[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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I'm keeping a change-log this time in a notepad that goes over all of the changes, what they are, and why they were implemented so don't worry about trawling the thread.
Cool.

I'll keep myself busy until 1.40. Take it easy!
 
I'm still waiting the 1.4 :D So excited. I think you need some more donations to get motivated!
 
Hi there,

I've got the same issue than narf2010. The NT mod works fine until i try to patch the .exe file. I've tried on both 98 and 2012 version and the game just won't start with the modified .exe.  :-(
 
Odd that the 98 version wouldn't work with it. Only thing I can think of is either 7H interfering, or maybe it's because the '98 version I made the .EXE with was patched with Aali's Driver + 1.02 patch? I remember there being executables (FF7.exe and FF7Config.exe) in both of those that overwrite the original ones which come with the game; maybe the NT FF7.exe won't work with an original unpatched FF7Config.exe? Those'd be my best guess.
 
yep my 98 version has the 1.02 patch (ff7.exe and config) and the last aali's driver version(0.8b) .
 
Then I've no idea; unless you're launching it with 7H or it's a different language, maybe.
 
Ah maybe it is because i play on a french 98 version, i'll try to get an eng one. Thx for the help and thx for this mod, great work !   ;D
 
Hey there.

Can you run 7th Heaven with the exe from NT? Or do we absolutely need the exe from the conversion install?
 
Isn't there a change to support the menu overhaul?

And the mod itself is also the same or are there some other compatibility changes?
 
A while back you mentioned that we were getting the "missing" plus-materias. Will we also be able to obtain Long Range again? :>

Also, where's the next videos? :D
 
Isn't there a change to support the menu overhaul?

And the mod itself is also the same or are there some other compatibility changes?
It should be the same overall; I'm not sure what the situation is with the .EXEs, but I think it'd be best to avoid using it in any case. It has balancing problems.

A while back you mentioned that we were getting the "missing" plus-materias. Will we also be able to obtain Long Range again? :>

Also, where's the next videos? :D
Plus Materia yes, Long Range maybe. Big maybe.

Vids take a couple of hours to get done. Hours that could be spent on NT :v
 
From what existenze mentioned.
If i understood correctly does that mean that nt 1.40 will be incompatible with MO? Segachief you said it has balancing problems and should be avoided? Can you clarify?
 
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Hi Sega Chief.

Here is a bug report. I didn't read the 100+ of this thread so maybe it has already been reported.

Bug: It seems that if your Strength gets >255, then it comes back down to 0.

Facts: What happened to me is that Tifa has like 242 STR. When she hits, she does normal damages. Then if I put some materias on het that boost het STR such that it is over 255, she now hits for 1 damage.

I am playing on the steam version zith the NT mod (advanced) and the custom mod for materias.
Hope this can help.

BTW, I LOOOOVE this mod!!! It's by far the best FF7 mod I have tested so far. Thank you for all your work. Can't wait for the 1.4 :-)
 
Hi Sega Chief.

Here is a bug report. I didn't read the 100+ of this thread so maybe it has already been reported.

Bug: It seems that if your Strength gets >255, then it comes back down to 0.

Facts: What happened to me is that Tifa has like 242 STR. When she hits, she does normal damages. Then if I put some materias on het that boost het STR such that it is over 255, she now hits for 1 damage.

I am playing on the steam version zith the NT mod (advanced) and the custom mod for materias.
Hope this can help.

BTW, I LOOOOVE this mod!!! It's by far the best FF7 mod I have tested so far. Thank you for all your work. Can't wait for the 1.4 :-)
Oh and the same thing appears if Tifa has like 245 STR and she gets the bonus from the Sense materia.
 
So we should play NT without the exe?
From what existenze mentioned.
If i understood correctly does that mean that nt 1.40 will be incompatible with MO? Segachief you said it has balancing problems and should be avoided? Can you clarify?
The .EXE I made was an experiment to adjust materia equip bonuses/penalties, enable enemies to use the long-range flag on some of their physical attacks (machine guns, for instance) and the strength/effects of Limit Breaks. It's not really a part of NT (it can be used with the vanilla game as well), more of an optional add-on for it. Problem is, NT has changed gradually over time and so the .EXE no longer meshes too well with it; I also messed up Limits and made them far too weak to be useful.

What isn't balanced is the Arrange Mode within NT, and what can often happen is that people will play NT on Arrange Mode with the .EXE installed which makes for a pretty horrible experience (the Gunner bosses in the Shinra HQ elevator are a good example). When I've finished Arrange properly in 1.4, it'll be much more like I originally intended it to be; a remixed version of standard NT, slightly more difficult with a few events and items changed around. Something for a 2nd playthrough, rather than a 1st time run.

Hi Sega Chief.

Here is a bug report. I didn't read the 100+ of this thread so maybe it has already been reported.

Bug: It seems that if your Strength gets >255, then it comes back down to 0.

Facts: What happened to me is that Tifa has like 242 STR. When she hits, she does normal damages. Then if I put some materias on het that boost het STR such that it is over 255, she now hits for 1 damage.

I am playing on the steam version zith the NT mod (advanced) and the custom mod for materias.
Hope this can help.

BTW, I LOOOOVE this mod!!! It's by far the best FF7 mod I have tested so far. Thank you for all your work. Can't wait for the 1.4 :-)
Yo bud, I think it was mentioned but appreciate it all the same. I've added some checks to the innates to prevent them rising over a certain value (though Tifa's one was changed completely).
 
I thought arrange mode was actually the big part of the mod, the new stuff and all. Am I wrong?
 
Everything's in original mode; arrange in the current build just makes enemies hit a little harder and use slightly different attacks. I'll need to change those descriptions/the name of Original to make it clearer; quite a few people have thought Original meant the default game.
 
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