[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Hey Chief, there's a slight bug when returning to the park or sector 7 as Tifa or Cid, their models are invisible. You can still navigate fine with the finger but I just thought I'd let you know. Also if you try to go into the bar as Tifa, the game hangs. Haven't tried with Cid yet.
 
It shouldn't be possible to return to Sector 7 as Tifa or Cid, which means that the 'pre-plate' version of the park is loading up instead of the actual one with the wreckage. I'd recommend avoiding Sector 7 with Tifa or Cid as party leader, those field screens weren't scripted to handle them as party leader. I'll need to check why/how it was possible to get back there with them in the lead.
 
Yeah, I thought it would be something to do with that. I think it must be something to do with the dark cave being triggered. The fight on the church rafters can be done again as well.

I don't seem to be able to enter the rank up menu anymore. I have the most up to date fixes, does it just not let you go when you don't have any rank ups to get?
 
Rank Up shouldn't be locked either. Tell me the scenario; have you completed Dark Cave and then revisited Midgar or is this during the Dark Cave sidequest? Or has all this happened before attempting Dark Cave?
 
I completed dark cave and revisited Midgar, basically done everything possible up to the end game. I might try a new game and see if the rank up works that way since I'm attempting to open it at the end of the game just now, tried it with the save points in wall market and sector 6 with no luck and I got them to work before so I dunno what went wrong.
 
Is it letting you visit the Rank Up screen or is nothing happening when the button is pressed? Also, do save points outside of Midgar work?

As for Dark Cave, I'll look into the trigger for loading the 'wrecked' park over the other one. There must be something I've overlooked.
 
Nothing's happening when I press the button, I tried the save points in Cosmo Canyon and Junon too and it was the same story. Nobody else seems to be having the same problem though which is weird.

Edit: So I reinstalled the via the main installer and that seems to have fixed it, crisis averted. Cheers (:
 
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If that's the case, then it sounds like the game reverted to it's 1.3 build; outside of a malfunctioning controller, that's the only real reason I can think of for the button input not doing anything.

As for the Dark Cave thing, I think I found the cause. The bit being used to load the old park wasn't being turned back off following the DC's completion. I've added this to Cloud's last script, but I'm also going to put it in the Highwind Chocobo Pen's Init script, so if you're interested in fixing it up just pop in there following the flevel patch and it'll flip the variable off.

Edit: Here's the flevel hotfix patch: https://mega.co.nz/#!u5FSEKxJ!CulvMFh4tT7LOFJpQXwSnkRqK3J6rMxvDDF_cTqc0Eo

It corrects the following:

-) Wrong jump on Rank Up for Junon Field (#397)

-) Rain problems in Junon screens

-) Adds var operation to end of Dark Cave sidequest to prevent revisiting Sector 7 (this fix will also be applied automatically if players visit the Highwind's Chocobo Stable, as a temporary work-around for players who already finished Dark Cave).

-) Removed screen tint from Costa Del Sol

-) Realigned Save text for the Disc Swap

-) Fixed Cait Sith's Rank option where it would drop Mind Sources instead of Luck Sources.

-) Ongoing: Realigned some windows (Mideel, Cloud's memory, Corel train, and Crater).

-) Fixed an issue where a scene involving Barret could be repeated for infinite SP.

-) Changed Ziegfried Materia drop text from MP Absorb to MP Plus.

-) Removed two instances of Debugging script, one being the text that plays in Mythril Mines.
 
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Aerisths' basic attack will target allies by default. Apparently this affects steal. If she tries to steal, you can only select from party members, which obviously does nothing. Not a big deal, though, since you just never use steal with Aerisths.
 
Really? I'll see if I can't correct it anyway though. Probably can't though :l
 
hmmmm Maybe I'm blind... but I cant find the IRO link in the OP?

And the EXE seems to only work if I let it patch my existing files?

Can I just let the EXE run in an empty folder, then pack it into an IRO?

