S
Sega Chief
Guest
Most of the Disc 2 scenes are 'modular'; that is, the script checks who is in the party and then activates a small script for them to interject into scenes where Cloud, Tifa, or Cid (whoever's the main character at the time) are doing most of the talking. The majority of Disc 2's scenes are all modular like this, even important ones like activating the Keystone at the Forgotten City. Aeris herself isn't actually mentioned much in the game's story after her death which means a lot of scenes can remain intact, as all the characters are really doing is reacting to events as they unfold (weapon, Shinra's Huge Materia plan, etc.)I don't get it... You're / you've implementing / ed an aerith revival option, but she does not interact with the story in the remaining game?
And then you hit the post-Rocket scene where the party have a 'what now' moment and try to decide what to do next to tackle Meteor. This is where it became problematic, because the whole point of this scene is the party remembering Aeris and then deciding to try and figure out what her plan was for stopping Sephiroth/Meteor. This can't work if she's, well, there but I was able to come up with a clean solution that fits. Once that one scene was fixed, there were no more problems. The ending FMV is maybe against it, but it's quite abstract so I'm just gonna say I get away with it :I
A new character would be a bit sketchy. I think if there was one, it would need to use Aeris' animations/weapons/limits. Actually, no, if there is a new character it would have to be Guard Scorpion somehow <3We still could make a new character. He could be rescued by Barret while the Junon outbreak.
I'd say just put a question in at the very beginning of the game, if that's possible, like the arrange/ normal mode. That way the choice is "out of universe".
If that's not possible, I guess you could have a dialogue box during the event with something like -
"There's no saving her... (<Aeris> Dies)"
"She's still breathing... (<Aeris> Lives)"
That seems to be 'gentle', as well as making the choice very clear.
I think I would probably go with an in-universe one. Alright, we'll do that.I like the idea segachief and since you are already on it might as well implement it however you think its best. It might be good to put that choice at the beginning of the game(it might be easier for you to change many things ingame as youll be clear what you need to focus on as opposing to have to keep game rich with both options), but then people might change their mind later and want to experience aeris alive so as mentioned above the option to choose keeping her after seph scene is also great idea. I would go with that later one if its not hard to implement.