S
Sega Chief
Guest
I'M GOIN' AS FAST AS I CAN
Yeah, if the patch is applied and a 1.1 save file is loaded then the EXP gauge experiences a visual glitch because the amount of EXP needed was changed. Once the character levels up (although that might take a while) it should correct itself; as far as I know it's mostly harmless.Er. For some reason the experience gaining is acting up. The animation and image of the experience bar goes past its...endpoints and it says i need around 400,000 exp to get to the next level.
There's a new(ish) mod manager being developed called 7th Heaven (7H) that handles stuff like that. Basically, my installer is a bit of a brute that just overwrites the game's core files but with 7H it could be possible (to a certain degree) to have both running together. I'd need to break the mod down into it's constituent parts first though, and I'd like to wait at least one week for initial bug reports and to get this locked sidequest debugged.Hi. FF7 is probably my favorite game from the PS era, and when I found this site I've been hit by a ton of nostalgia.
I managed to get this mod working, and I really like the idea of providing a difficult but fair challenge to the "average level" players since I dislike both grinding and low level runs.
I just wanted to ask... has anybody managed to get this mod and the "beacause" retranslation working together?
I tried installing both of them on a clean installation of the old 4CD version (without other mods and without using bootleg or other managers), but I'm still seeing the old dialogues.
(I used the Reunion installer to install beacause, unselecting everything else)
I've seen that this mod adds new lines of dialogue, so maybe it sort of overwrites the retranslated dialogues too?
Thanks for any help, I'll give feedback on balance and things as I go on with the New Threat playthrough. For now, I can just say that the bombing mission is spot on for a "introductory dungeon". I really liked the guard scorpion surprise.![]()
this is the original thread https://www.ff7catalog.com/threads/5890/It was funny seeing an older version of Patchmaker there; I'll give these a gander and see what's what.
Edit: Oh, it's this mod! Well, that explains the expertise you had with Kimera before. Cheers for this, I'll harvest these up for parts. I'm wanting to try and keep the original 'shape' of the field models and just add details and colour adjustments to them but there's a lot of parts here that'll fit nicely, I reckon.
By the way, does this mod of yours have a release thread or was it buried? It's quite a thorough revision and well-made.
Edit 2: I see this has several release threads. Quite interesting, it's been passed about from modder to modder.
Thank you! I'll wait, I'd really like to manage to have both your gameplay and their translation.There's a new(ish) mod manager being developed called 7th Heaven (7H) that handles stuff like that. Basically, my installer is a bit of a brute that just overwrites the game's core files but with 7H it could be possible (to a certain degree) to have both running together. I'd need to break the mod down into it's constituent parts first though, and I'd like to wait at least one week for initial bug reports and to get this locked sidequest debugged.