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Fauve
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Gotcha. Any tips or items I can use to make morphing easier?No.
Yes.
Guidebook, Morph a Ghost Ship in the Underwater Reactor tunnels (the ones where fish are visible).
Gotcha. Any tips or items I can use to make morphing easier?No.
Yes.
Guidebook, Morph a Ghost Ship in the Underwater Reactor tunnels (the ones where fish are visible).
I've never heard of that happening before; it definitely isn't in the inventory? The stolen Materia is held in the savemap and is around 48 Materia overall assuming the player had that many or more. It's returned to the party through an opcode in the field script. Assuming nothing has happened to the save file, the stolen Materia should still be stored on the save file and will be retrievable so it hopefully isn't lost. I think best bet is for you to send me the save file so I can have a look at it; then I can set up a field script to get the stolen Materia released back to the inventory. If it is gone, then I'll restore it based on an older save (hoping you have one). I'll need to look into how the opcode in the default script could fail in the first place though.Hi, currently playing the mod and ecountered a problem.
I just killed the boss in Yuffies Village and she was supposed to give me my materia back.
I only got the one Materia you find in the shop and she wears the materia she held before she left the party.
Evrything else is gone. is there any way to fix this ? Not too familiar with other mods, maybe there is something that lets me spawn/hack materia ?
There isn't, no. If you send me the save file then I can try doing it through a script or something; I need to set up a battle to toggle one of the variables.There is a NPC before Golden Saucer that lets you change your game to Arrange Mode. Is there an NPC to change it back?
The 'Ancient' weapons (nail bat, work glove, rocket punch, etc.) ignore the Morph penalty I'm told, so those will make it easier. Sense should also be used to track its HP. But you should try to do it quickly, because Ghost Ship has an ability called Goanni that will eject the target from the battle. It's weak to Holy so have your Morpher come in with a Holy-element Materia + Elemental for 2x damage on Morph hits. I don't know what statuses are available, but Slow will probably work to buy you some more time.Gotcha. Any tips or items I can use to make morphing easier?
It's to do with other mods; disable them until you reach the next save point then reactivate them. I think it's to do with field animations or similar but that particular screen seems to be a bit erratic.Sega Chief, first off I just want to say thank you for this mod, it's amazing, I'd loved every bit of it, especially the trolls haha. I've been playing Normal with my mate over the past year, and I've just started Arranged, so the little changes are amazing. I cannot wait till your FFVIII mod is done, especially the triple triad version.
I'm messaging to ask for your help. I've had no problems with the mod in my entire playthrough, apart from a few crashes. Until today, where I've tried to go on the Dark Cave sidequest and upon the talk with Barret at the start of it, after a few lines, the dialogue stops and it doesn't continue and I can't progress. Cloud and Barret just staring deep into each other's eyes for all eternity.
Do you have any idea how to get passed this?
If it makes it consistent then sure.While on the subject of Morphing, would you consider changing the Armored Golem's Morph Item to the Max Ray? Its current one, the Pile Bunker, is also its Steal Item, which kinda makes morphing it redundant (especially when most of the other characters' Endgame Weapons can both be obtained from their respective monsters in a single battle by stealing & morphing the monster (e.g. King Behemoth having Spring Gun Clip as its steal item and Behemoth Horn as its morph item)). Not to mention finding Armored Golems can be a pain, especially when the RNG decides it doesn't like you (made even worse when it's not a 100% drop item).
I think that gets given on Disc 2/3 when you visit Bugenhagen for the last time. Instead of Limited Moon he gives you the Seraph Comb which has been adapted into an end-game triple AP weapon. You'll also get a key to unlock the Cave of the Gi again.After Cosmo Canyon, the Seraph Comb did not appear in my inventory. Are we not supposed to get it then?
For random encounters, they should drop really fast with the right elements being used. Fire, Ice, and Earth typically are the ones to carry and you can quickly ascertain weakness using Sense. If certain mobs have a drain HP attack, then Barrier can halve the damage they inflict and by extension reduce what they're healing back.So I want to start off by saying I think this mode is really well done and super fun. So great job! Now so far I have made it to rock town, and I have to say the first part of disc one was fun had to think of what to do Only attack once to see what the boss/ monster was going to do to see if I need to heal or whatnot. Once you get out of Midgar. that kinda ends. You have one person attack one wait. and the other just heal. While the 3rd is waiting to see if they attack or heal. I Feel like a lot of the fights are just super inflated with Hp(not bosses). making them take a really long time to kill and not really doing much. Like I have seen a lot of monsters heal when they attack. Which sucks but again makes the fight for so long. I feel if they did something else rather then just heal would be awesome. Kinda like the beginning of the game, you had to pick what you did each turn waiting to see what the enemy was going to do made it feel amazing. Boss Fighting I think are perfect they are hard but not super hard. Also <Mr. Happy> is the preson that got me into buying ff on steam and playing this mode.
The Hero Medal used to unlock the alternate final battle but now it doesn't serve any purpose.I’ve gots some new questions:
1) What does the Hero Medal do?
2) What’s the Dark Cave sidequest exactly? Is it like an extra dungeon?
3) Is multiple parties required for the Bizzaro Sephiroth fight? And are all 9 characters used when fighting the different parts?
