[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Every bug fixed is a step closer to the end.

That's the updated files up now (I'm calling these patches 'v3' to distinguish them from the ones made earlier today). Here's what was fixed:

Scene
-) Enemies 'Unknown 1 & 2' AI set correctly
-) Serpent enemy given new AI overhaul (long overdue)

Flevel
-) Corrected Great Glacier map issue on one field screen (the secret one which leads into Snow's Cave for Alexander Materia)
-) Corrected a minor issue with Highwind scrolling when transitioning to the bridge with a different party leader
-) Refined the counter-measure against the party leader swap - World Map saving issue by locking Cloud and Tifa in PHS depending on who has been made party leader (should now be impossible to make the glitch occur, even if done intentionally)
-) Fixed an issue where having different party leaders when triggering the Dark Cave sidequest could lead to wrong dialogue and a softlock
-) Fixed a Question text alignment issue with the Brawler Bracket in the Junon Leagues sidequest
-) Very minor text issue where a quotation mark was out of place for the Special Battle unlocking dialogue

hey sega chief

great job on finding all the bugs on this mod

and can you put updating on this title please, Video Installation Tutorial + Gameplay Trailer
I wouldn't say all of them; there's always another bug. But for now, we've cleared out some critical ones and corrected some niggling minor ones so we'll hopefully be clear for a while.
 
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Hi Sega Chief, IMO Air Buster boss is wrong oriented, can you check?
And, TNX for this great mod!
 
You mean his turning and facing? That's unfortunately how he was in the vanilla game as well and might be a limitation of his design; I tried to fix it once but wasn't successful (if anyone has been able to fix Air Buster's turning facing then please get in touch, I'd be interested in that fix). The thing to remember is that the direction he's visibly facing isn't necessarily the actual direction he's facing. He'll instead be 'facing' whoever attacked him last with a physical attack.
 
Hey I'm having trouble finding Lv4 Suicide, is it still on Mu/Trickplay? I can't find any Mu and Trickplay isn't using it.
Also Black and White Megaphones appear to not be using their listed effects, I can try using them again. I know for sure at least that the Barrier one was not working.
 
It's still on Mu; they're a rare encounter in the chocobo ranch area (try running around on the darker grass rather than the light green, that might be what it is). Trickplays don't have L4 Suicide, but I could give them this skill the next time I make a patch. I'll look into the weapons as well and maybe give them a different effect if needed.

Quick note; a message isn't playing for the Dark Cave sidequest that could make things unclear. Before trying to climb the wire up to Shinra HQ, remember that you need to find all of your party members first (the message was a prompt for that).
 
I was specced against lv.70 parties so it'll be pretty tough. While maybe one or two of the Extra Battle monsters are slightly tougher in terms of raw power the Dark Cave as a whole is quite vicious. If you're planning to tackle it, I'd recommend waiting until you're at least Lv.60 with some decent equipment and to make a separate save file just in case you have trouble clearing it.
 
hey sega chief

do i need to uninstall ff7 from steam to install your new updates on your ff7 NT Mod
 
No, all you need to do is run the patcher. A re-install isn't necessary.
 
hey sega chief

is there anyway you could add sephiorth as a playable party member on your mod please

thanks
 
I could, but it would be awkward both mechanically and from a story perspective. Sephiroth himself isn't 'complete' and lacks a lot of animations like Item use and probably Slash-All, Deathblow, etc. Not to mention he'd need to overwrite Vincent so handlers would be needed to cover that.
 
Hi again !
Just passing by to say that I'm finding myself enjoying all the new stuff now that I am in Disc 3, I was so frustated amused by all those fake materias all around the normal walkthrough, nice jokes overall (poor Scorpion Boss too). Also isn't there an error with some LB like Cid Lv3 Big brawl ? It just doesn't seem to do any damage sometimes (like there is no numbers/sounds trigger at all) and one of the extra battles (the one with the ships, I really can't remember the names >.<), dunno if it's intended but some of the enemies doesn't die/disapear.
 
Big Brawl seems a bit strange. I've noticed that sometimes it doesn't seem to pop numbers properly; thing is, the mod doesn't alter the .exe in any way (unless the 7H version was given the experimental .exe patch but not sure) so I'm not sure if that's always been there for the PC version or if it's just something that's popped up for the mod. Satellite Beam seemed a bit strange sometimes too. And whetever you do, avoid using Hyper Jump if possible as that's definitely known to cause occasional crashes on any version of the game, including vanilla.

The ship battle must be acting up; I maybe missed something in the AI for the death counter. I'll get it fixed up; is the battle rendered unwinnable or do the 'defeated' ships just kind of hang out?
 
Big Brawl seems a bit strange. I've noticed that sometimes it doesn't seem to pop numbers properly; thing is, the mod doesn't alter the .exe in any way (unless the 7H version was given the experimental .exe patch but not sure) so I'm not sure if that's always been there for the PC version or if it's just something that's popped up for the mod. Satellite Beam seemed a bit strange sometimes too. And whetever you do, avoid using Hyper Jump if possible as that's definitely known to cause occasional crashes on any version of the game, including vanilla.

The ship battle must be acting up; I maybe missed something in the AI for the death counter. I'll get it fixed up; is the battle rendered unwinnable or do the 'defeated' ships just kind of hang out?
The fight is winnable and they do hang out/wait for their boss getting killed ^^, it just takes some useless hits from multi attacks and kinda mess with the target cursor.

Edit: While I was looking for Tifa's sidequest (wich I still don't know where to look for), if Tifa is currently leading the party, in her house her sprite don't show up, like you're invisible, thank god mister cursor is here.
 
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Last post for me today, seems like lucky pill doesn't work unless it doedn't work against the last extra battle. Sorry for giving you more work :'(.
 
hey sega chief

is there anyway you could enable the save anywhere feature on your mod please

thanks
 
Last post for me today, seems like lucky pill doesn't work unless it doedn't work against the last extra battle. Sorry for giving you more work :'(.
Lucky Pill isn't working? Bit mysterious, it's been working since 1.2 and wasn't changed for 1.3 (also seems normal in the kernel). Did your characters get hit with the Resist status or have Ribbons equipped by any chance? Those would block the status from being applied by the item.

hey sega chief

is there anyway you could enable the save anywhere feature on your mod please

thanks
I think so, would need a bit of testing so I know which screens are safe to have always-save on and which aren't. One problem might be Tents, as they'd become an inexpensive source of full party healing so I'd need to look into that and see what can be done.

Edit: Update just went up with the latest version of the files.
 
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Ok, my bad, must be that Auto-crit isn't compatible with some other buff, when it "didn't work" agaisnt last extra battle I used Cloud with Force Stealer with Haste + berserk followed by lucky pill in between those two then resist/vaccine (with remedy/esuna when Cloud had been hit by all those negative status).
 
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