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kindred99
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Hey everyone, just wondering if there's a site or a downloadable file where I can check all the changes, and drops etc...
Awesome thanks. And I beat Tseng a while ago, but I don’t think I saw Pulse Ammo in my inventory. I’ll double check when I get the chance.Yes it is!
X-ATM Core is gotten from fighting the X-ATM Scorpion thing over by the Corel Reactor if you have Barret in your party.
Micro Engine and LuvLuvG are gotten by going through the Dark Cave
7777 Needles is gotten from the Kaktuar in the Purple Materia Cave
Pulse Ammo is won from Tseung when you fight him in the main story in Disc 2
Dark Matter is won from Cait Sith's sidequest boss
Pile Banger and Pile Bunker are the same thing
There isn't a document that covers everything, but I am working on compiling a lot of stuff about NT 1.5 (and soon to work on NT 2.0).Hey everyone, just wondering if there's a site or a downloadable file where I can check all the changes, and drops etc...
I noticed either I was doing something wrong or the Enemy Items (version 1) spreadsheet that comes with the mod files is wrong. Specifically when I tried to morph the big roller boss at the end of the bike chase segment I received nothing, whereas the document lists him as morphing into a Fire Ring. The boss did have a different name than "Rubicante GT" as listed in the spreadsheet so perhaps this is a difference between Normal/Arrange? In that case we should work on compiling information about the Arrange version of these bosses.There isn't a document that covers everything, but I am working on compiling a lot of stuff about NT 1.5 (and soon to work on NT 2.0).
It'll be good to have some help from the community if you folks have any information handy![]()
It used to be a conflict, but the Jessie mod had a chunk in it that it didn't need and which clashed with NT. I removed it and it works fine. You're probably past that part of the game by now, but just for future:Maybe this is a dumb question, but I'm assuming New Threat is not set up to be used with the Jessie mod?
I'm going to do full documentation when I make the final 2.0 patch (aiming for end of February or early March).I noticed either I was doing something wrong or the Enemy Items (version 1) spreadsheet that comes with the mod files is wrong. Specifically when I tried to morph the big roller boss at the end of the bike chase segment I received nothing, whereas the document lists him as morphing into a Fire Ring. The boss did have a different name than "Rubicante GT" as listed in the spreadsheet so perhaps this is a difference between Normal/Arrange? In that case we should work on compiling information about the Arrange version of these bosses.
Yea many of those are outdated by now. A lot of the documentation used is a mix of 1.0-1.5 patches. I'm working through getting a full 1.5 Google doc rolling with the most accurate info I have from my own save, but it's time consuming of course!I noticed either I was doing something wrong or the Enemy Items (version 1) spreadsheet that comes with the mod files is wrong. Specifically when I tried to morph the big roller boss at the end of the bike chase segment I received nothing, whereas the document lists him as morphing into a Fire Ring. The boss did have a different name than "Rubicante GT" as listed in the spreadsheet so perhaps this is a difference between Normal/Arrange? In that case we should work on compiling information about the Arrange version of these bosses.
Awesome work. One thing about Cloud’s innate. I remember reading that he gets +50 STR/MAG when a Limit is used, and then that boost slowly deteriorates over time. Is that not the case anymore?Hello everyone!
I know I've mentioned this a couple times in the past, but the time has finally come...
To be clear, this document is still a work in progress and is not nearly as complete as I'd like it to be. This only covers Final Fantasy VII - New Threat 1.5!
I've worked with Sega Chief on validating the data and will continue to validate as I work on this. Please take the time to review the document, see if you like the formatting, and if you spot out any errors or have suggestions, shoot me a message either on Qhimm (personal message works best to keep the forums on topic) or on Discord (my info is in the doc). Alternatively, you can use the comment feature on Google Docs to point out an error/suggestion to me as well.
If you see any text in red, this indicates that I need to confirm the data is accurate, or I have found something that needs to be changed and will get the info over to Sega Chief in bundles to prevent a ton of mini changes being made. Much more productive to make large scale changes!
The tabs that are complete, but can always use more sets of eyes to validate are as follows:
- 1.5 Changes & Features
- 1.5 Passives/Base Stats/Source Point Options
- 1.5 Limit Breaks
- 1.5 Weapons
- 1.5 Armors
- 1.5 Accessories
https://docs.google.com/spreadsheets/d/1X1sQP1Q6MVrxt1E7ytniaG_OEhN8XqlAH2Srv3iHjLc/edit?usp=sharing
There is still a lot of work to do here to get everything ready. Need to add locations for items/materia/enemy skills/etc...Expect more to come in the following weeks.
