[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

  • Thread starter Thread starter Sega Chief
  • Start date Start date
Status
Not open for further replies.
Hey Sega Chief, found a game breaking bug in the latest build. Upon arriving in Rocket Town for the first time, right when you get into the battle with Palmer, it'll start loading the final battle with Sephiroth, and then immediately crash.  :o  I'm using the IRO version you provided, not the one in the catalog.
I'll sort that when I get back.
 
Maybe it's an OS issue; is it Windows 10? I'll get a temporary solution to you when I get back from college today.
Yes i am running Windows 10, Thanks Sega for responding so quickly XD! I have been so eager to play this mod.
 
Hey Sega Chief, found a game breaking bug in the latest build. Upon arriving in Rocket Town for the first time, right when you get into the battle with Palmer, it'll start loading the final battle with Sephiroth, and then immediately crash.  :o  I'm using the IRO version you provided, not the one in the catalog.
Got a patch uploading for it now.

Yes i am running Windows 10, Thanks Sega for responding so quickly XD! I have been so eager to play this mod.
Have you tried running it in compatibility mode for Windows 7/XP? I'll be getting a work-around together in the meantime (it'll be ready in an hour or so).

Edit: Flevel patch is up
 
Last edited:
Is their a new game plus? I've seen some talk about it.

Question how are you supposed to survive the platinum Match or kotr boss since they basically use omnislash?
 
Is their a new game plus? I've seen some talk about it.

Question how are you supposed to survive the platinum Match or kotr boss since they basically use omnislash?
I'm guessing you mean Omega's Terra Break? If you use Defend beforehand/have someone in Defend when he reaches this attack then it should deal 0 damage just like the FF8 version of the same attack (3rd post down): http://www.gamefaqs.com/boards/197343-final-fantasy-viii/47986998
Otherwise, Peerless from Gospel Sparks or Great Gospel Limit can do the trick. Note that only one person has to use Defend, not the whole party.

For the KOTR cave, his Mammon Machine attack gets used after he's been hit 40 times. He changes phase when 2 conditions are met a) he's completed an attack cycle, and b) 13 or more actions have been used against him. On the first phase change he'll summon the two bots. On the second he'll fly up into the air and become long range. On the third, Mammon Machine will be used and every attack after that will prompt its use. Counter-attacks do not count toward the tally (as far as I know).
 
I'm guessing you mean Omega's Terra Break? If you use Defend beforehand/have someone in Defend when he reaches this attack then it should deal 0 damage just like the FF8 version of the same attack (3rd post down): http://www.gamefaqs.com/boards/197343-final-fantasy-viii/47986998
Otherwise, Peerless from Gospel Sparks or Great Gospel Limit can do the trick. Note that only one person has to use Defend, not the whole party.

For the KOTR cave, his Mammon Machine attack gets used after he's been hit 40 times. He changes phase when 2 conditions are met a) he's completed an attack cycle, and b) 13 or more actions have been used against him. On the first phase change he'll summon the two bots. On the second he'll fly up into the air and become long range. On the third, Mammon Machine will be used and every attack after that will prompt its use. Counter-attacks do not count toward the tally (as far as I know).
I forgot about the defend option entirely lol, the gospel spark is good for the whole battle or just that one use when he uses terra break? How do I get around mammon machine? He's one boss that I'm stuck on. Sorry if I'm pestering for a answer I'm just clueless.
 
I forgot about the defend option entirely lol, the gospel spark is good for the whole battle or just that one use when he uses terra break? How do I get around mammon machine? He's one boss that I'm stuck on. Sorry if I'm pestering for a answer I'm just clueless.
Sparks should last a while if you're using Wait ATB; if you inflict Slow on the character beforehand, then use Peerless, it'll last even longer. Handy if you load that character up on counter materia for some free hits.

Netz needs you to make every attack count; one trick you could try is not attacking until he's finished his attack cycle. After it's done, he should stop attacking until he's been hit a few times; that's your opportunity to recover and then let loose with your hardest-hitting attacks. Limits, Mime, Quadra, MP Turbo, whatever you've got. He's weak to Bolt and Water as well like most machines, so 4X-Cut with Elemental (should) return some decent results. He's got 420,000HP in him which means you'll fall just shy of getting him before 39-40 attacks if you're hitting for 9999 each time; try to use multi-hit attacks that can exceed this damage cap (and remember that W-Magic/W-Summon count as separate casts).
 
Sparks should last a while if you're using Wait ATB; if you inflict Slow on the character beforehand, then use Peerless, it'll last even longer. Handy if you load that character up on counter materia for some free hits.

Netz needs you to make every attack count; one trick you could try is not attacking until he's finished his attack cycle. After it's done, he should stop attacking until he's been hit a few times; that's your opportunity to recover and then let loose with your hardest-hitting attacks. Limits, Mime, Quadra, MP Turbo, whatever you've got. He's weak to Bolt and Water as well like most machines, so 4X-Cut with Elemental (should) return some decent results. He's got 420,000HP in him which means you'll fall just shy of getting him before 39-40 attacks if you're hitting for 9999 each time; try to use multi-hit attacks that can exceed this damage cap (and remember that W-Magic/W-Summon count as separate casts).

