[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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@Sega Chief

I just tried it twice and it's working OK, guess the game must have locked up on it's own. Sorry for the false alarm.
 
@Sega Chief

I just tried it twice and it's working OK, guess the game must have locked up on it's own. Sorry for the false alarm.
No prob, bud; it happens.

works fine for me. i didnt even notice you could save there, lol
Looks like I need to make that more prominent :I
 
lol, so much for trying to morph a Hell House it constantly commits suicide with bad plumbing.  Also to note that as soon as I spoje to a random NPC in Wall Market the game soft locked on me
 
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Hell House's AI will fire Bad Plumbing D: at it's back until it's triggered by taking damage from the party. At which point, Bad Plumbing D: switches attack sides and it proceeds to go ham on you. It's morphable, just difficult. Now VICES on the other hand. HUUUURGH. That escape.

Also MORPH BOSSES. Just...don't trust anything. Morph and Steal anything that so much looks at you funny. You know how annoyed I was when I realized I missed the chance to Morph the elevator bosses in Shinra HQ?

P.S. I stream on Hitbox. This is all I stream lately. I'd feel grimy linking, and I tend to have people on Mumble with me, but if you're interested just look up Zartemis on Hitbox. I should start uploading the vids too, though they're not yootoob quality so *shrug*

Edit: To elaborate further on the morphing/stealing thing, and don't read what follows if you want surprises with your item-collecting adventures, Saboteur Grunts give something p.good, Soldier 3rd can morph and be robbed for Mythril Sabers for Cloud, Moth Slashers cough up Carbon Bangles on Morph, a returning friend early on in the Shinra Building gives up Grand Glove, Heavy Grunts have Atomic Scissors from Morph or Steal (can't remember). I know I managed to snag a Mythril Claw for Tifa before the tower too, and the Dex bonus is sexy. Don't know what I missed beyond the elevator boss morphs, but always be on the lookout. Trust nothing, even if one boss doesn't Morph, there is no apparent rhyme or rhythm. SEGA CHIEF IS A MADMAN. SEGA CHIEF FOR PRESIDENT 2015 I DON'T KNOW.
 
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Here is a question: Is SP awarded to characters not in the active party? I'm guessing SP gotten from dialog is but what about bosses and such? I'd like to know if I'm gonna have to shuffle the party a lot to keep everyone's ranks up.
 
lol, so much for trying to morph a Hell House it constantly commits suicide with bad plumbing.  Also to note that as soon as I spoje to a random NPC in Wall Market the game soft locked on me
I wonder if that's the same issue as the dude giving out the membership card. I'd better check all the NPCs on that screen for anything affecting dialog windows; that was the source of it last time. As for Hell House, that's kinda funny; I didn't think of that at the time, but if the Plumbing wave is hitting everyone on the field then I guess it would derail a Morph attempt.

Hell House's AI will fire Bad Plumbing D: at it's back until it's triggered by taking damage from the party. At which point, Bad Plumbing D: switches attack sides and it proceeds to go ham on you. It's morphable, just difficult. Now VICES on the other hand. HUUUURGH. That escape.

Also MORPH BOSSES. Just...don't trust anything. Morph and Steal anything that so much looks at you funny. You know how annoyed I was when I realized I missed the chance to Morph the elevator bosses in Shinra HQ?

P.S. I stream on Hitbox. This is all I stream lately. I'd feel grimy linking, and I tend to have people on Mumble with me, but if you're interested just look up Zartemis on Hitbox. I should start uploading the vids too, though they're not yootoob quality so *shrug*

Edit: To elaborate further on the morphing/stealing thing, and don't read what follows if you want surprises with your item-collecting adventures, Saboteur Grunts give something p.good, Soldier 3rd can morph and be robbed for Mythril Sabers for Cloud, Moth Slashers cough up Carbon Bangles on Morph, a returning friend early on in the Shinra Building gives up Grand Glove, Heavy Grunts have Atomic Scissors from Morph or Steal (can't remember). I know I managed to snag a Mythril Claw for Tifa before the tower too, and the Dex bonus is sexy. Don't know what I missed beyond the elevator boss morphs, but always be on the lookout. Trust nothing, even if one boss doesn't Morph, there is no apparent rhyme or rhythm. SEGA CHIEF IS A MADMAN. SEGA CHIEF FOR PRESIDENT 2015 I DON'T KNOW.
The Morphs and Rare Steals tend to be unusual, it's to make it worthwhile because Morphing itself can be time-consuming. Certain bosses can't be Morphed though, particularly ones with death AI handling (like Rufus for example). There is some logic behind the allocation; SOLDIER enemies tend to carry a sword, while the Moth Slasher carries Carbon Bangles because they carried them in the default game and I'd expect people familiar with the original to look for Carbons again.

