[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Hello, i have a problem about the new threat mod.

The new modification of limit Breath of Earth from Aerith doesnt work, it is supposed to restore HP but dont apply that effect, only restore bad effects.

Edit : Same for Planet Protector, the description said "add Wall/Shield/Regen" but instead i had the vanilla invincible effect.

Edit 2 : Nevermind, i solved the problem, it was a language problem from the exe.file,

PS : i dont like the statistic effect from the all materia, "Magic -5" its a bit harsh, multitarget already reduce the power and reduce also the power of single target spell. its not really worth it.
 
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It seems using Barret's Enemy Launcher weapon that hits all enemies, along with 4x Cut, makes the game forget how to work. He hits once, and then both sides seem to agree to a permanent ceasefire.

Running is not an option, as Barret's still trying to attack, but he seems to have forgotten how. :P
 
Hello, i have a problem about the new threat mod.

The new modification of limit Breath of Earth from Aerith doesnt work, it is supposed to restore HP but dont apply that effect, only restore bad effects.

Edit : Same for Planet Protector, the description said "add Wall/Shield/Regen" but instead i had the vanilla invincible effect.

Edit 2 : Nevermind, i solved the problem, it was a language problem from the exe.file,

PS : i dont like the statistic effect from the all materia, "Magic -5" its a bit harsh, multitarget already reduce the power and reduce also the power of single target spell. its not really worth it.
I'll keep that in mind with the materia effects, will make some fine-tuning.

It seems using Barret's Enemy Launcher weapon that hits all enemies, along with 4x Cut, makes the game forget how to work. He hits once, and then both sides seem to agree to a permanent ceasefire.

Running is not an option, as Barret's still trying to attack, but he seems to have forgotten how. :P
Ah damn, really? I'm guessing this also happens with Vincent's shotgun?
 
Hello everyone, first of all great job overall for the mod. It revitalized ffvii for me. :)

I have a little problem concerning the dark cave. Once entered, I have the beginning of the dialogue between Barret and Cloud, but after the line ''I dunno, ... the other aren't here either.'' the game stop working. The character model are still breathing, but nothing else is happening.

Is it a problem with the script or might it comes from elsewhere ? ^.^'

Thanks in advance
 
Hi Sega Chief,

an All + Regen spell just missed on one of my chars. Equipment was this:

Red XIII with with Crystal Comb / Rune Armlet / Touph Ring cast it on everyone and
missed Tifa with Crystal Glove / Rune Armlet / Touph Ring.

Red had iirc darkness but nothing else. First time that happened at all.

I was in combat with a Sea worm near Mideel, he attacked me with Sandstorm and i cast Regen on all. It missed and i cast it again with her as a target. Then it worked.

/Edit: wtf, again. It worked on the 2 others and missed Tifa.
/Edit 2: And again. But only Tifa gets missed. Red had darkness.
/Edit 3: Might be the Touph Ring? Now Cid cast it on the party and missed himself: Partisan / Rune Armlet / Touph Ring

Tifa is the party leader btw and Cloud not yet found.

I can upload a save, if necessary.
 
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Quick question, can rank ups be postponed? For example: If Cloud reaches Rank 3, is there an option to delay it for later and then move on to the next character’s rank up?
 
Hello everyone, first of all great job overall for the mod. It revitalized ffvii for me. :)

I have a little problem concerning the dark cave. Once entered, I have the beginning of the dialogue between Barret and Cloud, but after the line ''I dunno, ... the other aren't here either.'' the game stop working. The character model are still breathing, but nothing else is happening.

Is it a problem with the script or might it comes from elsewhere ? ^.^'

Thanks in advance
I think it's to do with other mods, specifically field mods. The cause is unknown, but that initial field seems to be a bit strange in general. Best thing to do is start it with just NT enabled, reach the first save point, and then re-enable your other mods.


