[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

  • Thread starter Thread starter Sega Chief
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I'll keep an eye on the exp and tell you my playstile when i start my new playthoug ;)
Can we hope to see the 1.3 tomorrow or need you some more days ? :)
 
Cheers bud, I'd appreciate that.

I'm really wanting to get it finished tonight. The last battles have all just passed tests and checks, so it's just that last bit of field testing to get done. I need to speedrun Midgar real quick to make sure none of the major events are being interfered with by the new scripts. I also want to put a countdown in for the finale of the sidequest, so I need to grab scripts from the Reactor or Corel Train and get them applied to the relevant fields.
 
I just set up my streaming and youtube stuff last night, should provide a good example for you when the time comes.
 
I just set up my streaming and youtube stuff last night, should provide a good example for you when the time comes.
Hmm, would it be okay to post links to your stream and youtube here?
 
Hello again everyone I'll reply again when the update releases and everything is working properly, I have everything set up on my end as well as I can at the moment.
My stream can be viewed here at the appropriate time
http://www.twitch.tv/cicadian

I just finished my test stream where I was making sure everything works, my mic was too low and I had a friend watching. Recently got over the flu as well!

Currently using a makeshift modification of the NT1.2 banner mostly for fun
 
The elastoplast with 1.3 on it was quite funny; BTTV picked up some of the old chat posts. Seems that LCP paid you a visit too.
 
I'm glad to see your mod popping around and getting some love, much deservingly so.  :-D
 
Edit: Found the problem, it's late though so I'll need to upload tomorrow.

Edit2: The problem is easily fixed, but I'm about to start a 9hr shift and there's not enough time to get the patch generated + uploaded. My next shift is at 4.30pm tomorrow which should give me tonight and the next morning free to get it all wrapped up.

Edit3: NEARLY. THERE.
 
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Cheers, bud; just making sure that it's working before release and adding in some finishing touches.
 
Dont worry bro, take your time, just one question, 1.3 will still replacing the field.lgp and the another files? just for backup the files before install it c:
 
Aye, it'll still replace the same files as before:

-) scene.bin
-) kernel.bin & kernel2.bin
-) flevel.lgp
-) char.lgp
-) battle.lgp

The rest are untouched.
 
Sega Chief: I've released a tool here that you might find useful for writing AI functions: if you could take a look and let me know if you have any suggestions for features you'd find useful, that'd be good ;)

Cheers
 
Sure thing, bud; I'll give it a whirl.

Edit: I might not be able to give proper feedback, I'm afraid. I can't actually use the tool because I don't know any scripting languages.

I was hoping it would be something like the concept that was discussed a while back where the user selects 'chunks' to quickly build an AI but typing up all the terms, etc. by hand would likely take longer than just coding it into PrC (which is just numbers).
 
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