[FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]

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holy cow that's a large app.log.  Think i need to look into removing one of those logging entries as they're bloating it to hell.
 
[00014659] TRACE: prepare_movie C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\data\movies\jenova_e.avi
[00014659] INFO: prepare_movie: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/BASE/New_Translation/jenova_e.avi; h264/aac 1280x896, 15.000000 FPS, duration: 44.866667, frames: 673
[00014659] TRACE: prepare_movie: Audio must be converted: IN acodec_ctx->sample_fmt: fltp
[00014659] TRACE: prepare_movie: Audio must be converted: IN acodec_ctx->sample_rate: 44100
[00014659] TRACE: prepare_movie: Audio must be converted: IN acodec_ctx->channel_layout: 3
[00014659] TRACE: PERSONAL MOVIE - C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/BASE/New_Translation/jenova_e.avi

No Error - though not sure about channel layout.  Please send me the video file.
 
[00014659] TRACE: prepare_movie C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\data\movies\jenova_e.avi
[00014659] INFO: prepare_movie: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/BASE/New_Translation/jenova_e.avi; h264/aac 1280x896, 15.000000 FPS, duration: 44.866667, frames: 673
[00014659] TRACE: prepare_movie: Audio must be converted: IN acodec_ctx->sample_fmt: fltp
[00014659] TRACE: prepare_movie: Audio must be converted: IN acodec_ctx->sample_rate: 44100
[00014659] TRACE: prepare_movie: Audio must be converted: IN acodec_ctx->channel_layout: 3
[00014659] TRACE: PERSONAL MOVIE - C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/BASE/New_Translation/jenova_e.avi

No Error - though not sure about channel layout.  Please send me the video file.
this is the link https://drive.google.com/open?id=1540TGJdpv0LtCWMIOZL-9SK2MTJTO4cE

and if you need a save use again this file (save 2, file 13) https://www.ff7catalog.com/posts/187292/
 
If you were not using new translation then that it a known bug with the original version.  If you are, then I need to look at it.  But read the first post.

Do not report bugs that are original game problems.
Roger that! Thanks for the quick response.

I have been able to reproduce it, but like you say it seems to be a base-game issue. Will be sure to troubleshoot more before I report next time. :)
 
I wouldn't use any of those with R06 if that's what you're planning.
I've decided to just use R06 since that's what will be supported. I can't find any of the specific files used for 60fps battles though. Except the 60i folder, which I trust is the interpolated animations/models. Should I still be using hext to edit damage numbers?
 
@usb - sent to True Odin as I have a suspicion it won't work with his code either.
 
Roger that! Thanks for the quick response.

I have been able to reproduce it, but like you say it seems to be a base-game issue. Will be sure to troubleshoot more before I report next time. :)
Did you have new translation enabled?
 
@usb - sent to True Odin as I have a suspicion it won't work with his code either.
thank you, i'll wait for your help.
I've investigated after a doubt came to me and checked ending2.avi (in italian) by renaming in eidoslogo.avi (it's a raw test) and also this video has a problem (the original english renamed eidoslogo play perfectly). I need to test in real game ending but i'm not very confident... this 2 video have the same problem
 
It will be the codec you've used,  ffmpeg isn't liking it or our code isnt working.
 
It will be the codec you've used,  ffmpeg isn't liking it or our code isnt working.
do you know a working audio video codec for your ffmpeg? with r05c play perfectly
 
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x264 works for me with AAC.  Whatever youve used to encode has set something ffmpeg doesnt like.
 
this is a weird bug that appears in blin63_1: in the "doors minigame" if you continue to select Better not when asked to open a door sometimes the same question text will popup again and again without having pressed action button on the door. I really can't understand how this bug is triggered (for a test i've pressed better again more than 20 times)

here it is a video (it is in italian but i didn't changed the script and i've checked r06 english and the bug is present): the text appers 4 times without pressing action https://drive.google.com/open?id=1nczrNr0HSGsLckLOT94ZtTDwnQC49EPm

save (save 2, file 2): https://drive.google.com/open?id=1DqKe6TcBx-hZgT0S7M5tv7RFGBH1udhC
 
is it there outside of r06.  if it is... wrong thread.
it's a field bug (or ff7 engine bug or wathever): it appears with new translation (english) on and off (40 times selected no and appeared, yesterday i don't remeber)....
 
1. An explanation of the bug

So essentially, when I plug my laptop into a TV via HDMI and have The Reunion enabled, all gameplay and menu audio goes silent. FMV audio still plays, but nothing else as far as I can tell. So I'll hear the start-up logo sound effects, but then when I get to the main menu there's no 'bleep bleep' as I move the cursor, and upon loading my save file, there's no music or sound effects of any kind.

This is not an issue through the laptop's own speakers, or even through the low grade speakers I tried plugging in through the aux port, and this is not an issue when The Reunion is disabled.

I have also confirmed that the issue is specific to HDMI somehow. When using the same TV/speakers via an analog cable (and using HDMI only for the video component), I am able to get gameplay sounds. So Something is going on with Reunion and HDMI (don't worry, I have tried two different HDMI cables, so it's not just an issue with the particular cable).

2. Does the bug happen at same point more than once?

It doesn't seem to be localized to a specific place. I tried various places throughout the opening of the game (train, Mako reactor, space outside Tifa's bar), and they were all silent.

3. App.log (found in root folder)

https://drive.google.com/file/d/1Z43v7nUhjiE9QOuNOCvG4hFOJh_B8xzq/view?usp=sharing

4. Reunion.log (found in The_Reunion folder)

https://drive.google.com/file/d/1itvaMJqUj4LZAvKJBYJ2Jj9L5OHxOMhV/view?usp=sharing

5. crash.dmp (found in root folder)

There was no crash so I don't think this file exists

6. Your save file from just before the crash or hang

https://drive.google.com/file/d/18rilzefgZuL4zHHTzRRBfuP5Qne_FumS/view?usp=sharing

Let me know if I'm providing any of this information incorrectly!

And thank you!
 
Hi DLPB,

You had mentioned not posting about the crash after battles bug unless we got a message after the crash to report it. It just happened to me quickly after starting up the game and got the message after the crash. Here's my crash.dmp if it's helpful:

https://drive.google.com/open?id=1Yg55x75uUUJZ-wCkbjsVGD_q-WHpbQWz

If you didn't need this report, my apologies - wasn't sure if you still wanted them if we get your crash popup.
 
also need app.log.  Always need it.

Though to be honest there's no point sending those bug reports anymore.  They aren't telling me anything of where it came from.  It's likely audio engine and i'm seeking to add better debugging for it.
 
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