Hi Sega Chief,

an All + Regen spell just missed on one of my chars. Equipment was this:

Red XIII with with Crystal Comb / Rune Armlet / Touph Ring cast it on everyone and
missed Tifa with Crystal Glove / Rune Armlet / Touph Ring.

Red had iirc darkness but nothing else. First time that happened at all.

I was in combat with a Sea worm near Mideel, he attacked me with Sandstorm and i cast Regen on all. It missed and i cast it again with her as a target. Then it worked.

/Edit: wtf, again. It worked on the 2 others and missed Tifa.
/Edit 2: And again. But only Tifa gets missed. Red had darkness.
/Edit 3: Might be the Touph Ring? Now Cid cast it on the party and missed himself: Partisan / Rune Armlet / Touph Ring

Tifa is the party leader btw and Cloud not yet found.

I can upload a save, if necessary.
Regen was made Restorative element, so it's likely that half-resistance will cause it to miss more frequently. Touph Ring I think is one of those accessories that affects restorative on the character as a drawback to the defence/mdef buff it gives. If Regen isn't missing at all when Touph Ring isn't equipped then I'd say it's that. For later, bear in mind as well that Ziedrich also halves Restorative as it halves all elemental damage, and Curse Ring/Relic Ring null/absorb the restorative element so Regen definitely won't work when those are equipped.


Quick question, can rank ups be postponed? For example: If Cloud reaches Rank 3, is there an option to delay it for later and then move on to the next character’s rank up?
Not at present, but I could add it.
 
Regen was made Restorative element, so it's likely that half-resistance will cause it to miss more frequently.
Thank you, that makes sense.

I visited Mideel and took the rotten elixir from that old man and his dog. Sadly there was no downside to using it in the next fight but my chars with the Cover materia protected each other from taking it. This was also the case in the next fights. I threw elixirs left and right and they work as intended but that they get caught is new to me. My memory is fuzzy though and i rarely had to use elixirs at all until now.

Btw i am not sure what i should think of the item placement regarding things that could be lost forever, like the old HP-Shout or old W-Item (8/10; would get trolled again). It's nice that you can earn everything through hard work at all times in the lategame but there could be at least something for the ones who visit the extra locations. Maybe difficult to morph weapons? Or non-unique but rare materia. A starlight phone could be a balanced replacement in the Shinra HQ, for example.

Quick question, can rank ups be postponed? For example: If Cloud reaches Rank 3, is there an option to delay it for later and then move on to the next character’s rank up?
Good feature, i would support that addition.
 
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Thank you, that makes sense.

I visited Mideel and took the rotten elixir from that old man and his dog. Sadly there was no downside to using it in the next fight but my chars with the Cover materia protected each other from taking it. This was also the case in the next fights. I threw elixirs left and right and they work as intended but that they get caught is new to me. My memory is fuzzy though and i rarely had to use elixirs at all until now.

Btw i am not sure what i should think of the item placement regarding things that could be lost forever, like the old HP-Shout or old W-Item (8/10; would get trolled again). It's nice that you can earn everything through hard work at all times in the lategame but there could be at least something for the ones who visit the extra locations. Maybe difficult to morph weapons? Or non-unique but rare materia. A starlight phone could be a balanced replacement in the Shinra HQ, for example.

Good feature, i would support that addition.
The Elixir you get from the old man is just a plain old Elixir. Covering Elixirs in battle happens if it has a physical damage formula set, which I thought I'd set to magical to fix that issue but I guess not.

Yeah that makes sense. I'll cycle in some stuff in place of the Yellow M-Phone and the missing Mystile.
 
Hello again, i just saw that Cait sith have gained a new limit break "Transform".

Someone know if Cait sith have more limit breaks to unlock ? In vanilla he has only 2.
 
Hello, I wanted to ask if the 9999 dmg limit is removed in this mod. I always felt this was a source of extreme imbalance in the original FFVII, as it makes single hitting abilities far too weak compared to multi-hit ones. Many Lvl. 4 Limit Breaks were useless in the original FFVII due to this for example.
 