-edit-

nvm. I see how they did it now.

http://i.imgur.com/kn57W5a.jpg
 
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Any chance for MO exe. compatibility  patch
I'm not sure if I can on this end; MO doesn't seem to install to Steam, and I've already got a 7H installation for my 1998 version so not sure if I can apply Reunion safely there either. I'd need an MO .exe from someone.

hmmmm Maybe I'm blind... but I cant find the IRO link in the OP?

And the EXE seems to only work if I let it patch my existing files?

Can I just let the EXE run in an empty folder, then pack it into an IRO?

-edit-

nvm. I see how they did it now.

http://i.imgur.com/kn57W5a.jpg
Careful with that, I think the current 7H game is v1.2 rather than 1.35; I think Alyza is in the process of updating the catalog at the moment and it seems 1.35 has been done. But I think the catalog will be updated all in the one go.
 
Hi Sega Chief. Made an account to thank you for this awesome hack!!

Oh and to ask a question. I'm attempting to use the .exe patch that you just released, and it doesn't seem to be working. I pointed it to the "Final Fantasy VII" folder (where ff7.exe is) just as you said and it still says that there are no files to update. I even tried the folder on the desktop method, but that didn't work either. What else could be the cause?
 
@pullozma
It should work if you point 1 step higher. Point it at the square(enix) folder.
 
yeah i was getting this error too pullozma, just point to one step higher, like bowser said. Its really easy.
 
Stream Update!

Fuck Mt. Nibel. No, really. Hate that place. But let's start at the beginning.

ZOLEM-SENPAI! YOU NOTICED M- ow. ow. OW. I'll come back later. You're clearly in the middle of something. Poison and Slow is just cruel, let alone keeping the 'remove two party members' dance with only one Enemy Skill materia to go around. You're on such a back foot with him that taking him at L30 barely seems PLAUSIBLE. I'm sure you could, but it would not be a gentle or fun task. Did see Alpha though, wonder if there's an Omega.

I'm not SURE I got the Heavy Ring drop from Gi Kattan but I know I have at least one so w/e. Wasn't there supposed to be something in his room after you curbed him? Eh, whatever.

Moooooving along. Welcome to Nibelheim where everything is the same and nothing is different. We're the Shinra Mansion Door Guard Group, (SMDGG for short) and we're here to make you feel welcome and good about yourself by turning ourselves into your boots. Enjoy your stay with your Shinra-worker styled boot covers! I did actually enjoy that battle. I can inflict a boss-like encounter with statuses, and generally pub them and feel good? Massive ego boost.

Inside the mansion was less tender. Dorky Faces seem to suck more now. Never found a Jersey for ???? I think, and stopped caring. The Lost Number rep boss did exactly what I thought it would when it didn't do what it usually did. TBH though, the safe was the real boss, I still got both steals. What's the point of the forced eject though? +1 Odin get. ...no Cosmo Memory? Nothing? Sadness.

Hey Vin-...what are you doing. No please, I can still use Demi. Don't do thi- okay then. Nice gun though. OW. Sephiroth beaned me with a materia I'll probably never use because I have one already. Let's not talk about how I died to a Dorky Face gang, that never happened. On to Mount Ni-

RAEG.

I hate navigating Mt. Nibel. So much. The enemies aren't too bad, a couple are interesting, the dragon is a DICK and mocking me with an E.Skill I can't have yet (though it would make early physical users a thing in my all-rounder+Aerith party and that just can't happen, rite?). Materia Keeper was a RIOT, but I didn't wipe and only had like, maybe 3 seconds of feeling any loss of control in the battle at all. If it was a litmus test, I didn't feel it. Again, the terrain proved to be the real boss. L5 Suiciding some mobs for free ether morphs is still great, but I'm going to projectile vomit when I go back in next stream to get Trine.

I'd love love love an updated database spreadsheet as much as I hate spoiling myself on things. It's just such a good resource. MORE FUN NEXT TIME!
 
Hey guys and Sega ofc.
Should i play the nt mod with the exe.mod or without it? Will i experience too much differences or it is more or less the same? Im familiar/experienced with the game.
 
yeah i was getting this error too pullozma, just point to one step higher, like bowser said. Its really easy.
@pullozma
It should work if you point 1 step higher. Point it at the square(enix) folder.
Thanks guys! Worked like a charm. Although I have the steam version, so instead of the "square" folder it was the "common" folder, but it worked anyway.
 
