S
Sega Chief
Guest
Bit strange, I tested these fights when I updated them. I'll get them all fixed though.Some more enemies that have issues:
- One of the enemies in Junon for the reactor mission - think it was Soldier 2nd or M-class (lost my notes): lock-up during battle
- Manhole (Midgar raid): another lock-up during battle
- Once when I killed both of Hojo 2's arms, he remained immune to damage. Killed the weaker arm (I think it was left?) first, then the other arm, and he kept on taking 0 damage even after a couple of turns. Had to reload, killed the other arm first, and that time it worked.
- Calamity (Hojo 3): lock up during battle
- Boss for Cid's sidequest: when battle starts. it doesn't appear and game just sits there
- Abyss: less of a crash-type issue, more of an abuse possibility: equip everyone with 3-star elemental: bahamut on armor and let the game sit for an hour. He'll do nothing but heal your party, give them peerless and wall, and damage himself. You don't even have to do anything to win (though admittedly it'll take a while)![]()
Judging from that error report above, it looks like it'd definitely be best to wait for 1.2 or even the 1.3 (or whatever it'll be called). I'll get this mod to behave itself one day even if it kills me.Will 1.2 be a good version to release, or shall I wait the months later for the NG+ feature? If 1.2 is a stable first playthrough, I can always add the later features as an update patch that 7H will download and install automatically.
Edit: That's the issues mentioned above (hopefully) repaired. It was mostly just small things like AI not updated with different attack IDs or clashing Attack IDs. For Helletic Hojo, I think I saw the cause of the problem but to play it safe I removed the phys/mag immune flags; those'll be coming back (or something different if I have an idea) for 1.2.
As for Abyss, that's a balance problem caused by most elements being attached to a Materia (like Shout) and most enemy attacks carrying an element because I didn't keep that in mind when speccing those attacks. I'll be keeping it in mind in future, though.
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