Must be a flaw in the AI, I'll check into it.Hi there,
I couldn't find anything by searching in this thread so might as well report this bug : I got a random softlock on Protoroth, everyone was waiting, nothing was happening, and the boss acted like he was paralysed (no animation).
Almost no bugs otherwise so kudos to you though, *amazing* mod.
Edit - I'm on 1.5 (30th December patch)
Ah damn, my bad. There's a value that gets pushed into a variable that determines what menu options are available/visible. Avoid using PHS there for now, I need to change that value so it locks.Bug for new side quest area near the end of the game *SPOILERS*
In the area added to the sleeping forest (quest from Dion in Gold Saucer). I used the save point at the bottom of the reactor and used the PHS. It asked me to make a party of 3 when I only had two characters, basically keeping me from continuing. Can't imagine others haven't tried this but I couldn't find a solution (wasn't sure what to search honestly).
It's like a 2.0. I'm redoing all the files from scratch, using what I've learned over the years. NT's built on a lot of old stuff that I made when I was still finding my feet, and there's lot's of unused clutter that's built up over that time.Hey,
I've tried searching for this information on this thread but to no avail.
In a nutshell, what are going to be the major changes from the final release (estimated to be in spring?) compared to the current 1.5 version?
Cheers !
-Poor Cloud; best I'd be able to do currently is enable Tifa as party leader and then Cid when he turns up. The issue is the World Map.Since the next version was brought up, I'd like to make a few suggestions on things you could do!
-Please give us the ability to bench Cloud after Midgar (and please don't force him into the final battle/Dark Cave sidequest). Letting us permanently bench Cloud for the entire game (save for the City of the Ancients, and the Northern Crater, both in Disc 2, and in Disc 3 to avoid a glitch found there) would vastly improve replayability since we could play with the parties we want during the main game instead of having to wait until the end of the game.
-If you haven't decided on an Innate Skill for Yuffie yet, maybe she could have one that has her randomly following-up an ally's attack with an attack of her own, or randomly repeating a spell casted by an ally? It could be called something like "Copycat." I think it'd fit with the whole Ninja theme and her personality.
-Is there room to give the Aero spell line to the player? Chocobuckle is a kinda sucky spell, and Tornado is only available near the end of the game, leaving Mages high and dry on hitting Wind weaknesses for a very long time.
-I've already mentioned this a couple times, but would you please consider buffing Red's Stardust Ray limit? It barely does half of what Earth Rave is capable of doing.
-Unless you change the stealing formula to use the Dexterity stat to determine success, would you please have Yuffie come with a Sneak Glove upon joining? Largely for convenience's sake, but it would also make stealing much more possible in Arranged Mode (if you plan on keeping enemies at higher levels on Arranged Mode).
-I went back and beat Zack in Normal Mode, but since Cloud has been nothing but dead weight, I cheesed it with W-Summon KotR. Please either nerf the Zack fight, buff Cloud a bit, or both.
-Since the Hero's Medal currently does nothing, maybe you could make a new Superboss that puts even the most optimized party at Lv.99 to the hardest test and have the Hero's Medal unlock said Superboss? There isn't really much to challenge you once you hit Lv.99 and get your hands on some fun Materia like MP Turbo, Quadra-Cast, Mega All, and Multi-Cut, so having a boss that's legitimately challenging even with all that would be fantastic, in my opinion.
That's about all I could think of. I hope these suggestions help you decide on things to add for version 2.0![]()
That's plenty enough to improve replayability, tbh. Once version 2.0 was released, I was planning on using Aerith, Tifa, and Yuffie for my party.-Poor Cloud; best I'd be able to do currently is enable Tifa as party leader and then Cid when he turns up. The issue is the World Map.
I think having Defend be the toggle to turn on her Auto-Mime would work, unless you find a better way to control it.-Mime could work for that, sure, but I'll need to condition it so it doesn't fire off when the player doesn't want it to. I'll trial it.
Maybe Barrier, MBarrier, and Debarrier could be removed? You'll likely put up both in a boss battle, so removing the individual barriers would free up space and speed up the buffing process with having Wall right off the bat. Dispel is a direct upgrade to Debarrier, so that's another spell that can be cleaned out for new spells.-There isn't much space for spells, typically you have to remove an old one. I'll figure something out.
Hooray! Thank you!-Stardust Ray will be buffed.
Hopefully. The Shinra Alpha is a pretty nice armor piece, but I don't think it's nice enough to warrant an extremely difficult 1v1 battle haha.-The landscape for fights will be a bit different in the final version so this might not be an issue at that point.
Sweet! Can't wait to see what you come up with!-I'll give it a go.
Sounds cool. Is it a dungeon to explore?Dark Cave was a sidequest scripted to take place in Midgar. It's a bit rough around the edges.
Yes it is!Sounds cool. Is it a dungeon to explore?
X-ATM Core is gotten from fighting the X-ATM Scorpion thing over by the Corel Reactor if you have Barret in your party.Also, I’m trying to make everyone’s final weapons and was wondering how to get the following:
X-ATM Core
Micro Engine
7777 Needles
Dark Matter
Pulse Ammo
LuvLuv G
Pile banger (I have Pile bunker, is it the same thing?)