[FF7PC-98/Steam] New Threat Mod (v2.0.999992)

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Lagomorph solved a couple of problems; Frog Song always kind of made Frog itself a little moot unless you were using it with All but the two spells were always a little squared off against each other in effects.

Hojo is a tad eccentric. And he seems to forget plot points at the drop of a hat.

Edit: Quick scene hotfix patch, this corrects an issue with Mug's targeting: https://mega.co.nz/#!SpVy1aKS!4VFBX8Opcu84lDQU80UT9E9FFqkg2YkXumUuV1oIiHA
Lagomorph also felt like a solid design choice because it fed into a logical progression of status effect "spell power." You get it pretty much just as your double growth armors have unlocked Silence and Slow. Having it pretty much available as soon as you hit Gold Saucer felt incredibly natural and rewarding. It encourages the sort of forward momentum that keeps most players moving instead of stopping to grind out a spell they want. Also, thanks for the tight response on all the hotfixes.
 
XD im close to lvl 3 All. I refuse to progress without my shiny bracelet! o.o;
Patch uploading; I just hope it's not too late ,_,

Lagomorph also felt like a solid design choice because it fed into a logical progression of status effect "spell power." You get it pretty much just as your double growth armors have unlocked Silence and Slow. Having it pretty much available as soon as you hit Gold Saucer felt incredibly natural and rewarding. It encourages the sort of forward momentum that keeps most players moving instead of stopping to grind out a spell they want. Also, thanks for the tight response on all the hotfixes.
I was a bit worried about Lagomorph but I think it alleviates the general problem with having too many niche spells locked behind AP requirements. It also lets us have a shiny new elemental spell to use at the end of the game :3
 
Dammit: https://mega.co.nz/#!mh0BSDIZ!OxbZzCT-MhhlaA1LWgDCqgWr5ZerBwJ9NXQIks1crS0

That's the flevel patch :(

It contains the Cave of the Gi, Cloud's Memory, Chocobracelet, etc. fixes. But let me know if the contingency for Cave of the Gi doesn't work Belial; I wasn't able to trigger the softlock on my end, so I added an extra 'clear line' command trigger to clean up the event.

Edit: One thing to note: the Chocobracelet drops from the field event now, rather than the battle itself.
 
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Dammit: https://mega.co.nz/#!mh0BSDIZ!OxbZzCT-MhhlaA1LWgDCqgWr5ZerBwJ9NXQIks1crS0

That's the flevel patch :(

It contains the Cave of the Gi, Cloud's Memory, Chocobracelet, etc. fixes. But let me know if the contingency for Cave of the Gi doesn't work Belial; I wasn't able to trigger the softlock on my end, so I added an extra 'clear line' command trigger to clean up the event.

Edit: One thing to note: the Chocobracelet drops from the field event now, rather than the battle itself.
You got it, Chief. I kept a separate save file from before I went into the Dark Cave, just in case this fix came sooner than expected, which it did so cheers! By the way, did you catch on my last post the edit I made about the Shinra Bldg. stuff in the Dark Cave? I probably should have just made that part a separate post, so my bad on that end. ;p
 
Just saw the edit, I think that might be the old elevator problem that's in the original game as well. Basically, if you mash Confirm too much (or enter the elevator at the wrong angle) you can be 'trapped' in a similar way to the ladder glitch and end up walking endlessly. I'm going to try and tackle this at some point and try to either reorganise the script to make it more stable or add some kind of fail-safe that loads the elevator field after a certain amount of time passes.
 
Just saw the edit, I think that might be the old elevator problem that's in the original game as well. Basically, if you mash Confirm too much (or enter the elevator at the wrong angle) you can be 'trapped' in a similar way to the ladder glitch and end up walking endlessly. I'm going to try and tackle this at some point and try to either reorganise the script to make it more stable or add some kind of fail-safe that loads the elevator field after a certain amount of time passes.
Ah damn, now that you mention it I totally forgot about it....my mistake. Good news is the patch worked for the Cave of the Gi! No problems going to and from Django, and I even let him kill me at first to make sure if the player wipes fighting him and they gotta restart that they can with no worries. Completely fixed :D

As always, awesome job homie. :)
 
---possible bug/not a big deal but thought id tell you anyway---

the first time "Rank Up" actually worked for me, was at the save point where Biggs is waiting by the ladder in Sector 5. When using Rank Up I noticed that once its over, the game kind of puts you at the nearest Exit point. So for this area, its the ladder sequence. This in itself is perfectly fine, the strange thing happens when you try to go to the save point again. It like puts you in a constant animation loop of Cloud trying to climb a ladder that isnt there. If you push "Confirm" to make all the various Save messages dissapear, the animation stops, so its not a big deal. Just some quirky thing I noticed.
 
