[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Another bug that death_unites_us found is apparently after doing a sidequest (potentially dark cave), the disc gets set back to 1 and causes graphic bugs during the final decent & end game with cutscenes.

Cid quest should tell you that cid needs to be party leader as well.
:c

I'll sort those out, but I'm annoyed with myself about the Disc thing. I could have sworn I'd added a Disc 3 call, or maybe it was just to the lost&found NPC (which is now also gone, I checked the script).
 
Latest version for me the platinum extra battle after my selecting my move for the turns battle hangs no one attacks or does anything.

How do I fight love buster to get tifa item to craft her ultimate?

the doc says rocket town but theres nothing to do there
 
I'll get a scene patch up, was supposed to do it earlier but it slipped my mind.

The docs are slightly behind as well; Cid's thing was changed slightly and now activates from the backyard of his house (where the Tiny Bronco is), he needs to be in the party/party leader to follow the questline all the way.

Edit: But before that, I need to check if the key item was transferred across from the old one. I don't remember doing this so it might need to be added again.

Edit2: Got the patches made and uploading; I'll do a 7H IRO update as well.

Edit3: Scene + Flevel patches updated, and the IRO too:
-) Disk 3 asked for when Dark Cave finished (talk to lost & found NPC will do this when talked to as well)
-) Key Item Micro-Engine now available from Cid's Lv.4 Limit sidequest (lost & found NPC will add this if sidequest is finished)
-) Cid's option 1 on Rank=Up now gives correct number of Luck sources
-) Platinum Match animation problem fixed

For IRO users, all fixes since the last IRO have been implemented.

Just a heads-up for everyone though, I'm currently working through Arrange Mode so if you notice any problems or erratic behaviour with bosses/scripts that were previously working then let me know.
 
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I'll get a scene patch up, was supposed to do it earlier but it slipped my mind.

The docs are slightly behind as well; Cid's thing was changed slightly and now activates from the backyard of his house (where the Tiny Bronco is), he needs to be in the party/party leader to follow the questline all the way.

Edit: But before that, I need to check if the key item was transferred across from the old one. I don't remember doing this so it might need to be added again.

Edit2: Got the patches made and uploading; I'll do a 7H IRO update as well.

Edit3: Scene + Flevel patches updated, and the IRO too:
-) Disk 3 asked for when Dark Cave finished (talk to lost & found NPC will do this when talked to as well)
-) Key Item Micro-Engine now available from Cid's Lv.4 Limit sidequest (lost & found NPC will add this if sidequest is finished)
-) Cid's option 1 on Rank=Up now gives correct number of Luck sources
-) Platinum Match animation problem fixed

For IRO users, all fixes since the last IRO have been implemented.

Just a heads-up for everyone though, I'm currently working through Arrange Mode so if you notice any problems or erratic behaviour with bosses/scripts that were previously working then let me know.

 it.
The flevel shows Jan 12 on op, did you update it and not change the date?
Just updated scene and finished the level 4 limit for cid didn't get micro engine, and I reset his side quest. Will I have to redo it for the lost and found to get the item after your fix? Or do I have to redo it since I reset

edit - just saw the link says jan 14 but the OP does not, my bad was on mobile couldnt see the link.
 
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The flevel shows Jan 12 on op, did you update it and not change the date?
Just updated scene and finished the level 4 limit for cid didn't get micro engine, and I reset his side quest. Will I have to redo it for the lost and found to get the item after your fix? Or do I have to redo it since I reset

edit - just saw the link says jan 14 but the OP does not, my bad was on mobile couldnt see the link.
The micro-engine (should) drop after the wall market shop fight. The prompt for reset unfortunately appears in the scripts before the micro-engine check so if that reset was used then the micro check on the lost&found NPC will likely fail; sorry about that.

Just to clarify, the scene update is for enemies only; flevel is for actual field scripts. The micro-engine key item drops as part of the field scripts, so it would need the flevel hotfix to appear.
 
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is there a way to make the game let me go back into rocket town? i am feeling that i need to get different items before i can beat Dick head Tseng. but Cid wont let me
 
Found a random little oversight. I've just finished the Temple of the Ancients, decided to go get the Mythrill. Went back into the town under Junon and noticed Aeris is still there.

The first boss in the Temple was good fun, my first thought was "oh god no" but then it was a pleasant surprise. Still really enjoying this mod!
 
is there a way to make the game let me go back into rocket town? i am feeling that i need to get different items before i can beat d*ck head Tseng. but Cid wont let me
I could have a shot at scripting it so you can leave and come back. For now, try these:

-) Protect Vest halves Shoot-element attacks; this can make his attacks much less dangerous (Turk Comet is also Shoot element, unlike regular Comet)
-) Turk Haste applies Haste & Resist; Dispel should remove both effects.
-) Turk Flare is Fire element, so protecting from this will take his strongest magic attack out of the equation.
-) The soldiers he appears with can be hit by any status ailment; Frog/Mini should be effective, or instant-KO with Remove.
-) Tseng's AI is similar to Rude's AI; if Aeris is in the party he'll avoid attacking her, and if she's the sole surviving party member he'll default to an AI where he uses Warning Shot instead of normal attacks (depends if you can PHS her in or not).

Found a random little oversight. I've just finished the Temple of the Ancients, decided to go get the Mythrill. Went back into the town under Junon and noticed Aeris is still there.

