[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

  • Thread starter Thread starter Sega Chief
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Sure thing, bud; I'll give it a whirl.

Edit: I might not be able to give proper feedback, I'm afraid. I can't actually use the tool because I don't know any scripting languages.

I was hoping it would be something like the concept that was discussed a while back where the user selects 'chunks' to quickly build an AI but typing up all the terms, etc. by hand would likely take longer than just coding it into PrC (which is just numbers).
Eh, for simple scripts I guess not. Where it'll help out is if you want an enemy to do something complex like:

  • Use attack A directly after being attacked by something magic
  • If all of my allies are dead, 25% chance of using Life on one of them
  • Or, there's a 50% change of using attack B when on less than 50% HP
  • Otherwise alternate between attacks C and D

Something like that'd be a pain to code up manually. But for just writing an enemy with one attack that always uses that one move, yeah, the raw bytecode isn't going to be long anyway.

(It will let you include functions written by other people, too, once they've been written, but nothing like that exists yet of course since it's only been out a day... ;) )
 
Just to be curious, how about your advancement with the 1.3? :)
It's going well; I fixed the problem with the EXP arc by making my own. I can now get a lot more control over the stat curves as a whole by manually editing each arc rather than just picking from what's already there; I may spend a few hours plotting that out.

Eh, for simple scripts I guess not. Where it'll help out is if you want an enemy to do something complex like:

  • Use attack A directly after being attacked by something magic
  • If all of my allies are dead, 25% chance of using Life on one of them
  • Or, there's a 50% change of using attack B when on less than 50% HP
  • Otherwise alternate between attacks C and D

Something like that'd be a pain to code up manually. But for just writing an enemy with one attack that always uses that one move, yeah, the raw bytecode isn't going to be long anyway.

(It will let you include functions written by other people, too, once they've been written, but nothing like that exists yet of course since it's only been out a day... ;) )
Yeah, I guess it would be; and being able to share AI between users would be great. Splicing chunks into PrC can get a bit messy sometimes.
 
hey Sega chief

is this mod going to be released this week

and its my birthday week this week also
 
I see what you're angling for; it'll definitely be done sometime this week.
 
Thanks for your answer SC, i will continue to check this topic everyday them :p
Good luck for your work :p
 
That's it completed, I'm just going through all my old notes and getting rid of the old ones and looking for quick things here and there to add in. Made a few revisions, like the CPR event only taking one breath (I always hated how long CPR would take), a few refinements, and, well, this:

1.3 will be uploaded and made available within the next few hours, unless some kind of cataclysm occurs. I've test-played through Midgar and various other areas to ensure that there's no serious problems popping up that could cause crashes/soft-locks/other issues, and enemies have been tested extensively to make sure that their AI is working and everyone is present and correct. The EXP arc issue was also resolved, so the arc is now repaired without the sudden 'jumps' that would occur between Lv.61 and 81.

Last thing that needs doing is preparing a 'database' that details equipment locations, etc. I'll be doing that as the patch and other materials upload. But yeah, thanks for your patience and hopefully it'll have been worth the wait.

Edit: 1.3 of the NT Mod is now live (properly this time). God-willing, there won't be anything overlooked but let me know pronto if you notice anything out of the ordinary.
 
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hey sega chief

thanks for working so hard on this mod for us

and how come you did not upload your mod to mediafire this time for just curious

and keep up the great work
 
Cheers, bud. I hope you enjoy it.

As for the change in hosting site, somebody told me that they couldn't get the file from Mediafire, so I swapped to Mega instead. Let me know if there's any trouble downloading it from there, though. I can always put it on Mediafire as well if need be.
 
Chrome tends to block a lot of MEGA downloads from this site, so I have to use Firefox to get them. You can always look into Google Drive and be able to monitor the download stats.
 
Just went on Google Drive and must have used it before; I found a tonne of NT Alpha files/patches sitting on it. I'll put the new version on there so you don't need to swap browsers.
 
Nice thanks for all this work ! :)
Just need to wait the 7th heaven version and i could start this :)
 
Yeah, about that; what do you need from me for 7H, Alyza? Another list of modified fields, etc?
 
Well, I prefer the files separated, otherwise I just use the installer on a fresh install and pull out the files needed. The battle.lgp is the big one trying to find which files were modified.
 
Sega I streamed all night and got to the segment where you buy the batteries, think your new quest is causing a problem I can't proceed past the wall and hanging wire. I sent you some messages on steam of my highlights of these bugs, check my twitch if you didn't get anything.
 
hey Cicadian

i think you were spose to buy the batteries first

and then talk to the chlidren to climb the wire

try that
 
I just checked the area, with and without batteries, and it seems to be functioning normally. My best guess is that a stray variable might be the culprit; I'll check your twitch highlights, Steam seems to be down at the moment.

Edit: Saw the highlight, seems a variable got triggered out of place. Specifically, it was Biggs' talk script just before going into Reactor 5.

Edit 2: I've replaced the variable with something else. I'll update the files.

Edit 3: And that's the Dragon Fang from Honey Bee Inn  fixed too. Re-uploading the installer.
 
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hey sega chief

you forgot to change your topic title to say this insted

[FF7PC-98/Steam] New Threat Mod (v1.3)
 
I've got a habit of doing that, it seems like; thanks for letting me know, bud.
 
Waiting the 7th heaven version with impatient :)
Thx again for your work SC :)
 
I posted a link for an IRO on the first page, but if you're playing through Alyza's catalogue then it might be a better idea to wait for that. I'm still not 100% sure if I should be posting a link for a separate IRO file here or not.

Edit: Installer is back up. Seeing how early it is after release, I just updated the Installer itself rather than make a hotfix patch this time.
 
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