[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Yeah 'm using the catalog so i will wait for alyza update of his catalog :/
Thx an other time for your answer SC :)
 
hey sega chief

just curious, why is the NT download link being removed alot for?
 
Some issues popped up. The first was a dodgy trigger for the Wire you use to climb into the Shinra HQ building + a respawning item in the Honey Bee Inn. Currently, it's down because an encounter with Mirage Weapon can be fought in the first three screens of the game. Why didn't I notice that when I was playing? Because if you run through these first three field screens without straying too far from the path, you won't run into an encounter until the 4th screen which is safe.

I'd normally release a hotfix patch but it's Day 1 so I want to avoid confusing first time players about whether they have to use the Hotfix patches after using the main installer or not.
 
Alright since most of the glaring issues seem to be out of the way, I wanted to do what I said and say I'll be streaming often until I've torn this thing down to the ground. You can view my streams and past recordings at twitch.tv/cicadian , I hope everyone takes the time to actually play this though its a lot of fun.
 
hey sega chief

i just thought of a idea

my idea is this, why don't you add a small mini boss battle with the 2 turks in the sierra elevator before the party gets arrested

what do you think about that idea

and can you add the ff7 boss battle music to the hella gunner and thousand gunner battle

thanks
 
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Could do, would be an early Rude battle. And I can set the Gunners to use the boss theme; they've always used the regular battle music for whatever reason.
 
I always figured they used the battle music because there are a lot of bosses in a short period of time, and the boss battle theme would get redundant if it was used for every one.
 
If i use your instaler on my game and after launch the 7th heaven will this worth to play at the nt 1.3 and usind my mods i configured on my 7th heaven?
 
Hey sega chief

i am at the air buster boss fight

i did 9999 damage to him about 10 times and he is still not dead

can you lower the HP on the air buster boss fight please

it destoryed Barret in a couple of hits

thanks
 
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If i use your instaler on my game and after launch the 7th heaven will this worth to play at the nt 1.3 and usind my mods i configured on my 7th heaven?
I don't think it'll work properly, but it's worth a shot. Make sure to back your files up before trying it though.

Hey sega chief

i am at the air buster boss fight

i did 9999 damage to him about 10 times and he is still not dead

can you lower the HP on the air buster boss fight please

it destoryed Barret in a couple of hits

thanks
Your party must be over Lv.40 for Air Buster to take that amount of abuse. I recycled him for use as a quick Disc 3 mini-boss and his AI is set to detect if any of the player's characters in the battle are over Lv.40; if they are, his 3000HP is raised to 200,000HP and his other stats get a significant boost as well.

Considering the new EXP arc, I think it'd likely be impossible to hit Lv.40 naturally in this short space of time using only Reactor No.1 & Reactor No.5 enemy encounters. Did you use a save editor or was there an EXP exploit somewhere?
 
hey

I used DLPB ff7 trainer program to get my party members to level 99 at the start of the game
 
If i use your instaler on my game and after launch the 7th heaven will this worth to play at the nt 1.3 and usind my mods i configured on my 7th heaven?
Probably as Saga said it wont work properly, probably your models will be overwritten  for the NT, but maybe if you pull them to the top in the load order would work.

The best option it's wait for the IRO file or wait until Alyza update the catalog, it should be soon.
 
hey

I used DLPB ff7 trainer program to get my party members to level 99 at the start of the game
Be careful when using that trainer with NT; it can cause some problems to occur with new NT events.
 
Thx for answers guys, as i thibk it is better to wait an iro file or an upadte of the catalog but it's harder and harder to wait for start playing that's why i asking to use the instaler and after launch 7th heaven x)
 
I will be updating the Catalog with NT 1.3 this week (I hope). Just make sure to uninstall your current Gameplay - Difficulty and Story and download a new one because I will be changing the file formats for better use of updates in the future.
 
I will be updating the Catalog with NT 1.3 this week (I hope). Just make sure to uninstall your current Gameplay - Difficulty and Story and download a new one because I will be changing the file formats for better use of updates in the future.
Thanks, Alyza; I really appreciate the support for NT.

NT Mod don't come with his own level of difficulty ?
Not sure what you mean. I respecced every enemy stat, attack, AI, and player stat, equipment, items, and spells. It took a long time, but I fine-tuned everything to make it fit a difficulty curve with some unique challenges throughout to keep people on their toes. Though with the many different ways I've seen people playing it, it's more like they're keeping me on my toes at this point  :wink:
 
hey sega chief

what kind of problems can the ff7 trainer do to your ff7 NT on v 1.3 with your new sidequest stuff
 
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