Hey I was having trouble finding the weapons required to craft the ultimate weapons, I had just found earlier in the forum that you have to morph enemies in the Northern Crater as well as the battle arena extras.  Any chance you could tell me what monsters have each weapon?  I tried reading the database but I'm not sure if there's a certain program to view it because I got all strange symbols.  In particular I'm looking for yuffie, cid, and obviously cloud's.  Thanks, its been a lot of fun playing through this.
 
---possible bug/not a big deal but thought id tell you anyway---

the first time "Rank Up" actually worked for me, was at the save point where Biggs is waiting by the ladder in Sector 5. When using Rank Up I noticed that once its over, the game kind of puts you at the nearest Exit point. So for this area, its the ladder sequence. This in itself is perfectly fine, the strange thing happens when you try to go to the save point again. It like puts you in a constant animation loop of Cloud trying to climb a ladder that isnt there. If you push "Confirm" to make all the various Save messages dissapear, the animation stops, so its not a big deal. Just some quirky thing I noticed.
Yeah, I remember encountering that. I left it basically because it seemed harmless and I wanted to press on with the run. I'll get around to fixing that at some point, just not sure what's causing it.

Hey I was having trouble finding the weapons required to craft the ultimate weapons, I had just found earlier in the forum that you have to morph enemies in the Northern Crater as well as the battle arena extras.  Any chance you could tell me what monsters have each weapon?  I tried reading the database but I'm not sure if there's a certain program to view it because I got all strange symbols.  In particular I'm looking for yuffie, cid, and obviously cloud's.  Thanks, its been a lot of fun playing through this.
I think it's because the database was made with Open Office, it seems to glitch up for some people.

Cloud's weapons can be obtained by Morphing Iron Giant (Crater, Left-Down path - he was added to the enemy roster and is no longer exclusive to the final descent) & Variablis (Extra Battle.

Yuffie: Dragon Zombie (Crater, Right Path) - Barbariccia GT (Extra Battle)

Cid: Crater Dragon (Crater, first area) - Vorpar (Extra Battle)
 
Yo Chief,

Status update: just cleared out the Dark Cave, aside from minor glitching (like Vincent going from laying to standing, then repeating it when he tells Cloud to hurry to the church during the countdown timer's start) everything went smoothly. Now, my next question's about the Premium Heart, since earlier I asked you about the Micro Engine, which was in the Cave. How does the mechanic around its power work this time around? The database says it's dependent upon her MP instead of the Limit Gauge like in the vanilla game, but it seems like a serious downgrade from the God's Hand I had to use to make it. What's the story? :o

Oh, and once again, that was an insane boss endurance at the top of the Shinra Bldg.! Those clowns were really strong...! ;p
 
Yo Chief,

Status update: just cleared out the Dark Cave, aside from minor glitching (like Vincent going from laying to standing, then repeating it when he tells Cloud to hurry to the church during the countdown timer's start) everything went smoothly. Now, my next question's about the Premium Heart, since earlier I asked you about the Micro Engine, which was in the Cave. How does the mechanic around its power work this time around? The database says it's dependent upon her MP instead of the Limit Gauge like in the vanilla game, but it seems like a serious downgrade from the God's Hand I had to use to make it. What's the story? :o

Oh, and once again, that was an insane boss endurance at the top of the Shinra Bldg.! Those clowns were really strong...! ;p
Congrats on clearing DC! The Premium Heart's special damage formula should out-pace the God Hand whenever Tifa is at full MP; it also has stat boosts on it: Vit/Spr +15, Dex +30.
 
Congrats on clearing DC! The Premium Heart's special damage formula should out-pace the God Hand whenever Tifa is at full MP; it also has stat boosts on it: Vit/Spr +15, Dex +30.
Hey thanks, it was a lot of fun, all things considered (that boss after the 2nd Mirage Weapon fight...yeowza!). ;p

Also, about the stat bonuses on the Premium Heart. I just swapped it for another weapon that provides no bonuses, then re-equipped it and didn't see the increases to Vit/Spr/Dex. Or is it weird and only applies the stat bonuses in combat? :o

EDIT: I've finally for the first time since I started NT gotten the Rank Up to work. Definitely an interesting system, and will give me the power I need since I've played this far just working off the raw stats the characters possess/equipment modifiers. If I haven't gotten it to work until now, will I be unable to use Rank Up any further than I have just now? I was awarded 2 ranks for Tifa, and 1 for Yuffie/Aerith/Red XIII, and the explanation in-game said SP were awarded for participating in story events and something else (my controller kinda spoofed out and advanced before I could read that last tidbit :o).
 