Thanks a lot man, I understand it now it's 40 turns or you die. I guess I need to do more gathering, I have 4 cut on my 3 members but we don't hit 9999 even with or ultimate weapons and at level 89.

I'll try that elemental trick, thanks again for the amazing mod you got my addicted to ff7 again. Been playing since it's came out and man I'm enjoying the crap out of it with NT!
 
Hey Sega - I just defeated Mimic and despite it saying I received the Planet materia...it isn't in my materia inventory.  Is that a bug?  I was excited when I saw that but now don't see anything to use.
 
I did some more searching in the threads and looks like that was previously reported (at the time you weren't sure if the message was the bug or the not receiving the materia was the bug).  Sega any feedback on intent?  I'm mostly curious if I need to hold off on my save game before the battle to make sure I don't miss the Planet materia entirely.
 
I did some more searching in the threads and looks like that was previously reported (at the time you weren't sure if the message was the bug or the not receiving the materia was the bug).  Sega any feedback on intent?  I'm mostly curious if I need to hold off on my save game before the battle to make sure I don't miss the Planet materia entirely.
Omega Weapon currently drops Planet Materia; I was thinking of moving this over to Mimic but only did the text and forgot the actual Materia itself. I'll remove the text from Mimic for now.
 
Hi, I've just started playing the mod, and it's been really fun. I'm currently at the Shinra Building, 65th floor. When I try to fight the Carry Armor lookalike, the game loads the battle screen but not the characters/boss, and it starts playing the Junon march music. The ATB bars are partially filled, but are frozen, and I have to exit out and restart the game. I haven't had any problems up to this, is this a known issue?
 
I dunno if I should come to you for this since it's a problem with the Kaldarasha model, but it's the model that came packed with NT so I figured this would probably be the place for it. It's only a minor problem, but Barret is a missing a few features...
(put in a spoiler cause this is a cool scene and don't wanna ruin it for those rare few that haven't seen it, cool scene even with the bugs) http://imgur.com/puWBKHL (i also dunno how to use the img code apparently)
as you can see, his face is gone, and he is missing most of his gun. I've removed all the other mods I had, and the effect still persists. On good news however, the save point is fixed woo! also geebus i dunno if it's cause i might be under leveled (Barret and Cait Sith at 50 Yuffie at 55) but there is a pretty big difficulty spike in Junon at this point.

Edit: Though now thinking about it, this may have been a thing for a while and I never noticed, cause I was playing with other character models for most of the game up to this point until it was locked to these models. So this may be old news....I also never had Barret in my party unless I had to, cause Cloud, Yuffie, Aerith team too good.
 
Last edited:
@strife98

If you're experiencing model issues with the IRO in 7H, then you should post your question in the 7H forum. This sounds like a load order problem. Also, the models aren't locked anymore after the latest update. If you're playing it with 7H and using other mods as well, please post this again in the 7H forum.
 
@strife98

If you're experiencing model issues with the IRO in 7H, then you should post your question in the 7H forum. This sounds like a load order problem. Also, the models aren't locked anymore after the latest update. If you're playing it with 7H and using other mods as well, please post this again in the 7H forum.
Even if the problem persists without any other mods added? Cause I disabled all other mods besides NT and the bug was still going off.
 
Are you using the IRO in the OP or the NT option from the Catalog?
Oh, wait, you're right my bad. I just tested out the IRO, and it worked fine. I'll go do that in the 7H forum. Sorry, wasn't aware that it was a problem with that.
 
Thanks for the prompt reply. I found another bug: the game locked during the Rude/Elena fight. I'm not sure what the cause was, but my last command was to cast the Enemy Skill Antipode for the second time. It worked fine the first time, but the second time, the animation didn't play. The music kept playing and the characters kept performing their idle animations, but no one got a turn, and the barrier gauges were frozen. I had to quit/restart.

EDIT: I tried the battle again without using Antipode, but the same lock happened. I had Elena down to ~2000hp, and my last input command was throwing a Deadly Wastes.

I've tried it a few more times, and it always locks, the only common factor seems to be Elena being at ~2000hp.

I changed the camera setting from Fixed to Auto and did the battle much faster with Demi/Laser, and it didn't lock. Very curious. I like leaving the camera on Fixed, but I'll make a note of it if it causes any more problems.
 
Last edited:
It sounds like the status ailment is the cause; Elena has an attack called Turk Remedy (or something like that) to remove negative statuses like Poison. I'll check and find out the specific cause of the problem.

Edit: It was actually Rude; his elemental spells were changed to use LocalVar IDs instead of the actual spell IDs themselves. One of the addressed though was being overwritten in his pre-battle with something else which was causing him to try and use an attack that didn't exist. I'll upload the patch, should only be 700kb or so. It's when he tries to use Ice (his 4th or 5th turn I think).

Edit2: if only flevel patches were this fast to do: http://www.mediafire.com/file/oby5z7b9682yv77/NT_Mod_HotFix_Scene_-_18th_January_2017.zip
 
Last edited:
Status
Not open for further replies.
Back
Top