[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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I don't get it... You're / you've implementing / ed an aerith revival option, but she does not interact with the story in the remaining game?
Most of the Disc 2 scenes are 'modular'; that is, the script checks who is in the party and then activates a small script for them to interject into scenes where Cloud, Tifa, or Cid (whoever's the main character at the time) are doing most of the talking. The majority of Disc 2's scenes are all modular like this, even important ones like activating the Keystone at the Forgotten City. Aeris herself isn't actually mentioned much in the game's story after her death which means a lot of scenes can remain intact, as all the characters are really doing is reacting to events as they unfold (weapon, Shinra's Huge Materia plan, etc.)

And then you hit the post-Rocket scene where the party have a 'what now' moment and try to decide what to do next to tackle Meteor. This is where it became problematic, because the whole point of this scene is the party remembering Aeris and then deciding to try and figure out what her plan was for stopping Sephiroth/Meteor. This can't work if she's, well, there but I was able to come up with a clean solution that fits. Once that one scene was fixed, there were no more problems. The ending FMV is maybe against it, but it's quite abstract so I'm just gonna say I get away with it :I

We still could make a new character. He could be rescued by Barret while the Junon outbreak.
A new character would be a bit sketchy. I think if there was one, it would need to use Aeris' animations/weapons/limits. Actually, no, if there is a new character it would have to be Guard Scorpion somehow <3

I'd say just put a question in at the very beginning of the game, if that's possible, like the arrange/ normal mode. That way the choice is "out of universe".
If that's not possible, I guess you could have a dialogue box during the event with something like -
"There's no saving her... (<Aeris> Dies)"
"She's still breathing... (<Aeris> Lives)"
That seems to be 'gentle', as well as making the choice very clear.
I like the idea segachief and since you are already on it might as well implement it however you think its best. It might be good to put that choice at the beginning of the game(it might be easier for you to change many things ingame as youll be clear what you need to focus on as opposing to have to keep game rich with both options), but then people might change their mind later and want to experience aeris alive so as mentioned above the option to choose keeping her after seph scene is also great idea. I would go with that later one if its not hard to implement.
I think I would probably go with an in-universe one. Alright, we'll do that.
 
Say, can you choose 3 members and stick with them for the hole game, or will NT force me to switch between options? Is the characters guide in the 1.35 read me still valid to 1.4?
 
I think I would probably go with an in-universe one. Alright, we'll do that.
If you're referring to the suggestion by Gatchaman, I hope you'll add a confirmation box. I tend to spamclick through some of the dialogue. :>
 
Say, can you choose 3 members and stick with them for the hole game, or will NT force me to switch between options? Is the characters guide in the 1.35 read me still valid to 1.4?
You don't have to use every party member, you can stick with the same party of three for the majority of the game like in the default game.
 
Yeah, an "are you sure?" would be essential! Especially if it's post-JENOVA.
 
Hello has anyone please got a save game file for new threat 1.35 on disk 2 were they have just got the Highwind please. I accidentally deleted my save file  :( :'( and do not really want to start again till 1.4 comes out.
 
I think the plan is to update it in the catalog as well. I'll be sending Alyza the new files when 1.4 is finished.
 
I'll wait then. But this is going to be 1st mod to install.

By any chance, your modified EXE also unlocks enemy attack visuals? the ones that were unavailable before for modding?
 
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Hey when the new NT 1.4 comes out, will the catalog automatically update within 7th Heaven? Or do we have to manually update it ourselves?
You will get an update message when you open 7H. Then you just click the Update button and it'll download/install it.

I think the plan is to update it in the catalog as well. I'll be sending Alyza the new files when 1.4 is finished.
Will there be any files in 1.4 that have since been removed from 1.35? I have to use the advanced patch tool with 7H if files are removed between updates, and it requires manually typing in file names of those removed. I will need a list of those if so (I know, I know...bleh!). If all the same files are simply edited and/or added between 1.35 and 1.4, then I can use the regular patch tool and won't need any extra work.
 
I'll wait then. But this is going to be 1st mod to install.

By any chance, your modified EXE also unlocks enemy attack visuals? the ones that were unavailable before for modding?
Enemy attack visuals? I don't think you need to modify the .EXE for those. NT makes use of a lot of unused enemy animations for attacks and spell animations as well (except for that War Cry one, it has a similar effect to the Vincent Mug glitch in that it skips the next animation due to be played).

You will get an update message when you open 7H. Then you just click the Update button and it'll download/install it.

Will there be any files in 1.4 that have since been removed from 1.35? I have to use the advanced patch tool with 7H if files are removed between updates, and it requires manually typing in file names of those removed. I will need a list of those if so (I know, I know...bleh!). If all the same files are simply edited and/or added between 1.35 and 1.4, then I can use the regular patch tool and won't need any extra work.
I've made sure not to remove anything so that it doesn't need the advanced edit; you're safe, for now  :evil:
 
Any chance of the Darkness status being useful against enemies in this mod?
 
Nah, I'd need to put AI in or something to transfer over the Fury status whenever Darkness is detected. Instead I just made the Ink item inflict Fury instead of Darkness. Bad Breath can inflict Darkness, but only a very few monsters will react to that status in any way.
 
I've been reading the XLS. Now apparently flare can inflict "dual": did you actually discover what it does?

Can I also ask why Shadow Flare and Pandora's Box now are of the Hidden Element, instead of being non-elemental?
 
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Dual's function has been known for a long time; it's basically an anti-regen that decreases your HP instead of raising it. It's actually two-statuses with an invisible/unnamed one (called Dual-Drain or Seizure) doing the actual work while Dual itself does nothing except appear in the status ailment box when using certain items. But DD/Seizure can't work if Dual isn't inflicted, unless it's in the Bottomswell fight.

Hidden element is a functioning element that was (almost) removed from the original game. To an extent, the game has a limitation where Materia needs to have an element (it can't be non-elemental) so Hidden was used for that. Problem was, a lot of enemy attacks in the JORG version carried this element and some attacks still carry it in the later US/EU releases like Ultima Beam so you could use a 'non-elemental' Materia with elemental to block those attacks.

For NT, I decided to use Hidden as a counter to Holy; every enemy that looks demonic or has some sort of association with Jenova (SOLDIER enemies, Hojo's experiments, etc.) will be resistant to Hidden but weak to Holy. Hidden is effective against all the Weapon bosses like Diamond, etc as well. That means giving the player some Hidden-element attacks for their arsenal, and Shadow Flare/Pandora's Box fit the bill quite well. You can also deal Hidden element damage by combining any non-elemental Materia with Elemental in your weapon.
 
Ah, I like that reasoning a lot: perhaps you'd consider renaming it as "Darkness", "Shadow" or "Evil"?

So now the "Dual" status has a purpose in gameplay: I like that. excellent.
 
Any updates on the possibility of having Shield getting a visual effect? :>
 
Sorry, bud; I'll need to ask the dudes who know assembly better than I do. It's beyond me at the moment. I'm betting that Dan's the man for the job, it'd be a good fit with Reunion's scope I think.
 
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