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Hmmm, maybe Rank Up should be mentioned before the Materia Tutorial for added clarity?
 
or added into the various FAQ's in the beginner hall. Also Stacks, mention of Stacks would be good XD
 
@AverageJoeFF7Fan
The Rank Up FAQ should just be part of the save point guy. That doesn't mean it shouldn't be mentioned before the Materia Tutorial.
 
true, but you cant actually DO the rank up until atleast Sector 5, there are many savepoints before that though, so I was wondering what it was/did long before I was able to actually use it.
 
Hey there Chief,

Encountered a strange little bug with the Nibel flashback.

I killed off Sephiroth just because I felt like it and then uh...Cloud died. So I game over'd. Had a file outside of Kalm so it was fine. I got into a fight on the world map and afterwards I was back at the place I died in the flashback. The game then hung when Sephiroth and co. were supposed to materialise from Cloud's body. Not that anyone besides me will actually die here but still >.<

Also, a question about the world map model patch; you said it's been done to make the models reflect their field model counterparts but beyond the darker purple Cloud I don't see any differences. Is that all it is or is there more?
 
(bit drunk, apologies if any doesn't make sense)

Hey thanks, it was a lot of fun, all things considered (that boss after the 2nd Mirage Weapon fight...yeowza!). ;p

Also, about the stat bonuses on the Premium Heart. I just swapped it for another weapon that provides no bonuses, then re-equipped it and didn't see the increases to Vit/Spr/Dex. Or is it weird and only applies the stat bonuses in combat? :o

EDIT: I've finally for the first time since I started NT gotten the Rank Up to work. Definitely an interesting system, and will give me the power I need since I've played this far just working off the raw stats the characters possess/equipment modifiers. If I haven't gotten it to work until now, will I be unable to use Rank Up any further than I have just now? I was awarded 2 ranks for Tifa, and 1 for Yuffie/Aerith/Red XIII, and the explanation in-game said SP were awarded for participating in story events and something else (my controller kinda spoofed out and advanced before I could read that last tidbit :o).
This sounds odd; those bonuses should be applied the second the weapon is equipped + be visible in the stat screen. Are you sure you're playing 1.35? The stuff about not getting rank up to work until now makes me wonder. Unless the mod was fully up to date when you started play, you'll be missing SP from earlier boss fights. You should have been getting your first rank ups from Shinra HQ and onwards.

true, but you cant actually DO the rank up until atleast Sector 5, there are many savepoints before that though, so I was wondering what it was/did long before I was able to actually use it.
I'll update the tutorials in Beginner's Hall and Junon's version of it; I should have done that prior to release but it slipped my mind.

Hey there Chief,

Encountered a strange little bug with the Nibel flashback.

I killed off Sephiroth just because I felt like it and then uh...Cloud died. So I game over'd. Had a file outside of Kalm so it was fine. I got into a fight on the world map and afterwards I was back at the place I died in the flashback. The game then hung when Sephiroth and co. were supposed to materialise from Cloud's body. Not that anyone besides me will actually die here but still >.<

Also, a question about the world map model patch; you said it's been done to make the models reflect their field model counterparts but beyond the darker purple Cloud I don't see any differences. Is that all it is or is there more?
D: Sounds like you encountered a natural 'wrong warp' glitch. Basically, the PC version of the game has memory problems. In the original PS1 game the RAM was so limited that each 'module' would overwrite each other when loaded. But PCs don't have this issue, so information can be retained from, say, Game Over and save files (like Yuffie Warping). Anyways, if you load up a save file under certain conditions after getting killed then you'll be warped to the place where you last died. It's a trick used in speedrun categories and the like.

As for the world map patch, it's basically to make three world map models (cloud, tifa, and cid) the same as their field map models. Someone asked about it a while back; it's a fairly minor thing, that's why it's not part of the main installer.
 
Ah, the infamous Yuffie warp. In that case, I retract my bug report c:

Ah okay, cheers. I'm not tech savvy enough to uninstall so I wanted to make sure first.

Also, I have a suggestion for the flashback scene. I'm a fan of sections of games where you control guest party members like this so I wonder if it'd be possible to prolong the enjoyment  by making a custom boss fight for Cloud and Sephiroth  by having the makonoid monster (that breaks out of its container in the reactor) a boss of some sort? I know pre-existing battle models would be a problem though but yeah. Just an idea. I know most will probably just skip this part so it might not be worth it; but I kind of enjoy it.
 
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