at all in the past weeks, just from the start of the game to the flashback scene in Kalm. In that amount of time, I ran into the issue five or six times.I need to know exactly what point it happens - what battles - if there is any commonality.
Then need app.log, reunion.log, audio.log, hext.log, save file as soon as it happens -
What mods you have installed would help too.
How frequent is frequent?
I've also encountered this, but have not posted about it because it's so random and I cannot provide steps to reproduce. I also haven't tried playing without the extra textures to isolate if they are responsible or not.So, since updating to R06c, I've had quite a few times where the game would spontaneously just up and close on me, and the recurring theme seems to be a string of errors in the app.log repeating with:
"ERROR: texture cache is full and nothing could be evicted!"
Adjusting texture_cache_size in Reunion's Options.ini file seems to make zero difference to how soon, late, or randomly the issue seems to crop up for me, and I've even tried resizing the .png files from Global/Texture/World and placing them into my custom/upscale/texture/world directory, cutting down on ~60 megs of texture data, which *seemed* to help, initially.
Anyone else encountering a similar issue, or experienced it in the past and found a way around it?