The first boss in the Temple was good fun, my first thought was "oh god no" but then it was a pleasant surprise. Still really enjoying this mod!
I forgot about that; I'll get around to it at some point. Glad to hear you're still enjoying it.
 
Hello there, it has been a long time. I didn't have any time left for playing this mod last year so I dropped it (around march I think). I'm seeing that it's still in 1.4 but seems to have been patched a lot since last time I played, so I was wondering if there are new additions or if those are just fixes/rebalances. I'm actually thinking about starting a new save, is there things I should know before ? (I will do a proper install by uninstalling and deleting old folders ofc) / Any patch logs readable ?

Anyway it's great to see you keep working on it Sega Chief ! That's an amazing work you have done. It has been probably asked thousand of times - and sorry since I don't actually want to read 40 pages right now :p - but are you still planning an Arrange version or whatever it was called  (Loved the one in 1.35, was a bit sad it didn't make it to 1.4 first :D) ? Also any news about a FF 8 mod ?
 
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Hello there, it has been a long time. I didn't have any time left for playing this mod last year so I dropped it (around march I think). I'm seeing that it's still in 1.4 but seems to have been patched a lot since last time I played, so I was wondering if there are new additions or if those are just fixes/rebalances. I'm actually thinking about starting a new save, is there things I should know before ? (I will do a proper install by uninstalling and deleting old folders ofc) / Any patch logs readable ?

Anyway it's great to see you keep working on it Sega Chief ! That's an amazing work you have done. It has been probably asked thousand of times - and sorry since I don't actually want to read 40 pages right now :p - but are you still planning an Arrange version or whatever it was called  (Loved the one in 1.35, was a bit sad it didn't make it to 1.4 first :D) ? Also any news about a FF 8 mod ?
Arrange Mode is what I'm currently working on; it's going pretty quickly. As far as a new save goes, I think it's mostly just been updates since 1.4's release so nothing special to know.

For the FF8 mod I've mostly been experimenting with the tools and drafting up design documents; ideas on how to tackle problems with the game and make certain mechanics like Summons more involved and interesting. Unlike FF7 NT I'll have an alpha build of that mod out beforehand so I can get feedback on the battle system as it'll be quite tough to pin down with the Level scaling so watch this space.
 
Arrange Mode is what I'm currently working on; it's going pretty quickly. As far as a new save goes, I think it's mostly just been updates since 1.4's release so nothing special to know.

For the FF8 mod I've mostly been experimenting with the tools and drafting up design documents; ideas on how to tackle problems with the game and make certain mechanics like Summons more involved and interesting. Unlike FF7 NT I'll have an alpha build of that mod out beforehand so I can get feedback on the battle system as it'll be quite tough to pin down with the Level scaling so watch this space.
Oh snap, you're working on an FFVIII mod as well!? If it's going to be anything as robust as New Threat, I think we'll all be in for a real treat!   :-D
 
Glad to hear that :) I'll keep lurking then, I'm really excited about the Arrange mode and curious about FF8 ^^
 
It won't let me install it.

It reads "The Destination Directory doesn't contain any file to update."

Can you guys help me out?
 
Are you specifying the correct folder? It should be this one: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\data

Or its equivalent in a 1998/Old installation. If the specified folder in the installer is wrongly listed then let me know.
 
Thanks but now my controller doesn't work with it now. I dunno why but is the FFVII reunion translation goes with this mod?
 
I have been watching your videos on youtube and wanted to give this mod a try! Unfortunately i tried to patch my steam version of FF7 and it keep telling me there is not enough disk space. Im not too sure what that means as i have more than enough space for the patch. I tired copying the Data file onto the desktop and ran as admin to install the patcher and still got the same result. I even tried a earlier patch, April 22nd, just to see if i got a similar error and i did. is there something wrong i am doing?
 
Thanks but now my controller doesn't work with it now. I dunno why but is the FFVII reunion translation goes with this mod?
Not sure what you mean by that; the FF7 reunion is a separate mod. I don't know how controller support ties into it.

I have been watching your videos on youtube and wanted to give this mod a try! Unfortunately i tried to patch my steam version of FF7 and it keep telling me there is not enough disk space. Im not too sure what that means as i have more than enough space for the patch. I tired copying the Data file onto the desktop and ran as admin to install the patcher and still got the same result. I even tried a earlier patch, April 22nd, just to see if i got a similar error and i did. is there something wrong i am doing?
Maybe it's an OS issue; is it Windows 10? I'll get a temporary solution to you when I get back from college today.
 
Hey just a litle question, in the sp menu, there is sephiroth and a ??? Character, does it means that we can play sephiroth in your mod? I suppose no but wanted to ask you ^^
 
Hey just a litle question, in the sp menu, there is sephiroth and a ??? Character, does it means that we can play sephiroth in your mod? I suppose no but wanted to ask you ^^
No, it's a limitation with the characters; Vincent is 'Sephiroth' in the game's files until he is recruited at which point his data overwrites Sephiroth. Because the SP menu uses the stored character names, it means it'll display Seph's name instead of Vincent until then.

And this might be a good time to mention that ? ? ? ? will be used for its intended purpose in Arrange Mode.
 
Hey Sega Chief, found a game breaking bug in the latest build. Upon arriving in Rocket Town for the first time, right when you get into the battle with Palmer, it'll start loading the final battle with Sephiroth, and then immediately crash.  :o  I'm using the IRO version you provided, not the one in the catalog.
 
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