Thanks for helping out Pullozma, fellas; I was back at work today. Seems I was wrong about pointing it at the FF7 folder in both cases, I better add that to the front page somewhere.

Hey guys and Sega ofc.
Should i play the nt mod with the exe.mod or without it? Will i experience too much differences or it is more or less the same? Im familiar/experienced with the game.
All of the mod's content is unchanged with or without the .exe, but you'll find battles to be slightly different/harder due to the adjusted Limits, Materia Equip bonuses, and the occasional long range physical attack from an enemy. If in doubt, I'd leave it out.

Stream Update!

fern Mt. Nibel. No, really. Hate that place. But let's start at the beginning.

ZOLEM-SENPAI! YOU NOTICED M- ow. ow. OW. I'll come back later. You're clearly in the middle of something. Poison and Slow is just cruel, let alone keeping the 'remove two party members' dance with only one Enemy Skill materia to go around. You're on such a back foot with him that taking him at L30 barely seems PLAUSIBLE. I'm sure you could, but it would not be a gentle or fun task. Did see Alpha though, wonder if there's an Omega.

I'm not SURE I got the Heavy Ring drop from Gi Kattan but I know I have at least one so w/e. Wasn't there supposed to be something in his room after you curbed him? Eh, whatever.

Moooooving along. Welcome to Nibelheim where everything is the same and nothing is different. We're the Shinra Mansion Door Guard Group, (SMDGG for short) and we're here to make you feel welcome and good about yourself by turning ourselves into your boots. Enjoy your stay with your Shinra-worker styled boot covers! I did actually enjoy that battle. I can inflict a boss-like encounter with statuses, and generally pub them and feel good? Massive ego boost.

Inside the mansion was less tender. Dorky Faces seem to suck more now. Never found a Jersey for ???? I think, and stopped caring. The Lost Number rep boss did exactly what I thought it would when it didn't do what it usually did. TBH though, the safe was the real boss, I still got both steals. What's the point of the forced eject though? +1 Odin get. ...no Cosmo Memory? Nothing? Sadness.

Hey Vin-...what are you doing. No please, I can still use Demi. Don't do thi- okay then. Nice gun though. OW. Sephiroth beaned me with a materia I'll probably never use because I have one already. Let's not talk about how I died to a Dorky Face gang, that never happened. On to Mount Ni-

RAEG.

I hate navigating Mt. Nibel. So much. The enemies aren't too bad, a couple are interesting, the dragon is a d*ck and mocking me with an E.Skill I can't have yet (though it would make early physical users a thing in my all-rounder+Aerith party and that just can't happen, rite?). Materia Keeper was a RIOT, but I didn't wipe and only had like, maybe 3 seconds of feeling any loss of control in the battle at all. If it was a litmus test, I didn't feel it. Again, the terrain proved to be the real boss. L5 Suiciding some mobs for free ether morphs is still great, but I'm going to projectile vomit when I go back in next stream to get Trine.

I'd love love love an updated database spreadsheet as much as I hate spoiling myself on things. It's just such a good resource. MORE FUN NEXT TIME!
The Zolom is pretty tough, but Alpha is a very strong skill; holy element too, which is kinda rare. There is a new way to protect yourself against this attack, and you very likely have the components in your inventory, but I'm not telling :p

I think I removed the Demi drop basically because Red XIII starts the game with one equipped. I forgot about the Destruct that Sephiroth throws though, having two is likely obsolete. I'll change what he throws at some point. Mid-bosses tend to be a bit more flexible with statuses/elemental weaknesses and the like. I also had two new battles + Lost Number all in the one place so I tuned the two new ones down considerably to ease progress. The forced Eject is part of a mechanic in that battle; if Lost Number dies to Poison, he respawns but this causes a problem where the battle will cycle endlessly so the two forms he can morph into will eject the party when beaten; I divided the EXP he would have given between the other two battles there.

Sounds like Mt. Nibel was a fun place to be. At least Thundercracker can't use Trine of his own volition anymore.
 
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