Thanks!
Thanks =) I'm also positive that you've been asked many times to add a Warp to Highwind feature to save points. Is it possible and if not, why?Sure thing.
This is a great job. Thanks a ton. Can I suggest that, instead of using a spreadsheet, it would be better to just use a github gist and use markdown for the file? It would make read, access and update the file so much better/easier. I can help with that, just drop me a DM.Hello everyone!
I know I've mentioned this a couple times in the past, but the time has finally come...
To be clear, this document is still a work in progress and is not nearly as complete as I'd like it to be. This only covers Final Fantasy VII - New Threat 1.5!
I've worked with Sega Chief on validating the data and will continue to validate as I work on this. Please take the time to review the document, see if you like the formatting, and if you spot out any errors or have suggestions, shoot me a message either on Qhimm (personal message works best to keep the forums on topic) or on Discord (my info is in the doc). Alternatively, you can use the comment feature on Google Docs to point out an error/suggestion to me as well.
If you see any text in red, this indicates that I need to confirm the data is accurate, or I have found something that needs to be changed and will get the info over to Sega Chief in bundles to prevent a ton of mini changes being made. Much more productive to make large scale changes!
The tabs that are complete, but can always use more sets of eyes to validate are as follows:
- 1.5 Changes & Features
- 1.5 Passives/Base Stats/Source Point Options
- 1.5 Limit Breaks
- 1.5 Weapons
- 1.5 Armors
- 1.5 Accessories
https://docs.google.com/spreadsheets/d/1X1sQP1Q6MVrxt1E7ytniaG_OEhN8XqlAH2Srv3iHjLc/edit?usp=sharing
There is still a lot of work to do here to get everything ready. Need to add locations for items/materia/enemy skills/etc...Expect more to come in the following weeks.
Thanks!
Should still be that way for the time being. Might be lower than 50 though, probably 30.Awesome work. One thing about Cloud’s innate. I remember reading that he gets +50 STR/MAG when a Limit is used, and then that boost slowly deteriorates over time. Is that not the case anymore?
A warp doesn't really seem necessary in most cases; you're usually only 2-3 screens away from the world map. A few areas are 'deep' enough to warrant it. North Crater is a good case, and it has one currently.Thanks =) I'm also positive that you've been asked many times to add a Warp to Highwind feature to save points. Is it possible and if not, why?
Anyway I just finished my second playthrough of this mod - last time was in 2018. The things I noticed and mentioned here back then are long gone now. No major glitches this time around spare my bringing a sneak attack + barrier into the final fight made the game softlock, neither me or Sephiroth were allowed to get a turn.
Was surprised to see that you removed quite a few bosses (
) but I'm sure that you had good reasons.Dark Cave Proud Clod, Dark Cave Bottomswell, King Bub, Master Materia, Jenova & Sephiroth, probably more that I can't remember right now
How would that work? Is it the spreadsheet that goes into the gist or the mod files themselves?This is a great job. Thanks a ton. Can I suggest that, instead of using a spreadsheet, it would be better to just use a github gist and use markdown for the file? It would make read, access and update the file so much better/easier. I can help with that, just drop me a DM.
Thanks again for the hard work.
Great glacier definitely is one such spot. I considered going there to see if you'd made Gaea's cliff revisitable, but realized how much walking I'd have to do and skipped it. Although now that I think more about a warp like this, you could possibly lose your colored chocobo by using it.A warp doesn't really seem necessary in most cases; you're usually only 2-3 screens away from the world map. A few areas are 'deep' enough to warrant it. North Crater is a good case, and it has one currently.
When dealing with a sidequest you're probably going to benefit from a warp. These areas are fairly deep: Mt Nibel (depending on which entrance was used), Cave of the Gi, Great Glacier, Gold Saucer, maybe some others. I'll think about adding it where it might be beneficial.
I want to make the Final Battle vanilla again, but I think I've knocked something out of whack (maybe the formation AI?) I'll have it sorted out in the 2.0 release.
Lot of NT enemies/bosses were removed over the years; they still sit in the files but are unused. By my count there were 141 models added altogether, about 3/4s of which are still used. There will be cuts from 2.0 again, but also some new additions. But overall there will be less again.