[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

  • Thread starter Thread starter Sega Chief
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NewGame+ is the last planned addition for the mod, that won't be appearing until v1.5 which I'm aiming to be the last major update for the mod (once everything else is in and has been refined). I've worked on it now and then, but mostly for testing and to find out what I can do with it and how to work around certain problems.
 
When do you plan to include ultimate weapons and sources?  :mrgreen:
 
I'm going to make the last boss drop all of them, then the ending credits will play  :x
 
I'm going to make the last boss drop all of them, then the ending credits will play  :x
Was that sarcasm my Scottish friend as I'm pretty sure the ultimate weapons are there earned through your new quests on disc 3 and a couple of others in different ways? As for sources sure they are planned for new game plus?

I was actually going to post something equally sarcastic yesterday but held my fingers :P
 
Yes, ults will be begrudgingly dropped for new stuff put into Disc 3. Sources are being kept back for NG+.
 
I will do a new playthoug, when 1.3 version could be donwload ? :)
I ask you because you said that it is remanded to wait the 1.3 until to start
 
Hey I know you're probably busy but could you run another balance pass on the enemies faced ~before~ the boss fight in return to Junon (Tifa gas chamber etc) for parties that have an underleveled Barret and Cait Sith? Maybe add a vendor if you're intent on leaving the AI and damage levels as is.

Take your time on the update, cheers!
 
You got it, I think I added a save point to that area but a vendor could be added too. I'll tweak the enemies that appear too.
 
hey

how many more days until v 1.3 of the new threat mod is ready to be downloaded

just curious
 
It'll be within the next three days; I don't have a shift at work until Wednesday.
 
Will the update be in the 7h heaven the next three days too ?
Is it very important to start a new play when the 1.3 coming or can i continue my actual save ? ( i just played 1 or 2 hours so no problem to start a new but it's hard to wait the 1.3)
 
I would wait for 1.3 to be released. I'll have it in the 7H Catalog ASAP.
 
hey sega chief

am i going to be able to download v 1.3 of this mod today

thanks
 
do your best we can wait!

im planning on doing some kind of video lets play for 1.3 so im getting really excited
 
I'd appreciate that; it's very close to completion, though. Today I was getting the ReadMe and other materials together; got some fixes and checks to do after that to make sure that the new sidequest doesn't interfere with the  start of the game in any way.
 
It seems that the EXP arc is a bit more unstable than I realised; at around Lv.61 it starts to get unpredictable and becomes even more so going through Lv.80 and onwards. I may need to either go back to using the traditional EXP arcs which could potentially cause some visual glitches to occur with the player's EXP gauges (until they level up once, then it should correct itself); while the visual glitch itself is seemingly harmless & temporary, the reason I stopped using the original EXP arcs in the first place was because players were leveling too fast in v1.1 and finding themselves overpowered just by playing normally (as in, with little or no grinding).

Since then, the EXP given by enemies has been adjusted and a Lv.70 cap was put into the enemy AI but I'm not sure if it's enough to keep the Lv.40-50 range I'm aiming for players to reach Disc 3 at. When 1.3 is released, I'd appreciate people keeping an eye on their levels and telling me when exactly they reach Lv.50 and a little about their playstyle (for instance if you fought everything once, or never ran from battles, or ran from most battles, etc.)
 
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