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DLPB_
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holy cow that's a large app.log. Think i need to look into removing one of those logging entries as they're bloating it to hell.
this is the link https://drive.google.com/open?id=1540TGJdpv0LtCWMIOZL-9SK2MTJTO4cE[00014659] TRACE: prepare_movie C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\data\movies\jenova_e.avi
[00014659] INFO: prepare_movie: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/BASE/New_Translation/jenova_e.avi; h264/aac 1280x896, 15.000000 FPS, duration: 44.866667, frames: 673
[00014659] TRACE: prepare_movie: Audio must be converted: IN acodec_ctx->sample_fmt: fltp
[00014659] TRACE: prepare_movie: Audio must be converted: IN acodec_ctx->sample_rate: 44100
[00014659] TRACE: prepare_movie: Audio must be converted: IN acodec_ctx->channel_layout: 3
[00014659] TRACE: PERSONAL MOVIE - C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/BASE/New_Translation/jenova_e.avi
No Error - though not sure about channel layout. Please send me the video file.
Roger that! Thanks for the quick response.If you were not using new translation then that it a known bug with the original version. If you are, then I need to look at it. But read the first post.
Do not report bugs that are original game problems.
I've decided to just use R06 since that's what will be supported. I can't find any of the specific files used for 60fps battles though. Except the 60i folder, which I trust is the interpolated animations/models. Should I still be using hext to edit damage numbers?I wouldn't use any of those with R06 if that's what you're planning.
Did you have new translation enabled?Roger that! Thanks for the quick response.
I have been able to reproduce it, but like you say it seems to be a base-game issue. Will be sure to troubleshoot more before I report next time.![]()
thank you, i'll wait for your help.@usb - sent to True Odin as I have a suspicion it won't work with his code either.
do you know a working audio video codec for your ffmpeg? with r05c play perfectlyIt will be the codec you've used, ffmpeg isn't liking it or our code isnt working.
fixed re-encoding with ffmpeg.exe, thanksx264 works for me with AAC. Whatever youve used to encode has set something ffmpeg doesnt like.
it's a field bug (or ff7 engine bug or wathever): it appears with new translation (english) on and off (40 times selected no and appeared, yesterday i don't remeber)....is it there outside of r06. if it is... wrong thread.