S
Sega Chief
Guest
I'll set it up.
They attack, but it only happens when there are 3 or more foes on screen it does not happen with anything less. So I kill 2 in a 4 enemy battle win the battle but still 2 foes left and aquire the exp and ap as if I killed all 4.Right, so thinking about it the best explanation that comes to mind for it is that, like the kernel, the scene is 'chunked' in some way and if Enemy AI is separated from enemy formations then that would mean there could be extra/reshuffled enemies on the field with no AI (meaning there's a problem or conflict with the 7H installation/mod order). NT adjusted some of the enemy formations to account for time + enemy strength. When an enemy is present with no active AI, they are visible on screen but are treated as 'dead'; do these extra enemies attack or do they remain passive throughout the battle?
There's always a chance that the graphical mods (or something inside one of them) has caused a clash somewhere if it affects other files like the scene or kernel but that's probably much less likely.
So it's not that then if they're attacking as normal. Very mysterious. As far as an IRO goes, I'll have a look into it but I'll need to learn how to chunk the scene + kernel. Hopefully there's a function for it in 7H, like with the flevel.They attack, but it only happens when there are 3 or more foes on screen it does not happen with anything less. So I kill 2 in a 4 enemy battle win the battle but still 2 foes left and aquire the exp and ap as if I killed all 4.
Also can this latest update Mr Chief be made into a IROS file for use with 7th heaven.
I think the ending might have been messed up by me moving Aeris to a different location; she was standing too close to Barret originally and I was meaning to move her somewhere else on that screen for a while. Slipped my mind to check if the new location was okay, but I guess it isn't ._. Thanks for letting me know; I'll fix it up ASAP and double-check Venus Gospel's item conditions.Woohoo!
Thanks for the update! Managed my way out of the rest of the dark cave and even took down ? ? ? ? ? ? ? at the battle arena earlier today. Success!
Funnily enough I had a much rougher go with the bosses at the bottom of the crater than anything else. Might need to go back and level some folk up for the bizarro fight as I barely scraped by, having to separate my main party out. Made for an extremely lengthy final fight!
Unfortunately I ran into a similar bug as the Dark Cave side-quest after the Safer fight with only half the party showing up after the fight and a running loop of just Aeris running off the screen and Cloud unable to move (just before the 1 v 1 fight with Sephiroth). Venus Gospel was also unobtainable for some reason despite having all the ingredients (two of each required lance just in case).
Was essentially finished the game anyway so it's not a big deal for me and I hate to bring up bugs right after the update.
Might have a go at the new expert mode over the weekend! Keep up the good work :>
Are you running 7H or the Main Installer? Are there any other mods installed?Ive run into a problem with the dragon fight in Temple of the Ancients area. After X-ATM Scorpion appears and you finish the fight the game crashes while loading the field you were in for no apparent reason. It says something about progtam tried to reference memory x at 00000000x0 "The memory could not be read.
Have tried multiple times and it crashes every time
I missed this post. Yeah, it's maybe a bit too much of a pain to be number-crunching some of these guys. I'll have another go at it myself and if I can't find an effective morphing strategy with the current assets then I'll consider moving these to item drops instead.I know that, I had Cid equipped with the Mop, but even then, he'd only do like, 200 damage to the gil turtle.