Hello again, i just saw that Cait sith have gained a new limit break "Transform".

Someone know if Cait sith have more limit breaks to unlock ? In vanilla he has only 2.
It is still only 2, but Transform is very handy when you need some hp :)
 
Hello, I wanted to ask if the 9999 dmg limit is removed in this mod. I always felt this was a source of extreme imbalance in the original FFVII, as it makes single hitting abilities far too weak compared to multi-hit ones. Many Lvl. 4 Limit Breaks were useless in the original FFVII due to this for example.
New Threat doesn't, but I've read that in 7th Heaven you can run New Threat + Reunion R03e, which contains the 9999 damage break, might be worth a look for you
 
Hello again, i just saw that Cait sith have gained a new limit break "Transform".

Someone know if Cait sith have more limit breaks to unlock ? In vanilla he has only 2.
Unfortunately, that's the only other new one he was given. I think at Limit Level 2 and beyond it is hard-coded to call his Slots even if the Limit Break isn't set to Slots. He can be given a 3rd Lv.1 Limit though, all the characters actually have 3 slots per Limit Level. I've never tested if it's possible to actually 'unlock' them in a default game by using your limit break 65535 times but all they'd likely do is say 'not enough MP' and cancel out.
 
I will probably play this soon.  It be nice to play on a balance mod with so much time and effort put into it.
 
I have a question about the boss for getting Vincent Final Limit. First question is why are my characters staying silenced after death? Next question why are my characters being silenced while wearing items that specifically stop you from being silenced. Also what is this ability that just drains my characters health? I believe it's called dual? but you can't dispel it with Ensuna. Last question is there like post or guide somewhere to help you fight these random bosses?
 
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hoy! I play ff7 every year since it's release, I'm now at 40 hours played in the 1.5 NT MOD, I'm enjoying it a lot! I'm trying everything. however I'd like to know if is possible to have the real and updated excel for the steal / morph / drop complete list. seems that the docs in the installation folder are outdated (found like 10-15 wrong entries). I'd like also to suggest a couple things but I don't know if it's the right topic to discuss on it.
 
I have a question about the boss for getting Vincent Final Limit. First question is why are my characters staying silenced after death? Next question why are my characters being silenced while wearing items that specifically stop you from being silenced. Also what is this ability that just drains my characters health? I believe it's called dual? but you can't dispel it with Ensuna. Last question is there like post or guide somewhere to help you fight these random bosses?
Status immunity is effectively a block on being able to toggle a status; that means if something bypasses that immunity, for instance using a Tranquiliser on a character in the field menu when they have Peace Ring equipped (as status immunity isn't checked in the field module), it means that the status won't be removed. That's why Sadness/Fury can be made to persist during KO with a Peace Ring and it's the same thing going on with the Silence; if the character has equipped immunity, it'll override all the normal means of getting rid of it. Wasn't a great idea on my part to have attacks that ignore status immunity, but there it is.

Should also note that some attacks don't ignore status immunity but they do inflict Resist along with a status; this is a soft version of it where Resist prevents the toggle. Dispelling Resist and then curing the status is the way to deal with that.

Dual is treated like a magical effect, the same as Regen; Dispel will get rid of it, but the Antidote item can also remove it. As for guides, there's nothing official but there are people putting one together.

hoy! I play ff7 every year since it's release, I'm now at 40 hours played in the 1.5 NT MOD, I'm enjoying it a lot! I'm trying everything. however I'd like to know if is possible to have the real and updated excel for the steal / morph / drop complete list. seems that the docs in the installation folder are outdated (found like 10-15 wrong entries). I'd like also to suggest a couple things but I don't know if it's the right topic to discuss on it.
I'll see about updating it next week; was going to wait until I'd put the last update together but that's still a ways off.

Suggestions here are fine, as there's only one thread (which is messy, but that's just how the forum is set up). We have a discord channel though if you'd prefer to use that, there should be a link to it on the front page.
 
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