I'll check out your streams; it's good data to see how players are, well, playing.

Here is a question: Is SP awarded to characters not in the active party? I'm guessing SP gotten from dialog is but what about bosses and such? I'd like to know if I'm gonna have to shuffle the party a lot to keep everyone's ranks up.
Not to worry, every character gets an equal chunk of SP when a boss is defeated. This includes characters not currently recruited yet, so mind to visit a save point to get their stats up to speed when they join.
 
highway boss can drop a platinum bangle. early double materia armor

morphing him gets you a str/dex+15 accessory. i picked the platinum bangle as i was using aeris as my tank and she needed the def
 
@Sega Chief

Great thanks for that. I like to shuffle my party a bit anyway but now I won't have to worry about it.
 
lol, so much for trying to morph a Hell House it constantly commits suicide with bad plumbing.  Also to note that as soon as I spoje to a random NPC in Wall Market the game soft locked on me
I've been trying to locate the source of the soft-lock but no luck so far. Do you remember which NPC it was and whether or not you'd been to the save point on that screen yet? I'll search the script next.
 
@lappers84
The process to morph Hell House, at least in Arrange, is:
 - Have it fire off the first Bad Plumbing D: and make sure Barrier + sadness is up so you don't accidentally get wrecked. Back row reduces the damage since it's physical, amusingly enough.
 - Use Braver.
 - After it transforms, let it fire off 2 more Bad Plumbing D:
 - Depending on the RNG, it might kill itself or be left with anywhere from 1-8 HP left. Good luck.
 
I've been trying to locate the source of the soft-lock but no luck so far. Do you remember which NPC it was and whether or not you'd been to the save point on that screen yet? I'll search the script next.
I checked the Save Point in Wall Market then just just randomly I spoke to the NPC near the materia store just north of said save point before it locked up on me.

@lappers84
The process to morph Hell House, at least in Arrange, is:
 - Have it fire off the first Bad Plumbing D: and make sure Barrier + sadness is up so you don't accidentally get wrecked. Back row reduces the damage since it's physical, amusingly enough.
 - Use Braver.
 - After it transforms, let it fire off 2 more Bad Plumbing D:
 - Depending on the RNG, it might kill itself or be left with anywhere from 1-8 HP left. Good luck.
Thanks Bowser :)
 
anybody had any luck with the rare encounter near fort condor?

siegfried i think it was called? i can't seem to encounter it. either really rare now or removed
 
Ziegfried (I think it's spelt) has now taken over the Yuffie encounter, so you'll find him roaming the forests of the world with the same chances that Yuffie used to have.
Near Junon the chance of spotting Yuffie (and now Ziegfried) in the forest is pretty low, like 1/8. It might just take a while!
Good luck!
 
I found Zieg on-stream. Roughly Yuffie chances, and it didn't go well...for him, anyway. It was awkward. Worth it though, trust me.
 
Two more minor bugs for you Sega Chief:

At the end of the Mythril Mines where you encounter the turks, Barret says something like 'Looks like we've got company". This line is repeated whenever you enter the room even after the turks are gone. I went in and out of the room a few times and it always pops up.

The next one is for the weather effects, at Junon (the little village area) the rain effect happens both outside and in the buildings.
 
Two more minor bugs for you Sega Chief:

At the end of the Mythril Mines where you encounter the turks, Barret says something like 'Looks like we've got company". This line is repeated whenever you enter the room even after the turks are gone. I went in and out of the room a few times and it always pops up.

The next one is for the weather effects, at Junon (the little village area) the rain effect happens both outside and in the buildings.
The first is a debugging thing I forgot to remove; when I reached Fort Condor I realised that the original vars being used to trigger ranks weren't 'clean' so ranks were being repeated/skipped. I quickly set up a new one to test and used some dialog in the Mines to check the new ones were okay. It'll be gone from the next patch.

Similar deal with the second; I need to turn off the variable that displays the rain effect whenever the player goes indoors (all indoor fields are supposed to have it) but I must have missed those screens/thought that it wouldn't be possible to carry the rain effect to those areas. Thanks for the reports, I'll quickly repair them.
 
More issues with the rain effect, it's not only that village but all of Junon and the boat as well. Also the option to disable weather effects doesn't seem to work, I've tried it at two save points (the one at Junon and the one on the ship) and neither change anything, it'll say weather on/off but nothing else happens.
 
It'll be the variable not getting turned off; those Junon screens likely don't have handling to deal with it because I didn't think it could be carried to them. As for the weather switch, it's the same thing; if the screen doesn't have handling for it then the variable will remain on. It should work once a screen is entered that has the weather handling on it.
 
@Sega Chief

Alright thanks for the info. Hopefully no more weather shenanigans will happen. Not that I'll be able to see them once I get to another save point lol.
 
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