V
Vaylen
Guest
I don't deny that there is other borderline "OP" stuff in this mod. But... "relatively" makes no sense. It's either too strong or not, no matter how strong other things are.Chekhov can't be morphed. Shake can be morphed with patience and stacking a lot of accuracy (via dexterity and defense%).
Haste is strong, but it does have drawbacks. It makes buffs like Barrier and Shield expire faster, causes Dual and Poison to tick faster, and is much less effective at higher battle speeds or when a character is already very fast.
Battle speed is a particularly large factor in how useful haste and slow are. I thought they were overpowered when I typically played at low battle speed, but now I more often play with it maxed out and they're often not worth bothering with.
Also, between things like the Powersoul, Master Fist, Mime, Barrier, sadness, Cover + back row, Elemental, Conformer, White Wind, Magic Counter + Cure, Force Stealer + Counter Attack, 4x cut, and Bad Breath, Haste doesn't stand out as relatively overpowered to me.
Haste still feels like it trivializes some encounters too hard(Slow does, too, now that I think about it).
But... it is very well possible that gamespeed is the root cause there. I play on very low battle speed, hence my perception might be warped by that.
This is kind of a nuisance, isn't it? I guess I'll try around with higher battle speeds... but I think there is merit in working on haste/slow being balanced at lower battle speeds.
Furthermore, if high dex diminishes the effects of haste, dex is a worse as a stat - setting haste is pretty easy, after all~ and the main purpose of dex is speed - the same as haste. As Haste is easier to obtain than Dex, the optimal strategy would be to limit the dex growth due to the existence of Haste.